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rapier cape (left) and rapier cape (right) have the wrong sprites for east and west facing #13618

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ghost opened this issue Jul 27, 2023 · 0 comments · Fixed by #13674
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Bug Incorrect functionality.

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ghost commented Jul 27, 2023

Description

rapier cape (left) and rapier cape (right) have it seems like reversed sprites for east/west facing mob modules.

ie, if wearing the cape, which is on your left arm, and you face to the west, you'd expect that the cape would cover your left arm. instead, the suit layer, etc. shows above it.

Test Merges

Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/server_side_modifications.dm

Round ID: 22413
BYOND Version: 515.1610
Server revision compiled on:
Master commit: 18234ea39061e24d73ad1f4af79578c7c8b9f6b0
The following pull requests are currently test merged:
#13426: 'Adds a HUD text timer for both hive collapse and nuke' by Arturlang at commit 5920d2033d
#13515: 'Adds 2 new tadpole models' by XANAv2 at commit d98aa86a61
#13566: 'Lawanka Outpost' by Barnet2 at commit 954a509008
#13546: 'Port tg statpanel' by forestbbbbbbb at commit db08a8f1ef
#13594: 'Normalises stagger/slowdown recovery back to previous values' by ivanmixo at commit f87f775631

Local commit: 177cac2
Server tools version: 5.13.4

Reproduction Steps

  1. vend a chameleon cape
  2. vend green facepaint
  3. click the cape with the facepaint
  4. select variant change
  5. change to rapier (left) or rapier cape (right)
  6. attach cape to undersuit
  7. turn west or east

Screenshots

image

@ghost ghost added the Bug Incorrect functionality. label Jul 27, 2023
@ghost ghost changed the title rapier cape (left) has the wrong sprites for east and west facing rapier cape (left) and rapier cape (right) have the wrong sprites for east and west facing Jul 27, 2023
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