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The Howitzer's Impact HUD Tablet's view ends abruptly & howitzer shells have their sound initiate too early. #12972

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chizzy376 opened this issue May 13, 2023 · 0 comments · Fixed by #13360
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Bug Incorrect functionality.

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@chizzy376
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Description

When you shoot a howitzer anywhere, 2 things will happen.

1, you'll instantly hear the sound effect for the air whizzing at the target side instead of it being played when the shell is about to hit its target, instantly alerting anyone at the impact destination that they're about to get hit.

2, the Impact HUD tablet shows you where the shell will hit, but will quickly stop showing you well before the shell hits, leaving you to only GUESS if the shell had hit its target.

Test Merges

Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/server_side_modifications.dm

Round ID: 21115
BYOND Version: 515.1607
Server revision compiled on:
Master commit: 0394fddcb702371f88c8b5e1e9b19402457197e7
The following pull requests are currently test merged:
#12846: 'Makes the AI able to fire and aim railguns' by RipGrayson at commit 8312a53f5f
#12892: 'Adds a delay to throwing' by ivanmixo at commit a99898c494
#12954: 'Fixes the self destruct' by DeltaFire15 at commit 31686911b1
#12819: 'Allow POs/anyone with access to select what dropship they want to use + ports automatic mobile port sizes' by mc-oofert at commit 61a5268a94

Reproduction Steps

  1. Load a howi groundside
  2. Shoot it with impact hud equipped
  3. hear the sound too early, impact hud view cuts off too early.

Screenshots

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@chizzy376 chizzy376 added the Bug Incorrect functionality. label May 13, 2023
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