diff --git a/code/modules/vehicles/armored/__armored.dm b/code/modules/vehicles/armored/__armored.dm index db33498e27bde..e6518f3a768d0 100644 --- a/code/modules/vehicles/armored/__armored.dm +++ b/code/modules/vehicles/armored/__armored.dm @@ -254,7 +254,7 @@ var/list/drivers = return_drivers() if(length(drivers)) pilot = drivers[1] - A.vehicle_collision(src, get_dir(src, A), get_turf(loc), get_turf(loc), pilot) + A.vehicle_collision(src, get_dir(src, A), pilot) /obj/vehicle/sealed/armored/auto_assign_occupant_flags(mob/new_occupant) if(interior) //handled by interior seats diff --git a/code/modules/vehicles/armored/vehicle_collision.dm b/code/modules/vehicles/armored/vehicle_collision.dm index 37692e63868fb..0efdc592dd48e 100644 --- a/code/modules/vehicles/armored/vehicle_collision.dm +++ b/code/modules/vehicles/armored/vehicle_collision.dm @@ -7,58 +7,50 @@ * * T is the turf where the vehicle is used with- * * temp to check whether a mob is squished */ -/atom/proc/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) - var/damage = veh.ram_damage // Each vehicle gets its own damage, you can modify it with snowplows and such ideally - - if(!TIMER_COOLDOWN_CHECK(veh, COOLDOWN_VEHICLE_CRUSHSOUND)) - visible_message(span_danger("[veh] rams [src]!")) - playsound(src, 'sound/effects/metal_crash.ogg', 45) - TIMER_COOLDOWN_START(veh, COOLDOWN_VEHICLE_CRUSHSOUND, 1 SECONDS) - return damage - -/obj/structure/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) +/atom/proc/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) + if(TIMER_COOLDOWN_CHECK(veh, COOLDOWN_VEHICLE_CRUSHSOUND)) + return + visible_message(span_danger("[veh] rams [src]!")) + playsound(src, 'sound/effects/metal_crash.ogg', 45) + TIMER_COOLDOWN_START(veh, COOLDOWN_VEHICLE_CRUSHSOUND, 1 SECONDS) + +/obj/structure/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) . = ..() - take_damage(., BRUTE, MELEE, TRUE, facing, 0) + take_damage(ram_damage, BRUTE, MELEE, TRUE, REVERSE_DIR(facing), 0, pilot) -/obj/structure/barricade/plasteel/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) +/obj/structure/barricade/plasteel/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) . = ..() toggle_open(FALSE) -/obj/vehicle/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) //MONSTER TRUCKS +/obj/vehicle/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) //MONSTER TRUCKS . = ..() - take_damage(., BRUTE, MELEE, TRUE, facing, 0) + take_damage(ram_damage, BRUTE, MELEE, TRUE, REVERSE_DIR(facing), 0, pilot) -/obj/machinery/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) +/obj/machinery/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) . = ..() - take_damage(., BRUTE, MELEE, TRUE, facing, 0) + take_damage(ram_damage, BRUTE, MELEE, TRUE, REVERSE_DIR(facing), 0, pilot) -/turf/closed/wall/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) +/turf/closed/wall/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) . = ..() - take_damage(., BRUTE, MELEE, TRUE, facing, 0) + take_damage(ram_damage, BRUTE, MELEE, TRUE, REVERSE_DIR(facing), 0) -/mob/living/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp, mob/pilot) +/mob/living/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) . = ..() if(stat == DEAD) return 0 if(lying_angle) return 0 log_attack("[key_name(pilot)] drove into [key_name(src)] with [veh]") - temp = get_step(veh.loc, facing) - T = temp - T = get_step(T, facing) - T = get_step(T, facing) - T = get_step(T, facing) - face_atom(T) - throw_at(T, 3, 2, veh, 1) - return take_overall_damage(., BRUTE, MELEE, FALSE, FALSE, TRUE, 0, 4) + throw_at(get_step(get_step(loc, facing), facing), 3, 2, veh, 1) + return take_overall_damage(ram_damage, BRUTE, MELEE, FALSE, FALSE, TRUE, 0, 4) -/mob/living/carbon/xenomorph/larva/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) +/mob/living/carbon/xenomorph/larva/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) gib() //fuck you -/obj/effect/alien/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) +/obj/effect/alien/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) . = ..() - take_damage(., BRUTE, MELEE, TRUE, facing, 0) + take_damage(ram_damage, BRUTE, MELEE, TRUE, REVERSE_DIR(facing), 0, pilot) -/obj/effect/alien/weeds/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, turf/T, turf/temp) +/obj/effect/alien/weeds/vehicle_collision(obj/vehicle/sealed/armored/veh, facing, mob/pilot, ram_damage = veh.ram_damage) return