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.../ability/activable/sectoid/reanimate.html | 8 +- .../activable/sectoid/reknit_form.html | 8 +- .../ability/activable/sectoid/stasis.html | 10 +- .../ability/activable/weapon_skill.html | 8 +- .../activable/weapon_skill/axe_sweep.html | 8 +- .../activable/weapon_skill/sword_lunge.html | 12 +- datum/action/ability/activable/xeno.html | 6 +- .../ability/activable/xeno/advance.html | 6 +- .../ability/activable/xeno/articulate.html | 8 +- .../action/ability/activable/xeno/banish.html | 22 +- .../action/ability/activable/xeno/blink.html | 8 +- .../ability/activable/xeno/bombard.html | 6 +- .../action/ability/activable/xeno/charge.html | 12 +- .../activable/xeno/charge/acid_dash.html | 12 +- .../activable/xeno/charge/fire_charge.html | 10 +- .../activable/xeno/charge/forward_charge.html | 8 +- .../action/ability/activable/xeno/cocoon.html | 6 +- .../activable/xeno/command_minions.html | 6 +- .../ability/activable/xeno/earth_riser.html | 16 +- .../ability/activable/xeno/essence_link.html | 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datum/action/ability/xeno_action/bulwark.html | 10 +- datum/action/ability/xeno_action/burrow.html | 8 +- .../ability/xeno_action/carrier_panic.html | 6 +- .../xeno_action/centrifugal_force.html | 12 +- .../xeno_action/create_spiderling.html | 16 +- .../ability/xeno_action/emit_neurogas.html | 6 +- datum/action/ability/xeno_action/empower.html | 18 +- datum/action/ability/xeno_action/endure.html | 16 +- .../ability/xeno_action/enhancement.html | 18 +- datum/action/ability/xeno_action/evasion.html | 24 +- datum/action/ability/xeno_action/heatray.html | 18 +- datum/action/ability/xeno_action/mirage.html | 18 +- datum/action/ability/xeno_action/petrify.html | 12 +- datum/action/ability/xeno_action/portal.html | 14 +- .../ability/xeno_action/primal_wrath.html | 30 +- .../ability/xeno_action/psychic_summon.html | 8 +- .../ability/xeno_action/psychic_trace.html | 6 +- datum/action/ability/xeno_action/rage.html | 16 +- .../ability/xeno_action/rally_minion.html | 6 +- .../ability/xeno_action/ready_charge.html | 8 +- .../ability/xeno_action/reagent_slash.html | 16 +- .../ability/xeno_action/seismic_fracture.html | 8 +- .../ability/xeno_action/set_xeno_lead.html | 12 +- datum/action/ability/xeno_action/sow.html | 6 +- datum/action/ability/xeno_action/stealth.html | 24 +- .../action/ability/xeno_action/teleport.html | 6 +- .../action/ability/xeno_action/timestop.html | 12 +- .../ability/xeno_action/toggle_agility.html | 6 +- .../ability/xeno_action/toggle_bomb.html | 6 +- .../xeno_action/toggle_long_range.html | 8 +- .../ability/xeno_action/toxic_slash.html | 16 +- .../action/ability/xeno_action/vampirism.html | 12 +- .../ability/xeno_action/zero_form_beam.html | 16 +- datum/action/antenna.html | 6 +- datum/action/bump_attack_toggle.html | 6 +- datum/action/chem_booster/power.html | 8 +- datum/action/control_vehicle.html | 8 +- datum/action/innate/message_squad.html | 8 +- datum/action/innate/order.html | 18 +- datum/action/innate/set_drop_target.html | 6 +- datum/action/innate/set_teleport_target.html | 6 +- datum/action/item_action.html | 8 +- datum/action/item_action/coilgun_power.html | 6 +- datum/action/minimap.html | 28 +- datum/action/set_agressivity.html | 6 +- datum/action/suit_autodoc.html | 6 +- datum/action/vehicle/sealed/armored.html | 6 +- .../vehicle/sealed/armored/smoke_screen.html | 6 +- .../vehicle/sealed/armored/swap_seat.html | 6 +- datum/action/vehicle/sealed/mecha.html | 6 +- .../vehicle/sealed/mecha/ivanov_strike.html | 20 +- .../action/vehicle/sealed/mecha/skyfall.html | 18 +- datum/admins.html | 48 +- datum/ai_behavior.html | 86 +-- datum/ai_behavior/puppet.html | 44 +- datum/ai_behavior/spiderling.html | 40 +- datum/ai_behavior/xeno.html | 22 +- datum/ai_behavior/xeno/illusion.html | 8 +- datum/ammo.html | 106 ++-- datum/ammo/bullet/auto_cannon.html | 6 +- datum/ammo/bullet/micro_rail.html | 6 +- datum/ammo/bullet/pepperball.html | 8 +- datum/ammo/bullet/smg/squash.html | 6 +- datum/ammo/bullet/sniper/martini.html | 6 +- datum/ammo/bullet/tx54_spread/razor.html | 8 +- datum/ammo/bullet/tx54_spread/smoke.html | 6 +- .../lasgun/marine/autolaser/melting.html | 6 +- .../ammo/energy/lasgun/marine/microwave.html | 6 +- datum/ammo/energy/lasgun/marine/shatter.html | 6 +- .../ammo/energy/lasgun/marine/weakening.html | 6 +- datum/ammo/energy/plasma/blast/melting.html | 6 +- datum/ammo/energy/plasma_pistol.html | 10 +- datum/ammo/energy/xeno.html | 10 +- datum/ammo/energy/xeno/psy_blast.html | 8 +- datum/ammo/micro_rail_cluster.html | 18 +- datum/ammo/mortar/rocket/smoke.html | 6 +- datum/ammo/mortar/smoke.html | 6 +- datum/ammo/rocket/homing.html | 8 +- datum/ammo/rocket/recoilless/chemical.html | 8 +- datum/ammo/rocket/som/rad.html | 12 +- datum/ammo/rocket/wp.html | 6 +- datum/ammo/rocket/wp/quad.html | 6 +- datum/ammo/smoke_burst.html | 8 +- datum/ammo/tx54.html | 6 +- datum/ammo/xeno.html | 16 +- datum/ammo/xeno/acid.html | 8 +- datum/ammo/xeno/acid/toxic_spit.html | 6 +- datum/ammo/xeno/boiler_gas.html | 24 +- .../ammo/xeno/boiler_gas/corrosive/lance.html | 6 +- datum/ammo/xeno/boiler_gas/lance.html | 6 +- datum/ammo/xeno/earth_pillar.html | 8 +- datum/ammo/xeno/hugger.html | 6 +- datum/ammo/xeno/leash_ball.html | 6 +- datum/ammo/xeno/sticky/globe.html | 6 +- datum/ammo/xeno/toxin.html | 6 +- datum/ammo/xeno/web.html | 14 +- datum/antagonist.html | 10 +- datum/asset.html | 18 +- datum/asset/json.html | 8 +- datum/asset/simple.html | 10 +- datum/asset/simple/namespaced.html | 8 +- datum/asset/spritesheet.html | 16 +- datum/asset/spritesheet/campaign.html | 8 +- datum/asset/spritesheet/crafting.html | 8 +- datum/asset_cache_item.html | 22 +- datum/asset_transport.html | 20 +- datum/asset_transport/webroot.html | 16 +- datum/aura_bearer.html | 36 +- datum/beam.html | 26 +- datum/browser.html | 6 +- datum/callback.html | 20 +- datum/camerachunk.html | 28 +- datum/cameranet.html | 24 +- datum/campaign_asset.html | 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datum/component/after_image.html | 34 +- datum/component/ai_controller.html | 8 +- datum/component/anti_juggling.html | 10 +- datum/component/attachment_handler.html | 46 +- datum/component/automatedfire.html | 16 +- datum/component/automatedfire/autofire.html | 46 +- .../automatedfire/xeno_turret_autofire.html | 12 +- datum/component/beacon.html | 38 +- datum/component/bump_attack.html | 28 +- datum/component/chem_booster.html | 84 +-- datum/component/companion.html | 30 +- datum/component/connect_loc_behalf.html | 6 +- datum/component/connect_mob_behalf.html | 18 +- datum/component/deployable_item.html | 24 +- datum/component/grillable.html | 26 +- datum/component/harvester.html | 36 +- datum/component/jump.html | 30 +- datum/component/larva_queue.html | 18 +- datum/component/mobile_power.html | 34 +- datum/component/overlay_lighting.html | 56 +- datum/component/personal_crafting.html | 8 +- datum/component/reequip.html | 16 +- datum/component/remote_control.html | 42 +- datum/component/riding.html | 52 +- datum/component/riding/creature.html | 10 +- datum/component/riding/creature/crusher.html | 6 +- datum/component/riding/creature/human.html | 6 +- datum/component/riding/creature/widow.html | 6 +- datum/component/riding/vehicle.html | 6 +- datum/component/seethrough_mob.html | 28 +- datum/component/shield.html | 46 +- datum/component/shield/overhealth.html | 10 +- datum/component/slippery.html | 26 +- datum/component/squeak.html | 6 +- datum/component/stamina_behavior.html | 8 +- datum/component/stun_mitigation.html | 28 +- datum/component/submerge_modifier.html | 14 +- datum/component/suit_autodoc.html | 48 +- datum/component/tac_reload_storage.html | 16 +- datum/component/takes_reagent_appearance.html | 24 +- datum/component/throw_parry.html | 12 +- datum/component/udder.html | 12 +- datum/component/vehicle_mounted_weapon.html | 20 +- datum/component/xeno_iff.html | 12 +- datum/config_entry/str_list.html | 6 +- datum/controller/configuration.html | 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datum/custom_emote.html | 14 +- datum/datacore.html | 6 +- datum/dynamic_light_source.html | 30 +- datum/effect_system.html | 10 +- datum/effect_system/foam_spread.html | 12 +- datum/effect_system/smoke_spread.html | 10 +- datum/effect_system/smoke_spread/chem.html | 6 +- .../trail/steam_trail_follow.html | 6 +- datum/element.html | 16 +- datum/element/attachment.html | 8 +- datum/element/connect_loc.html | 6 +- datum/element/debris.html | 12 +- datum/element/directional_attack.html | 6 +- datum/element/footstep.html | 26 +- datum/element/gesture.html | 6 +- datum/element/keybinding_update.html | 6 +- datum/element/light_blocking.html | 6 +- datum/element/limb_support.html | 8 +- datum/element/plasma_on_attack.html | 8 +- datum/element/plasma_on_attacked.html | 6 +- datum/element/ridable.html | 12 +- datum/element/shrapnel_removal.html | 10 +- datum/element/special_clothing_overlay.html | 18 +- .../modular_helmet_visor.html | 8 +- datum/element/strippable.html | 10 +- datum/element/submerge.html | 8 +- datum/element/undertile.html | 16 +- datum/element/wall_speedup.html | 10 +- datum/emergency_call.html | 10 +- datum/emergency_call/clf.html | 6 +- datum/emergency_call/freelancers.html | 8 +- datum/emergency_call/sectoid.html | 6 +- datum/emergency_call/som.html | 6 +- datum/emergency_call/som_breachers.html | 6 +- datum/emergency_call/special_forces.html | 6 +- datum/emote.html | 8 +- datum/evolution_panel.html | 14 +- datum/excavation_rewards.html | 14 +- datum/export_report.html | 10 +- datum/faction_stats.html | 72 +-- datum/fire_support.html | 50 +- datum/fire_support/droppod.html | 10 +- datum/fire_support/gau.html | 6 +- datum/fire_support/laser.html | 6 +- datum/fire_support/mortar/smoke.html | 10 +- datum/fire_support/rad_missile.html | 12 +- datum/fire_support/tele_cope.html | 8 +- datum/fire_support/volkite.html | 6 +- datum/font.html | 34 +- datum/game_mode.html | 64 +- datum/game_mode/hvh.html | 16 +- datum/game_mode/hvh/campaign.html | 40 +- datum/game_mode/hvh/combat_patrol.html | 24 +- .../hvh/combat_patrol/sensor_capture.html | 6 +- datum/game_mode/infestation.html | 16 +- datum/game_mode/infestation/crash.html | 8 +- datum/game_mode/infestation/crash/zombie.html | 6 +- datum/glass_style.html | 24 +- datum/glass_style/has_foodtype.html | 6 +- datum/glass_style/has_foodtype/soup.html | 6 +- datum/greyscale_config.html | 34 +- datum/greyscale_layer.html | 14 +- datum/greyscale_layer/hyperscale.html | 8 +- datum/greyscale_layer/icon_state.html | 8 +- datum/hive_purchases.html | 10 +- datum/hive_status.html | 66 +- datum/hive_status/normal.html | 6 +- datum/hive_upgrade.html | 24 +- datum/hive_upgrade/building.html | 10 +- datum/hive_upgrade/defence/turret.html | 8 +- datum/holocall.html | 20 +- datum/http_request.html | 6 +- datum/hud.html | 30 +- datum/hud_data.html | 30 +- datum/hud_displays.html | 14 +- datum/individual_stats.html | 40 +- datum/instrument.html | 38 +- datum/instrument_key.html | 14 +- datum/interior.html | 34 +- datum/interior/armored.html | 10 +- datum/internal_organ.html | 12 +- datum/internal_organ/kidneys.html | 18 +- datum/internal_organ/liver.html | 8 +- datum/item_representation.html | 20 +- datum/item_representation/armor_module.html | 8 +- .../armor_module/armor.html | 6 +- .../armor_module/colored.html | 6 +- .../armor_module/storage.html | 6 +- datum/item_representation/armor_suit.html | 6 +- .../armor_suit/modular_armor.html | 6 +- datum/item_representation/boot.html | 6 +- datum/item_representation/gun.html | 8 +- .../item_representation/gun_attachement.html | 6 +- .../handful_representation.html | 12 +- datum/item_representation/hat.html | 6 +- .../hat/modular_helmet.html | 6 +- datum/item_representation/id.html | 8 +- datum/item_representation/modular_armor.html | 8 +- datum/item_representation/modular_helmet.html | 10 +- datum/item_representation/stack.html | 6 +- .../suit_with_storage.html | 6 +- .../uniform_representation.html | 8 +- datum/job.html | 34 +- datum/job/fallen.html | 6 +- datum/job/xenomorph.html | 6 +- datum/keybinding.html | 6 +- datum/keybinding/custom_emote.html | 8 +- datum/keybinding/emote.html | 8 +- datum/keybinding/human/quick_equip.html | 6 +- datum/language_holder.html | 6 +- datum/lasrifle.html | 30 +- datum/limb.html | 70 +-- datum/loadout.html | 24 +- datum/loadout_item.html | 40 +- datum/loadout_item/suit_store/main_gun.html | 8 +- datum/loadout_manager.html | 22 +- datum/loadout_seller.html | 24 +- datum/log_category.html | 28 +- datum/log_entry.html | 30 +- datum/log_holder.html | 34 +- datum/looping_sound.html | 54 +- datum/looping_sound/geiger.html | 6 +- datum/map_config.html | 6 +- datum/map_report.html | 8 +- datum/map_template/interior.html | 8 +- datum/map_template/modular.html | 12 +- datum/map_template/shuttle/minidropship.html | 6 +- datum/mech_limb.html | 22 +- datum/mech_limb/arm.html | 8 +- datum/mech_limb/head.html | 12 +- datum/mech_limb/torso.html | 6 +- datum/mind.html | 12 +- datum/minimap_updator.html | 10 +- datum/movement_detector.html | 10 +- datum/nobody_wants_to_learn_matrix_math.html | 4 +- datum/numbered_display.html | 8 +- datum/object_window_info.html | 18 +- datum/objective.html | 10 +- datum/objective/escape.html | 6 +- datum/objective/escape_with.html | 6 +- datum/operation_namepool.html | 10 +- datum/orbit_menu.html | 6 +- datum/outfit.html | 8 +- datum/outfit/quick.html | 10 +- datum/outfit/quick/beginner_robot.html | 6 +- datum/outfit_holder.html | 28 +- datum/parsed_map.html | 14 +- datum/particle_editor.html | 6 +- datum/path_step.html | 12 +- datum/perk.html | 30 +- datum/perk/skill_mod/stamina.html | 6 +- datum/perk/trait.html | 6 +- datum/perk/trait/hp_boost.html | 6 +- datum/personal_statistics.html | 12 +- datum/pipeline.html | 8 +- datum/plane_master_group.html | 36 +- datum/plane_master_group/hudless.html | 6 +- datum/poll_option.html | 26 +- datum/poll_question.html | 46 +- datum/preferences.html | 70 +-- datum/reagent.html | 102 ++-- datum/reagent/consumable.html | 6 +- datum/reagent/consumable/ethanol.html | 10 +- datum/reagent/consumable/rootbeer.html | 6 +- datum/reagent/fuel.html | 6 +- datum/reagent/medicine/quickclotplus.html | 14 +- datum/reagent/zombium.html | 6 +- datum/reagents.html | 54 +- datum/round_event/hive_threat.html | 12 +- datum/round_event/ion_storm.html | 6 +- datum/round_event/supply_drop.html | 14 +- datum/round_event_control.html | 20 +- datum/round_statistics.html | 14 +- datum/season_datum.html | 10 +- datum/select_equipment.html | 6 +- datum/signal/subspace.html | 4 +- datum/signal/subspace/vocal.html | 6 +- datum/skills.html | 18 +- datum/smite.html | 12 +- datum/song.html | 142 ++--- datum/sortInstance.html | 6 +- datum/spatial_grid_cell.html | 14 +- datum/spawnerdata.html | 18 +- datum/species.html | 186 +++--- datum/species/zombie.html | 10 +- datum/squad.html | 8 +- datum/stack_canary.html | 6 +- datum/stack_end_detector.html | 8 +- datum/stack_recipe.html | 28 +- datum/stack_recipe/radial.html | 6 +- datum/static_light_source.html | 32 +- datum/static_lighting_corner.html | 8 +- datum/static_lighting_object.html | 10 +- datum/status_effect.html | 26 +- datum/status_effect/blessing.html | 10 +- datum/status_effect/blessing/fury.html | 6 +- datum/status_effect/blessing/warding.html | 6 +- datum/status_effect/drain_surge.html | 6 +- datum/status_effect/drone_enhancement.html | 24 +- datum/status_effect/gun_skill.html | 6 +- datum/status_effect/gun_skill/accuracy.html | 6 +- datum/status_effect/gun_skill/scatter.html | 6 +- datum/status_effect/healing_infusion.html | 12 +- .../incapacitating/irradiated.html | 6 +- .../incapacitating/repair_mode.html | 8 +- datum/status_effect/mindmeld.html | 30 +- datum/status_effect/plasma_surge.html | 8 +- datum/status_effect/salve_regen.html | 6 +- datum/status_effect/shatter.html | 8 +- datum/status_effect/speech.html | 10 +- datum/status_effect/speech/slurring.html | 22 +- datum/status_effect/speech/stutter.html | 8 +- .../speech/stutter/derpspeech.html | 8 +- datum/status_effect/stacking.html | 34 +- .../status_effect/stacking/essence_link.html | 32 +- datum/status_effect/stacking/intoxicated.html | 12 +- datum/status_effect/stacking/melting.html | 8 +- .../status_effect/stacking/melting_fire.html | 16 +- datum/status_effect/stacking/microwave.html | 8 +- datum/status_effect/xeno_carnage.html | 14 +- datum/status_effect/xeno_feast.html | 6 +- datum/status_effect/xeno_psychic_link.html | 24 +- datum/storage.html | 174 +++--- datum/storage/bag/sheetsnatcher.html | 6 +- datum/storage/internal.html | 6 +- datum/storage/tank.html | 6 +- datum/strip_menu.html | 10 +- datum/strippable_item.html | 38 +- datum/strippable_item/hand.html | 6 +- datum/strippable_item/mob_item_slot.html | 8 +- .../strippable_item/mob_item_slot/pocket.html | 8 +- datum/strippable_item_layout.html | 8 +- datum/supply_beacon.html | 12 +- datum/supply_order.html | 6 +- 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mob/camera/aiEye/remote/hud/overwatch.html | 12 +- mob/camera/aiEye/remote/shuttle_docker.html | 6 +- mob/dead/observer.html | 18 +- mob/illusion.html | 12 +- mob/living.html | 372 ++++++------ mob/living/carbon.html | 48 +- mob/living/carbon/human.html | 152 ++--- mob/living/carbon/xenomorph.html | 138 ++--- mob/living/carbon/xenomorph/baneling.html | 6 +- mob/living/carbon/xenomorph/boiler.html | 10 +- mob/living/carbon/xenomorph/carrier.html | 8 +- mob/living/carbon/xenomorph/hivemind.html | 22 +- .../carbon/xenomorph/hunter/weapon_x.html | 6 +- mob/living/carbon/xenomorph/puppet.html | 6 +- mob/living/carbon/xenomorph/runner.html | 6 +- mob/living/carbon/xenomorph/spiderling.html | 10 +- mob/living/carbon/xenomorph/warrior.html | 6 +- mob/living/silicon.html | 6 +- mob/living/silicon/ai.html | 56 +- mob/living/simple_animal/hostile.html | 6 +- mob/new_player.html | 38 +- mob/oranges_ear.html | 8 +- mob/proccall_handler.html | 8 +- obj.html | 64 +- obj/alien.html | 8 +- obj/alien/egg.html | 20 +- obj/alien/egg/gas.html | 8 +- obj/alien/egg/hugger.html | 8 +- obj/alien/resin/sticky.html | 6 +- obj/alien/weeds.html | 18 +- obj/alien/weeds/node.html | 12 +- obj/alien/weeds/weedwall/window.html | 6 +- obj/docking_port.html | 38 +- obj/docking_port/mobile.html | 30 +- obj/docking_port/mobile/marine_dropship.html | 20 +- .../mobile/marine_dropship/casplane.html | 48 +- obj/docking_port/mobile/supply.html | 14 +- obj/docking_port/stationary.html | 10 +- obj/effect/abstract/particle_holder.html | 16 +- obj/effect/abstract/tele_blocker.html | 6 +- obj/effect/ai_node.html | 24 +- obj/effect/ai_node/goal.html | 14 +- obj/effect/ai_node/spawner.html | 16 +- obj/effect/attach_point.html | 10 +- obj/effect/blip.html | 6 +- obj/effect/blip/close_blip.html | 6 +- obj/effect/blip/edge_blip.html | 8 +- obj/effect/countdown/action_cooldown.html | 6 +- obj/effect/decal/cleanable.html | 8 +- obj/effect/decal/cleanable/blood/tracks.html | 6 +- obj/effect/decal/cleanable/liquid_fuel.html | 14 +- obj/effect/decal/cleanable/mucus.html | 6 +- .../landmark/campaign/vehicle_spawner.html | 10 +- .../campaign/vehicle_spawner/mech.html | 8 +- .../campaign/vehicle_spawner/tank.html | 8 +- obj/effect/landmark/campaign_structure.html | 8 +- obj/effect/landmark/corpsespawner.html | 8 +- .../landmark/excavation_site_spawner.html | 12 +- obj/effect/landmark/mob_spawner.html | 8 +- obj/effect/landmark/patrol_point.html | 18 +- .../landmark/reward_spawn_location.html | 6 +- obj/effect/landmark/valhalla.html | 8 +- obj/effect/lighting_mask_holder.html | 6 +- .../mapping_helpers/area_flag_injector.html | 6 +- obj/effect/mapping_helpers/broken_apc.html | 6 +- obj/effect/mapping_helpers/simple_pipes.html | 8 +- obj/effect/mine_tripwire.html | 6 +- obj/effect/overlay/temp/laser_target.html | 6 +- obj/effect/overlay/vis.html | 8 +- obj/effect/particle_effect/foam.html | 16 +- obj/effect/particle_effect/smoke.html | 26 +- obj/effect/portal_effect.html | 6 +- obj/effect/skyfall_landingzone.html | 8 +- obj/effect/soundplayer.html | 10 +- obj/effect/spawner/modularmap.html | 12 +- .../modularmap/prison/civressouth.html | 4 +- obj/effect/spawner/random.html | 34 +- obj/effect/spawner/random_set.html | 10 +- obj/effect/temp_visual.html | 10 +- .../temp_visual/behemoth/landslide/dust.html | 8 +- obj/effect/temp_visual/explosion.html | 18 +- obj/effect/temp_visual/order.html | 6 +- obj/effect/temp_visual/rappel_dust.html | 12 +- .../xenomorph/xeno_tracker_target.html | 8 +- obj/effect/tentacle.html | 10 +- obj/effect/vendor_bundle.html | 10 +- obj/effect/wraith_portal.html | 18 +- obj/effect/xeno/crush_warning.html | 8 +- obj/effect/xeno/shield.html | 14 +- obj/effect/xenomorph/acid.html | 16 +- obj/effect/xenomorph/firenado.html | 12 +- obj/effect/xenomorph/spray.html | 10 +- obj/fire.html | 24 +- obj/fire/flamer.html | 6 +- obj/fire/flamer/autospread.html | 10 +- obj/fire/melting_fire.html | 6 +- obj/hitbox.html | 30 +- obj/item.html | 160 ++--- obj/item/alien_embryo.html | 14 +- obj/item/ammo_casing.html | 6 +- obj/item/ammo_magazine.html | 40 +- obj/item/ammo_magazine/tank.html | 6 +- obj/item/armor_module.html | 60 +- obj/item/armor_module/armor.html | 14 +- obj/item/armor_module/armor/badge.html | 10 +- obj/item/armor_module/armor/cape.html | 6 +- obj/item/armor_module/armor/visor.html | 10 +- obj/item/armor_module/module.html | 4 +- obj/item/armor_module/module/antenna.html | 14 +- .../module/better_shoulder_lamp.html | 6 +- obj/item/armor_module/module/chemsystem.html | 8 +- obj/item/armor_module/module/eshield.html | 36 +- .../module/mimir_environment_protection.html | 10 +- .../armor_module/module/night_vision.html | 16 +- .../armor_module/module/valkyrie_autodoc.html | 8 +- obj/item/armor_module/module/welding.html | 6 +- obj/item/armor_module/storage.html | 12 +- obj/item/armored_weapon.html | 74 +-- obj/item/armored_weapon/coilgun.html | 16 +- .../armored_weapon/volkite_carronade.html | 8 +- obj/item/attachable.html | 126 ++-- obj/item/attachable/buildasentry.html | 8 +- obj/item/attachable/flamer_nozzle.html | 14 +- obj/item/attachable/foldable.html | 8 +- obj/item/attachable/foldable/bipod.html | 6 +- obj/item/attachable/magnetic_harness.html | 6 +- obj/item/attachable/motiondetector.html | 22 +- obj/item/attachable/scope.html | 14 +- obj/item/belt_harness.html | 10 +- obj/item/binoculars/fire_support.html | 28 +- obj/item/binoculars/tactical.html | 16 +- obj/item/blink_drive.html | 18 +- obj/item/broken_bottle.html | 10 +- obj/item/campaign_beacon.html | 12 +- obj/item/campaign_beacon/bunker_buster.html | 8 +- obj/item/card/id.html | 12 +- obj/item/cell.html | 34 +- obj/item/cell/lasgun.html | 10 +- obj/item/cell/lasgun/volkite/powerpack.html | 8 +- obj/item/clothing.html | 18 +- obj/item/clothing/glasses.html | 12 +- obj/item/clothing/glasses/hud.html | 12 +- obj/item/clothing/glasses/night_vision.html | 20 +- obj/item/clothing/glasses/welding.html | 8 +- obj/item/clothing/gloves/defibrillator.html | 6 +- obj/item/clothing/gloves/heldgloves.html | 16 +- obj/item/clothing/head/helmet/marine.html | 10 +- obj/item/clothing/head/modular.html | 8 +- obj/item/clothing/mask.html | 8 +- obj/item/clothing/mask/cigarette.html | 8 +- obj/item/clothing/mask/facehugger.html | 52 +- .../mask/facehugger/combat/chem_injector.html | 8 +- obj/item/clothing/mask/gas.html | 8 +- obj/item/clothing/shoes.html | 8 +- obj/item/clothing/suit/modular.html | 8 +- obj/item/clothing/suit/storage/labcoat.html | 8 +- .../suit/storage/marine/boomvest.html | 14 +- obj/item/clothing/under.html | 8 +- obj/item/defibrillator.html | 28 +- obj/item/defibrillator/internal.html | 6 +- obj/item/deployable_vehicle.html | 14 +- obj/item/encryptionkey.html | 6 +- obj/item/explosive/grenade.html | 16 +- obj/item/explosive/grenade/bullet.html | 18 +- obj/item/explosive/grenade/flare.html | 8 +- obj/item/explosive/grenade/flashbang.html | 24 +- obj/item/explosive/grenade/mirage.html | 8 +- obj/item/explosive/grenade/rad.html | 10 +- obj/item/explosive/grenade/smokebomb.html | 10 +- obj/item/explosive/grenade/sticky.html | 14 +- .../explosive/grenade/sticky/cloaker.html | 12 +- .../explosive/grenade/sticky/trailblazer.html | 6 +- obj/item/explosive/mine.html | 34 +- obj/item/explosive/plastique.html | 24 +- obj/item/facepaint.html | 6 +- obj/item/factory_part.html | 16 +- obj/item/factory_refill.html | 8 +- obj/item/flashlight.html | 8 +- obj/item/fuel_cell.html | 8 +- obj/item/fulton_extraction_pack.html | 8 +- obj/item/healthanalyzer.html | 16 +- obj/item/healthanalyzer/gloves.html | 6 +- obj/item/hud_tablet.html | 10 +- obj/item/implant.html | 40 +- obj/item/implant/chem/blood.html | 6 +- obj/item/implant/cloak.html | 8 +- obj/item/implant/deployitem.html | 10 +- obj/item/implant/jump_mod.html | 10 +- obj/item/implant/neurostim.html | 8 +- obj/item/implant/sandevistan.html | 24 +- obj/item/implanter.html | 6 +- obj/item/inflatable.html | 6 +- obj/item/instrument.html | 10 +- obj/item/jetpack_marine.html | 26 +- obj/item/jetpack_marine/heavy.html | 6 +- obj/item/key/door.html | 6 +- obj/item/light_bulb.html | 12 +- obj/item/lock.html | 26 +- obj/item/loot_box.html | 16 +- obj/item/mecha_ammo.html | 14 +- obj/item/mecha_parts/mecha_equipment.html | 44 +- .../mecha_parts/mecha_equipment/ability.html | 10 +- .../mecha_equipment/ability/dash.html | 6 +- .../mecha_equipment/ability/smoke.html | 10 +- .../mecha_parts/mecha_equipment/armor.html | 10 +- .../mecha_equipment/extinguisher.html | 8 +- .../mecha_equipment/generator.html | 14 +- .../mecha_equipment/hydraulic_clamp.html | 12 +- .../mecha_equipment/laser_sword.html | 12 +- .../mecha_equipment/melee_core.html | 6 +- .../mecha_equipment/repair_droid.html | 8 +- .../mecha_parts/mecha_equipment/weapon.html | 58 +- .../mecha_equipment/weapon/ballistic.html | 16 +- obj/item/mecha_parts/mecha_tracking.html | 16 +- obj/item/medevac_beacon.html | 10 +- obj/item/minelayer.html | 6 +- obj/item/minerupgrade.html | 6 +- obj/item/minimap_tablet.html | 12 +- obj/item/mortal_shell.html | 6 +- obj/item/mortar_kit.html | 8 +- obj/item/pamphlet.html | 6 +- obj/item/pinpointer.html | 14 +- obj/item/pipe.html | 6 +- obj/item/radio.html | 56 +- obj/item/radio/headset.html | 6 +- obj/item/radio/headset/mainship.html | 14 +- obj/item/radio/intercom.html | 6 +- obj/item/reagent_containers.html | 34 +- obj/item/reagent_containers/cup.html | 16 +- .../cup/bottle/syrup_bottle.html | 6 +- .../reagent_containers/cup/glass/bottle.html | 8 +- .../reagent_containers/cup/glass/colocup.html | 6 +- .../cup/glass/drinkingglass.html | 6 +- .../reagent_containers/cup/soda_cans.html | 8 +- obj/item/reagent_containers/food.html | 4 +- .../food/snacks/honeycomb.html | 4 +- .../food/snacks/protein_pack.html | 6 +- .../glass/reagent_canister.html | 6 +- obj/item/reagent_containers/hypospray.html | 14 +- .../hypospray/advanced.html | 6 +- obj/item/reagent_containers/jerrycan.html | 6 +- obj/item/research_product.html | 6 +- obj/item/research_resource.html | 8 +- obj/item/resin_jelly.html | 6 +- obj/item/roller/medevac.html | 8 +- obj/item/shotgunbox.html | 14 +- obj/item/squad_transfer_tablet.html | 8 +- obj/item/stack.html | 12 +- obj/item/stack/conveyor.html | 6 +- obj/item/stack/medical.html | 12 +- obj/item/stack/medical/heal_pack.html | 16 +- obj/item/stack/medical/splint.html | 6 +- obj/item/stack/rods.html | 8 +- obj/item/stack/sheet/wetleather.html | 6 +- obj/item/stack/throwing_knife.html | 24 +- obj/item/stack/tile.html | 6 +- obj/item/stack/tile/plasteel.html | 6 +- obj/item/storage.html | 8 +- .../storage/backpack/marine/duffelbag.html | 6 +- .../storage/backpack/marine/radiopack.html | 6 +- .../backpack/marine/satchel/scout_cloak.html | 10 +- obj/item/storage/bag/sheetsnatcher.html | 6 +- obj/item/storage/box/MRE.html | 6 +- obj/item/storage/box/visual.html | 32 +- obj/item/storage/donut_box.html | 6 +- obj/item/storage/firstaid.html | 8 +- obj/item/storage/holster.html | 16 +- .../storage/holster/backholster/flamer.html | 6 +- obj/item/storage/holster/blade.html | 6 +- obj/item/storage/pill_bottle.html | 8 +- obj/item/storage/pill_bottle/packet.html | 6 +- obj/item/storage/pouch.html | 8 +- .../pouch/pressurized_reagent_pouch.html | 14 +- obj/item/storage/reagent_tank.html | 10 +- obj/item/supplytablet.html | 10 +- obj/item/tank_module.html | 18 +- obj/item/tank_module/ability.html | 8 +- obj/item/tank_module/interior.html | 8 +- obj/item/teleporter_kit.html | 14 +- obj/item/tool/handheld_charger.html | 8 +- obj/item/tool/kitchen/tray.html | 6 +- obj/item/tool/research.html | 8 +- obj/item/tool/screwdriver.html | 8 +- obj/item/toy/deck.html | 6 +- obj/item/toy/handcard.html | 10 +- obj/item/toy/plush/gnome/living.html | 34 +- obj/item/uav_turret.html | 18 +- obj/item/udder.html | 16 +- obj/item/unmanned_vehicle_remote.html | 8 +- obj/item/vehicle_module.html | 52 +- obj/item/vehicle_module/mounted_gun.html | 10 +- obj/item/vehicle_module/storage.html | 8 +- obj/item/weapon/energy/sword.html | 14 +- obj/item/weapon/gun.html | 386 ++++++------ .../weapon/gun/energy/lasgun/lasrifle.html | 8 +- .../energy/lasgun/lasrifle/volkite/cope.html | 12 +- obj/item/weapon/gun/flamer.html | 38 +- .../gun/flamer/big_flamer/marinestandard.html | 6 +- obj/item/weapon/gun/grenade_launcher.html | 6 +- obj/item/weapon/gun/launcher/rocket.html | 6 +- .../weapon/gun/launcher/rocket/oneuse.html | 6 +- obj/item/weapon/gun/revolver.html | 8 +- obj/item/weapon/gun/rifle/garand.html | 6 +- obj/item/weapon/gun/rifle/tx54.html | 6 +- obj/item/weapon/powerfist.html | 8 +- .../weapon/shield/riot/marine/deployable.html | 12 +- obj/item/weapon/sword.html | 6 +- obj/item/weapon/twohanded/fireaxe/som.html | 6 +- obj/item/weapon/twohanded/rocketsledge.html | 24 +- obj/item/weapon/twohanded/spear.html | 6 +- obj/item/weapon/zombie_claw.html | 6 +- obj/item/whistle.html | 6 +- obj/item/xeno_iff_tag.html | 6 +- obj/machinery.html | 8 +- obj/machinery/atmospherics.html | 6 +- .../components/unary/vent_scrubber.html | 6 +- obj/machinery/autodoc.html | 6 +- obj/machinery/bodyscanner.html | 8 +- obj/machinery/bot.html | 30 +- obj/machinery/bot/cleanbot.html | 10 +- obj/machinery/bot/roomba.html | 12 +- .../button/door/open_only/landing_zone.html | 6 +- obj/machinery/button/valhalla.html | 8 +- .../button/valhalla/marine_spawner.html | 6 +- obj/machinery/camera.html | 6 +- obj/machinery/chem_dispenser.html | 10 +- obj/machinery/cic_maptable.html | 16 +- obj/machinery/cic_maptable/drawable.html | 8 +- obj/machinery/cloning.html | 4 +- obj/machinery/computer.html | 14 +- obj/machinery/computer/autodoc_console.html | 10 +- obj/machinery/computer/body_scanconsole.html | 8 +- obj/machinery/computer/camera.html | 6 +- obj/machinery/computer/camera_advanced.html | 8 +- .../computer/camera_advanced/overwatch.html | 64 +- .../computer/camera_advanced/remote_fob.html | 8 +- .../camera_advanced/shuttle_docker.html | 56 +- .../shuttle_docker/minidropship.html | 30 +- .../computer/cloning_console/vats.html | 4 +- obj/machinery/computer/crew.html | 8 +- obj/machinery/computer/dropship_picker.html | 10 +- obj/machinery/computer/intel_computer.html | 26 +- .../computer/mech_bay_power_console.html | 8 +- obj/machinery/computer/mech_builder.html | 32 +- obj/machinery/computer/navigation.html | 14 +- obj/machinery/computer/nt_access.html | 30 +- .../computer/nuke_disk_generator.html | 30 +- .../computer/shuttle/shuttle_control.html | 8 +- obj/machinery/computer/sleep_console.html | 10 +- obj/machinery/computer/squad_changer.html | 6 +- obj/machinery/computer/supplycomp.html | 10 +- .../computer/supplydrop_console.html | 28 +- obj/machinery/conveyor.html | 20 +- obj/machinery/conveyor_switch.html | 22 +- obj/machinery/cryopod.html | 8 +- obj/machinery/deployable.html | 12 +- obj/machinery/deployable/dispenser.html | 16 +- obj/machinery/deployable/floodlight.html | 8 +- obj/machinery/deployable/minelayer.html | 18 +- obj/machinery/deployable/mortar.html | 62 +- obj/machinery/deployable/mounted.html | 34 +- .../deployable/mounted/moveable.html | 8 +- .../deployable/mounted/moveable/atgun.html | 6 +- obj/machinery/deployable/mounted/sentry.html | 48 +- .../deployable/mounted/sentry/cope.html | 6 +- obj/machinery/deployable/reagent_tank.html | 12 +- obj/machinery/deployable/teleporter.html | 8 +- obj/machinery/disposal.html | 8 +- obj/machinery/door.html | 14 +- obj/machinery/door/airlock.html | 10 +- .../door/airlock/mainship/secure.html | 6 +- obj/machinery/door/poddoor/campaign.html | 6 +- obj/machinery/door/poddoor/nt_lockdown.html | 8 +- .../door/poddoor/shutters/urban.html | 6 +- obj/machinery/dropship_part_fabricator.html | 18 +- obj/machinery/factory.html | 14 +- obj/machinery/floodlight.html | 6 +- obj/machinery/floodlight/colony.html | 6 +- .../floor_warn_light/self_destruct.html | 8 +- obj/machinery/gibber.html | 8 +- obj/machinery/griddle.html | 14 +- obj/machinery/grill.html | 6 +- obj/machinery/holopad.html | 28 +- obj/machinery/keycard_auth.html | 6 +- obj/machinery/landinglight.html | 8 +- obj/machinery/light.html | 50 +- obj/machinery/light_construct.html | 10 +- obj/machinery/loadout_vendor.html | 6 +- obj/machinery/marine_selector.html | 6 +- obj/machinery/mech_bay_recharge_port.html | 12 +- obj/machinery/microwave.html | 12 +- obj/machinery/miner.html | 32 +- obj/machinery/nuclearbomb.html | 34 +- obj/machinery/optable.html | 6 +- obj/machinery/portable_atmospherics.html | 12 +- .../portable_atmospherics/canister.html | 6 +- obj/machinery/portable_atmospherics/pump.html | 6 +- .../portable_atmospherics/scrubber.html | 6 +- obj/machinery/power.html | 8 +- obj/machinery/power/apc.html | 66 +- obj/machinery/power/fusion_engine.html | 12 +- obj/machinery/power/geothermal.html | 14 +- obj/machinery/power/monitor.html | 6 +- obj/machinery/prop/computer.html | 8 +- obj/machinery/quick_vendor.html | 12 +- obj/machinery/reagentgrinder.html | 6 +- obj/machinery/researchcomp.html | 26 +- obj/machinery/robotic_cradle.html | 28 +- obj/machinery/self_destruct.html | 10 +- obj/machinery/shower.html | 8 +- obj/machinery/sleeper.html | 8 +- obj/machinery/smartfridge.html | 10 +- obj/machinery/space_heater.html | 10 +- obj/machinery/status_display.html | 14 +- obj/machinery/tank_part_fabricator.html | 6 +- obj/machinery/telecomms.html | 36 +- obj/machinery/telecomms/relay.html | 6 +- obj/machinery/unboxer.html | 14 +- obj/machinery/vending.html | 90 +-- obj/machinery/vending/boozeomat.html | 6 +- obj/merge_conflict_marker.html | 6 +- obj/projectile.html | 72 +-- obj/projectile/hitscan.html | 6 +- obj/prop/mainship/prop/news_tv.html | 14 +- obj/structure.html | 8 +- obj/structure/ammo_rack.html | 8 +- obj/structure/barricade.html | 18 +- obj/structure/barricade/metal.html | 8 +- obj/structure/barricade/metal/deployable.html | 10 +- obj/structure/barricade/plasteel.html | 8 +- obj/structure/bed.html | 8 +- obj/structure/bed/chair/dropship.html | 8 +- .../bed/chair/dropship/doublewide.html | 10 +- obj/structure/bed/chair/janicart.html | 6 +- obj/structure/bed/chair/vehicle_crew.html | 8 +- obj/structure/bed/medevac_stretcher.html | 6 +- obj/structure/benchpress.html | 12 +- obj/structure/cable.html | 8 +- obj/structure/cable/multilayer.html | 6 +- obj/structure/campaign_deployblocker.html | 10 +- obj/structure/campaign_objective.html | 12 +- .../campaign_objective/capture_objective.html | 24 +- .../destruction_objective.html | 8 +- .../destruction_objective/bluespace_core.html | 6 +- .../destruction_objective/bunker_buster.html | 14 +- .../bunker_buster/bluespace.html | 6 +- .../destruction_objective/mlrs.html | 8 +- obj/structure/caspart.html | 6 +- obj/structure/caspart/caschair.html | 16 +- obj/structure/caspart/minigun.html | 8 +- obj/structure/closet.html | 44 +- obj/structure/closet/bodybag.html | 6 +- obj/structure/cocoon.html | 22 +- obj/structure/curtain.html | 8 +- obj/structure/disposalconstruct.html | 8 +- obj/structure/disposalpipe.html | 6 +- obj/structure/disposalpipe/trunk.html | 8 +- obj/structure/door.html | 72 +-- obj/structure/drop_pod_launcher.html | 8 +- obj/structure/droppod.html | 44 +- obj/structure/droppod/nonmob.html | 10 +- obj/structure/dropship_equipment.html | 26 +- .../dropship_equipment/cas/weapon.html | 10 +- .../shuttle/flare_launcher.html | 12 +- .../shuttle/sentry_holder.html | 6 +- .../shuttle/weapon_holder.html | 12 +- obj/structure/earth_pillar.html | 20 +- obj/structure/fence.html | 8 +- obj/structure/flora.html | 6 +- obj/structure/grille.html | 6 +- obj/structure/gun_breech.html | 22 +- obj/structure/gun_breech/som.html | 10 +- obj/structure/inflatable.html | 14 +- obj/structure/inflatable/door.html | 10 +- obj/structure/mecha_wreckage.html | 16 +- .../mine_structure/wooden/plank.html | 6 +- obj/structure/nuke_disk_candidate.html | 8 +- obj/structure/ob_ammo/warhead.html | 6 +- obj/structure/orbital_cannon.html | 6 +- obj/structure/patrol_point.html | 14 +- obj/structure/patrol_point/tank.html | 6 +- obj/structure/periscope.html | 8 +- .../prop/mainship/halfbuilt_mech.html | 6 +- .../prop/mainship/toolboxforacause2020.html | 6 +- obj/structure/prop/tgbrokenvendor.html | 10 +- obj/structure/prop/urban/vehicles.html | 8 +- obj/structure/razorwire.html | 6 +- obj/structure/reagent_dispensers.html | 14 +- .../reagent_dispensers/fueltank.html | 12 +- obj/structure/rock/variable.html | 6 +- obj/structure/sensor_tower.html | 40 +- obj/structure/ship_ammo.html | 42 +- obj/structure/ship_ammo/cas/heavygun.html | 10 +- .../ship_ammo/cas/laser_battery.html | 10 +- obj/structure/ship_ammo/cas/rocket/fatty.html | 6 +- obj/structure/sign.html | 8 +- obj/structure/sink.html | 6 +- obj/structure/supply_drop.html | 6 +- obj/structure/support.html | 8 +- obj/structure/table.html | 8 +- obj/structure/target_stake.html | 6 +- obj/structure/target_stake/occupied.html | 8 +- obj/structure/teleporter_array.html | 32 +- obj/structure/turret_debug.html | 12 +- obj/structure/weapon_x_pod.html | 14 +- obj/structure/window.html | 6 +- obj/structure/window/framed.html | 6 +- obj/structure/window/reinforced.html | 6 +- obj/structure/xeno.html | 12 +- obj/structure/xeno/acidwell.html | 16 +- obj/structure/xeno/aoe_leash.html | 20 +- obj/structure/xeno/evotower.html | 8 +- obj/structure/xeno/hivemindcore.html | 12 +- obj/structure/xeno/pherotower.html | 10 +- obj/structure/xeno/plant.html | 14 +- obj/structure/xeno/plant/armor_fruit.html | 6 +- obj/structure/xeno/plant/heal_fruit.html | 8 +- obj/structure/xeno/plant/plasma_fruit.html | 8 +- obj/structure/xeno/plant/stealth_plant.html | 24 +- obj/structure/xeno/resin_gargoyle.html | 12 +- obj/structure/xeno/resin_jelly_pod.html | 12 +- obj/structure/xeno/silo.html | 14 +- obj/structure/xeno/spawner.html | 14 +- obj/structure/xeno/trap.html | 18 +- obj/structure/xeno/tunnel.html | 12 +- obj/structure/xeno/xeno_turret.html | 40 +- obj/structure/xenoautopsy/tank.html | 10 +- obj/vehicle.html | 58 +- obj/vehicle/ridden.html | 12 +- obj/vehicle/ridden/hover_bike.html | 6 +- obj/vehicle/ridden/motorbike.html | 12 +- obj/vehicle/ridden/wheelchair.html | 14 +- obj/vehicle/sealed.html | 24 +- obj/vehicle/sealed/armored.html | 70 +-- .../sealed/armored/multitile/som_tank.html | 6 +- obj/vehicle/sealed/car.html | 20 +- obj/vehicle/sealed/mecha.html | 170 +++--- .../sealed/mecha/combat/greyscale.html | 10 +- .../sealed/mecha/combat/savannah_ivanov.html | 4 +- obj/vehicle/sealed/mecha/working.html | 6 +- obj/vehicle/sealed/mecha/working/ripley.html | 16 +- obj/vehicle/unmanned.html | 58 +- obj/vehicle/unmanned/deployable.html | 10 +- obj/vehicle/unmanned/droid.html | 8 +- obj/vehicle/unmanned/droid/ripley.html | 10 +- obj/vehicle/unmanned/droid/scout.html | 10 +- particles.html | 6 +- procpath.html | 14 +- turf.html | 50 +- turf/closed.html | 10 +- turf/closed/interior/tank/door.html | 8 +- turf/closed/mineral.html | 6 +- turf/closed/wall.html | 14 +- turf/closed/wall/mainship.html | 6 +- turf/closed/wall/resin.html | 4 +- turf/closed/wall/resin/regenerating.html | 16 +- turf/closed/wall/variable.html | 6 +- turf/open.html | 6 +- turf/open/floor.html | 44 +- turf/open/floor/plating/ground/snow.html | 6 +- turf/open/ground.html | 6 +- turf/open/liquid.html | 10 +- turf/open/liquid/lava.html | 6 +- turf/open/space.html | 8 +- turf/open/space/transit.html | 6 +- world.html | 16 +- 1740 files changed, 12725 insertions(+), 12725 deletions(-) diff --git a/area.html b/area.html index c2e0f04763e6b..3381b7dbb0833 100644 --- a/area.html +++ b/area.html @@ -16,7 +16,7 @@

area - +

@@ -40,102 +40,102 @@

Var Details

Keeps a lit of adjacent firelocks, used for alarms/ZAS

area_flavor - +

string used to determine specific icon variants when structures are used in an area

area_has_base_lighting - +

Whether this area has a currently active base lighting, bool

area_limited_icon_smoothing - +

Boolean to limit the areas (subtypes included) that atoms in this area can smooth with. Used for shuttles.

base_lighting_alpha - +

alpha 0-255 of lighting_effect and thus baselighting intensity

base_lighting_color - +

The colour of the light acting on this area

cameras - +

Cameras in this area

ceiling - +

the material the ceiling is made of. Used for debris from airstrikes and orbital beacons in ceiling_debris()

fake_zlevel - +

Used in designating the "level" of maps pretending to be multi-z one Z

lighting_effect - +

The mutable appearance we underlay to show light

max_ambience_cooldown - +

Used to decide what the maximum time between ambience is

min_ambience_cooldown - +

Used to decide what the minimum time between ambience is

outside - +

Is this area considered inside or outside

static_lighting - +

Whether this area allows static lighting and thus loads the lighting objects

Proc Details

get_apc

Returns the first APC it finds in an area

get_apc_list

Returns a list of APCs in this area

diff --git a/area/shuttle.html b/area/shuttle.html index b792a35b52870..3b548726ee285 100644 --- a/area/shuttle.html +++ b/area/shuttle.html @@ -16,20 +16,20 @@

shuttle - +

Vars

Procs

PlaceOnTopReactarea/shuttle/Initialize(mapload)

Proc Details

PlaceOnTopReact

area/shuttle/Initialize(mapload)

diff --git a/area/shuttle/dropship.html b/area/shuttle/dropship.html index 2692e2a9d9d6c..71072392463e7 100644 --- a/area/shuttle/dropship.html +++ b/area/shuttle/dropship.html @@ -16,20 +16,20 @@

dropship - +

Procs

InitializeSingle-area shuttles

Proc Details

Initialize

Single-area shuttles

diff --git a/area/space.html b/area/space.html index bde53bd853ce0..ef80d54084e59 100644 --- a/area/space.html +++ b/area/space.html @@ -16,7 +16,7 @@

space - +

@@ -25,12 +25,12 @@

Var Details

- +

What type of debuff do we apply when someone enters this area?

diff --git a/atom.html b/atom.html index 134b8ed24d298..39e47eccad764 100644 --- a/atom.html +++ b/atom.html @@ -16,7 +16,7 @@

atom - +

Vars

@@ -168,282 +168,282 @@

Var Details

a very temporary list of overlays to add

allow_pass_flags - +

Things can move past this atom if they have the corrosponding flag

alternate_appearances - +

The list of alternate appearances for this atom

article - +

If non-null, overrides a/an/some in all cases

atom_colours - +

used to store the different colors on an atom. its inherent color, the colored paint applied on it, special color effect etc...

base_icon_state - +

Used for changing icon states for different base sprites.

bottom_left_corner - +

Smoothing variable

bottom_right_corner - +

Smoothing variable

buckle_message_cooldown - +

Cooldown for telling someone they're buckled

canSmoothWith - +

List of smoothing groups this atom can smooth with. If this is null and atom is smooth, it smooths only with itself.

chat_color - +

Last color calculated for the the chatmessage overlays

chat_color_darkened - +

A luminescence-shifted value of the last color calculated for chatmessage overlays

chat_color_name - +

Last name used to calculate a color for the chatmessage overlays

current_acid - +

The acid currently on this atom

display_icons - +

Related to do_after/do_mob overlays, I can't get my hopes high.

explosion_block - +

How much does this atom block the explosion's shock wave.

greyscale_colors - +

A string of hex format colors to be used by greyscale sprites, ex: "#0054aa#badcff"

greyscale_config - +

The config type to use for greyscaled sprites. Both this and greyscale_colors must be assigned to work.

hud_list - +

This atom's HUD (med/sec, etc) images. Associative list.

hud_possible - +

HUD images that this mob can provide.

hybrid_light_sources - +

Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.

light - +

Our light source. Don't fuck with this directly unless you have a good reason!

light_color - +

Hexadecimal RGB string representing the colour of the light. White by default.

light_mask_type - +

typepath for the lighting maskfor dynamic light sources

light_on - +

Boolean variable for toggleable lights. Has no effect without the proper light_system, light_range and light_power values.

light_pixel_x - +

x offset for dynamic lights on this atom

light_pixel_y - +

y offset for dynamic lights on this atom

light_power - +

Intensity of the light. The stronger, the less shadows you will see on the lit area.

light_range - +

Range of the light in tiles. Zero means no light.

light_system - +

Light systems, only one of the three should be active at the same time.

managed_overlays - +

overlays managed by update_overlays to prevent removing overlays that weren't added by the same proc. Single items are stored on their own, not in a list.

managed_vis_overlays - +

vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays.

minimap_color - +

The color this atom will be if we choose to draw it on the minimap

remove_overlays - +

a very temporary list of overlays to remove

smoothing_behavior - +

Whether this atom smooths with things around it, and what type of smoothing if any.

smoothing_flags - +

Icon-smoothing behavior.

smoothing_groups - +

What smoothing groups does this atom belongs to, to match canSmoothWith. If null, nobody can smooth with it.

smoothing_junction - +

What directions this is currently smoothing with. IMPORTANT: This uses the smoothing direction flags as defined in icon_smoothing.dm, instead of the BYOND flags.

static_light - +

The light source, datum. Dont fuck with this directly

static_light_sources - +

Static light sources currently attached to this atom, this includes ones owned by atoms inside this atom

storage_datum - +

var containing our storage, see atom/proc/create_storage()

top_left_corner - +

Smoothing variable

top_right_corner - +

Smoothing variable

Proc Details

AltRightClick

Called when a mob Alt + Rightmouseclicks this atom, given that mobs Altclick() does not return TRUE

CanAllowThrough

Returns true or false to allow the mover to move through src

CanPass

Can the mover object pass this atom, while heading for the target turf

CheckParts

Ensure a list of atoms/reagents exists inside this atom

@@ -455,26 +455,26 @@

Var Details

An atom is attempting to exit this atom's contents

Default behaviour is to send the [COMSIG_ATOM_EXIT]

GetAllContents

Returns the src and all recursive contents as a list.

HandleTurfChange

called when the turf the atom resides on is ChangeTurfed

Initialize

The primary method that objects are setup in SS13 with

@@ -504,55 +504,55 @@

Var Details

called if Initialize returns INITIALIZE_HINT_LATELOAD

RightClick

Called when a mob Rightmouseclicks this atom

Shake

Perform a shake on an atom, resets its position afterwards

ShiftRightClick

Called when a mob Shift + Rightmouseclicks this atom

accelerate_crosser

Speeds up xeno on crossed

add_blood

add_blood

add_debris_element

Adds the debris element for projectile impacts

apply_fire_support_laser

Sets a laser overlay for fire support binos

attack_hand_alternate

This proc is called when a human user right clicks on an atom with an empty hand

@@ -562,7 +562,7 @@

Var Details

This proc is called when an atom gets attacked (clicked on) by a powerloader clamp

@@ -573,7 +573,7 @@

Var Details

Show a message to all mobs in earshot of this atom @@ -583,20 +583,20 @@

Var Details

Creates text that will float from the atom upwards to the viewer.

balloon_alert_to_viewers

Create balloon alerts (text that floats up) to everything within range. Will only display to people who can see.

beam

This is what you use to start a beam. Example: origin.Beam(target, args). Store the return of this proc if you don't set maxdist or time, you need it to delete the beam.

@@ -610,45 +610,45 @@

Var Details

Scans all adjacent turfs to find targets to smooth with.

can_slip

Function that determines if we can slip when we walk over this atom.

Returns true if we can, false if we can't. Put your special checks here.

clean_blood

Removes blood from our atom

connect_to_shuttle

This proc is called on atoms when they are loaded into a shuttle

create_reagents

Convenience proc to create a reagents holder for an atom Max vol is maximum volume of holder

create_storage

Helper proc to give something storage

cut_overlays

Vars

@@ -91,50 +91,50 @@

Var Details

Lazylist to keep track on the sources of illumination.

affecting_dynamic_lumi - +

Highest-intensity light affecting us, which determines our visibility.

blocks_emissive - +

Either FALSE, EMISSIVE_BLOCK_GENERIC, or EMISSIVE_BLOCK_UNIQUE

client_mobs_in_contents - +

contains every client mob corresponding to every client eye in this container. lazily updated by SSparallax and is sparse: only the last container of a client eye has this list assuming no movement since SSparallax's last fire

drag_delay - +

Delay added to mob's move_delay when pulling it.

drag_windup - +

Wind-up before the mob can pull an object.

em_block - +

Internal holder for emissive blocker object, do not use directly use blocks_emissive

important_recursive_contents - +

an associative lazylist of relevant nested contents by "channel", the list is of the form: list(channel = list(important nested contents of that type)) each channel has a specific purpose and is meant to replace potentially expensive nested contents iteration. @@ -142,79 +142,79 @@

Var Details

How much the atom tries to push things out its way

move_resist - +

How much the atom resists being thrown or moved.

moving_diagonally - +

TRUE if we should not push or shuffle on bump/enter

pass_flags - +

What things this atom can move past, if it has the corrosponding flag

pitch - +

The pitch adjustment that this movable uses when speaking.

thrown_speed - +

Speed of the current throw. 0 When not throwing.

tts_silicon_voice_effect - +

Set to anything other than "" to activate the silicon voice effect for TTS messages.

voice - +

The voice that this movable makes when speaking

voice_filter - +

The filter to apply to the voice when processing the TTS audio message.

Proc Details

CanPassThrough

Returns true or false to allow src to move through the blocker, mover has final say

CanReach

A backwards depth-limited breadth-first-search to see if the target is logically "in" anything adjacent to us.

Crossed

default byond proc that is deprecated for us in lieu of signals. do not call

Move

The move proc is responsible for (in order):

@@ -237,7 +237,7 @@

Var Details

Uncross() is a default BYOND proc that is called when something is going @@ -257,7 +257,7 @@

Var Details

default byond proc that is normally called on everything inside the previous turf @@ -266,19 +266,19 @@

Var Details

Adds submerge effects to the AM. Should never be called directly

_reset_transformation_animation

Resets filters and removes transformation animations helper objects from vis contents.

abstract_move

meant for movement with zero side effects. only use for objects that are supposed to move "invisibly" (like camera mobs or ghosts) @@ -286,25 +286,25 @@

Var Details

Wrapper for setting the submerge trait. This trait should ALWAYS be set via this proc so we can listen for the trait removal in all cases

become_hearing_sensitive

allows this movable to hear and adds itself to the important_recursive_contents list of itself and every movable loc its in

cancel_override_minimap_tracking

Stops minimap override tracking

compose_name_href

Allows us to wrap the name for specific cases like AI tracking or observer tracking

@@ -314,31 +314,31 @@

Var Details

Change the direction of the atom to face the targeted atom

footstep_override

overrides the turf's normal footstep sound

force_push

returns bool for if we want to get handle forcepushing, return is bool if we can move an anchored obj

force_pushed

returns bool for if we want to get forcepushed

get_export_value

Getter proc for the point value of this object

@@ -348,13 +348,13 @@

Var Details

Checks the gravity the atom is subjected to

lose_hearing_sensitivity

removes the hearing sensitivity channel from the important_recursive_contents list of this and all nested locs containing us if there are no more sources of the trait left @@ -364,73 +364,73 @@

Var Details

returns bool for if we want to get handle move crushing, return is bool if we can move an anchored obj

move_crushed

returns bool for if we want to get crushed

override_minimap_tracking

Used to handle minimap tracking inside other movables

set_flying

Toggles AM between flying states

set_light_range_power_color

Helper to change several lighting overlay settings.

set_submerge_level

Sets the submerged level of an AM based on its turf

set_throwing

Toggles AM between throwing states

stop_throw

Clean up all throw vars

supply_export

Function that sells whatever object this is to the faction_selling; returns a /datum/export_report if successful

throw_bounce

Bounces the AM off hit_atom

throw_impact

called when src is thrown into hit_atom

transformation_animation

Creates animation that turns current icon into result appearance from top down.

@@ -439,31 +439,31 @@

Var Details

This is called when the AM is thrown into a dense turf

turf_cover_check

returns that src is covering its turf. Used to prevent turf interactions such as water

update_dynamic_luminosity

Keeps track of the sources of dynamic luminosity and updates our visibility with the highest.

update_emissive_block

Updates this movables emissive overlay

diff --git a/atom/movable/effect/rappel_rope.html b/atom/movable/effect/rappel_rope.html index 4456879fe5401..ca4271d2632ab 100644 --- a/atom/movable/effect/rappel_rope.html +++ b/atom/movable/effect/rappel_rope.html @@ -16,7 +16,7 @@

rappel_rope - +

Vars

@@ -24,19 +24,19 @@

rappel_rope

Procs

ropeanimation_stopEnd the animation and qdels

Proc Details

ropeanimation

Starts the rope animation

ropeanimation_stop

End the animation and qdels

diff --git a/atom/movable/emissive_blocker.html b/atom/movable/emissive_blocker.html index 5d19b24b352e2..f7d944df4f7c6 100644 --- a/atom/movable/emissive_blocker.html +++ b/atom/movable/emissive_blocker.html @@ -16,7 +16,7 @@

emissive_blocker - +

Internal atom that copies an appearance on to the blocker plane

@@ -26,7 +26,7 @@

emissive_blocker