diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm index 24a0fdafecd3a..54cef61cfced0 100644 --- a/code/modules/projectiles/gun_attachables.dm +++ b/code/modules/projectiles/gun_attachables.dm @@ -1014,10 +1014,16 @@ inaccurate. Don't worry if force is ever negative, it won't runtime. /obj/item/attachable/stock/t39stock name = "\improper SH-39 stock" - desc = "A specialized stock for the SH-35." + desc = "A specialized stock for the SH-39." icon_state = "t39stock" pixel_shift_x = 32 pixel_shift_y = 13 + size_mod = 1 + flags_attach_features = ATTACH_REMOVABLE + wield_delay_mod = 0.2 SECONDS + accuracy_mod = 0.15 + recoil_mod = -2 + scatter_mod = -2 /obj/item/attachable/stock/t60stock name = "MG-60 stock" diff --git a/code/modules/projectiles/guns/shotguns.dm b/code/modules/projectiles/guns/shotguns.dm index 0d378bd9cecdf..6caa9428c259e 100644 --- a/code/modules/projectiles/guns/shotguns.dm +++ b/code/modules/projectiles/guns/shotguns.dm @@ -101,14 +101,14 @@ starting_attachment_types = list(/obj/item/attachable/stock/t39stock) fire_delay = 14 //one shot every 1.4 seconds. - accuracy_mult = 1.20 + accuracy_mult = 1.05 accuracy_mult_unwielded = 0.65 scatter = 3 scatter_unwielded = 12 damage_mult = 0.7 //30% less damage. Faster firerate. - recoil = 0 //It has a stock on the sprite. - recoil_unwielded = 2 - wield_delay = 1 SECONDS + recoil = 2 + recoil_unwielded = 4 + wield_delay = 0.8 SECONDS akimbo_additional_delay = 0.9 /obj/item/weapon/gun/shotgun/combat/masterkey diff --git a/icons/Marine/gun64.dmi b/icons/Marine/gun64.dmi index 13b47b2c78516..aab10f4841980 100644 Binary files a/icons/Marine/gun64.dmi and b/icons/Marine/gun64.dmi differ diff --git a/icons/Marine/marine-weapons.dmi b/icons/Marine/marine-weapons.dmi index 36a4fe19a6d5e..c60154cbf4395 100644 Binary files a/icons/Marine/marine-weapons.dmi and b/icons/Marine/marine-weapons.dmi differ