diff --git a/CHANGELOG.md b/CHANGELOG.md index 7293e3d..398f2e7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,13 @@ Flump: Changelog ================ +version 1.4.1 - 2015-05-14 +-------------------------- + +Exporter: +- Fixed: "export combined" projects with varying FLA framerates properly report errors now. (A regression in 1.4 caused any project with varying framerates to simply fail to load.) + + version 1.4 - 2015-04-25 ------------------------ @@ -10,11 +17,11 @@ Runtime: Exporter: - added: "Combine" project option. This lets you combine a project's output into a single texture atlas/JSON combo, which is especially useful for mobile games, where avoiding GPU state changes can result in much better performance. (Thanks, Nathan Curtis.) -* added: Mac command line exporting. There's a bash script in the Exporter's rsrc/ directory that launches Flump and exports the given .flump project, so Flump can be part of your automated build process. (Thanks, Nathan Curtis.) +- added: Mac command line exporting. There's a bash script in the Exporter's rsrc/ directory that launches Flump and exports the given .flump project, so Flump can be part of your automated build process. (Thanks, Nathan Curtis.) -* added: The "additionalScaleFactors" project setting is replaced with "scaleFactors." This allows you to, e.g., just export @2X textures without getting 1X textures as well. (Thanks, Nathan Curtis.) +- added: The "additionalScaleFactors" project setting is replaced with "scaleFactors." This allows you to, e.g., just export @2X textures without getting 1X textures as well. (Thanks, Nathan Curtis.) -* updated: Use the MaxRect algorithm for texture packing. This speeds up the export process a bit. (Thanks, matyasatfp.) +- updated: Use the MaxRect algorithm for texture packing. This speeds up the export process a bit. (Thanks, matyasatfp.) version 1.3 - 2014-02-08