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sometimes it is useful to have an object that shares vertices / elements. For example, you want to assign new vertices, but with same elements. Here you shouldn't have to copy the elements. Could be a basis for Masked mesh, that represents only certain part of the mesh.
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sometimes it is useful to have an object that shares vertices / elements. For example, you want to assign new vertices, but with same elements. Here you shouldn't have to copy the elements. Could be a basis for Masked mesh, that represents only certain part of the mesh.
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