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main.lua
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main.lua
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-- A main file to load modules and register MCM
local modversion = require("Resdayn Sonorant Apparati.version")
local version = modversion.version
local function init()
local config = require("Resdayn Sonorant Apparati.config")
local debugLogOn = config.debugLogOn
local function debugLog(string)
if debugLogOn then
mwse.log("[Resdayn Sonorant Apparati "..version.."] Main file: "..string)
end
end
debugLog("Mod initialised.")
-- Load player data on loaded --
local function getData()
tes3.player.data.RSA = tes3.player.data.RSA or {}
end
event.register("loaded", getData, {priority = 50})
-- Store currently played sound --
local function soundPlayed(e)
--mwse.log("(%s) Reference: %s; Sound: %s; Path: '%s'; Flags: 0x%x; Volume: %.2f; Pitch: %.2f; isVoiceover: %s", e.eventType, e.reference, e.sound, e.path, e.flags, e.volume / 250, e.pitch, e.isVoiceover)
if (e.path) and (string.find(e.path, "RSA")) then
tes3.player.data.RSA.currentSound = e.sound
end
end
event.register("addTempSound", soundPlayed)
-- Get proper data structure - create paths for modes, riffs and icons per culture --
local data = require("Resdayn Sonorant Apparati\\data\\data")
local i = 0
local riffPath = "Vo\\RSA\\"
for _, instrument in pairs(data.instruments) do
for _, mode in pairs(data.modes[instrument.culture]) do
local spacelessModeName = mode.name:gsub("%s+", "")
local spacelessInstrumentType = instrument.type:gsub("%s+", ""):lower()
i = i + 1
instrument.modes[i].name = mode.name
instrument.modes[i].description = mode.description
instrument.modes[i].icon = mode.icon
instrument.modes[i].riff1 = riffPath..instrument.culture.."\\"..spacelessInstrumentType.."\\modes\\"..mode.name:lower().."\\rsa_"..instrument.name:lower().."_"..spacelessModeName:lower().."-riff1.mp3"
instrument.modes[i].riff2 = riffPath..instrument.culture.."\\"..spacelessInstrumentType.."\\modes\\"..mode.name:lower().."\\rsa_"..instrument.name:lower().."_"..spacelessModeName:lower().."-riff2.mp3"
instrument.modes[i].riff3 = riffPath..instrument.culture.."\\"..spacelessInstrumentType.."\\modes\\"..mode.name:lower().."\\rsa_"..instrument.name:lower().."_"..spacelessModeName:lower().."-riff3.mp3"
end
i = 0
end
-- Load config --
local tooltipsOn = config.tooltipsOn
local hitsOn = config.hitsOn
local staticNamesOn = config.staticNamesOn
-- Load main UI controller --
mwse.log("[Resdayn Sonorant Apparati "..version.."] Loading file: UIController.lua")
dofile("Data Files\\MWSE\\mods\\Resdayn Sonorant Apparati\\controllers\\UIController.lua")
-- Load main equip functionalities --
mwse.log("[Resdayn Sonorant Apparati "..version.."] Loading file: equipController.lua")
dofile("Data Files\\MWSE\\mods\\Resdayn Sonorant Apparati\\controllers\\equipController.lua")
-- Load modules per config settings --
-- Tooltips Complete interop --
if tooltipsOn then
mwse.log("[Resdayn Sonorant Apparati "..version.."] Loading file: tooltipsCompleteInterop.lua")
dofile("Data Files\\MWSE\\mods\\Resdayn Sonorant Apparati\\misc\\tooltipsCompleteInterop.lua")
end
-- Hit instruments module --
if hitsOn then
mwse.log("[Resdayn Sonorant Apparati "..version.."] Loading file: hits.lua")
dofile("Data Files\\MWSE\\mods\\Resdayn Sonorant Apparati\\misc\\hits.lua")
end
-- Static names module --
if staticNamesOn then
mwse.log("[Resdayn Sonorant Apparati "..version.."] Loading file: staticNames.lua")
dofile("Data Files\\MWSE\\mods\\Resdayn Sonorant Apparati\\misc\\staticNames.lua")
end
end
-- Register MCM menu --
event.register("modConfigReady", function()
dofile("Data Files\\MWSE\\mods\\Resdayn Sonorant Apparati\\mcm.lua")
end)
event.register("initialized", init)