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light robot helmets are offset #13578

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ghost opened this issue Jul 26, 2023 · 0 comments · Fixed by #13697
Closed

light robot helmets are offset #13578

ghost opened this issue Jul 26, 2023 · 0 comments · Fixed by #13697
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Bug Incorrect functionality.

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@ghost
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ghost commented Jul 26, 2023

Description

light robot helmets are offset on the sprite and set too far back, by probably about three pixels.

the result looks like a broken neck and depending on model type, your "eye" screen can stick through the helmet (see attached image)

Test Merges

Round ID: 22381
BYOND Version: 515.1608
Server revision compiled on:
Master commit: 5fac8559677775d813fe94d457b3680a47738f09
The following pull requests are currently test merged:
#13409: 'The Gun Sound Overhaul 2.0 + More Weapons to EORD (PART 1)' by XSlayer300 at commit 9bae97f5a6
#13426: 'Adds a HUD text timer for both hive collapse and nuke' by Arturlang at commit 5f28c76d1d
#13515: 'Adds 2 new tadpole models' by XANAv2 at commit d98aa86a61
#13566: 'Lawanka Outpost' by Barnet2 at commit caf133f50f

Local commit: e844ee2
Server tools version: 5.13.2

Reproduction Steps

  1. be a robot
  2. get a XH upper armor plating-L helmet, the light helmet
  3. wear the helmet
  4. observe sprite

Screenshots

image

@ghost ghost added the Bug Incorrect functionality. label Jul 26, 2023
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