You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I used the fob drone as the AI and left clicked on an area of the FOB on accident replacing the camera vision with static. I found this is purely an AI issue that doesn't affect other roles in the round. It also seems to be limited on what can become static based on the FOB. I could replace the entire Big Red LZ1 with static as AI, but only the outside edges of LZ1 of Research Outpost.
Description
I used the fob drone as the AI and left clicked on an area of the FOB on accident replacing the camera vision with static. I found this is purely an AI issue that doesn't affect other roles in the round. It also seems to be limited on what can become static based on the FOB. I could replace the entire Big Red LZ1 with static as AI, but only the outside edges of LZ1 of Research Outpost.
Test Merges
#13515: 'Adds 2 new tadpole models updating: to make grief poles less griefy' by XANAv2 at commit e52d05bff0
#13308: 'New Xenomorph : Baneling' by Zar000 at commit c40c569c8d
#13546: 'Port tg statpanel' by forestbbbbbbb at commit 9cb28c470c
#13758: 'Fixes jobs not scaling if nobody readies up + fix a thing I broke' by ivanmixo at commit dd52aad4b3
Reproduction Steps
Screenshots
AI.Static.mp4
The text was updated successfully, but these errors were encountered: