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Scripting support #51

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DavidTruby opened this issue Jul 6, 2013 · 3 comments
Open

Scripting support #51

DavidTruby opened this issue Jul 6, 2013 · 3 comments
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@DavidTruby
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We should implement optional scripting support. I'd suggest using python (boost::python?) but lua is also an option.

@qualiaa
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qualiaa commented Jul 6, 2013

Did not know there was a Pipedream label :P. We should definitely try, but the engine hasn't been designed with scripting in mind, and we should probably finish everything else to a reasonable level of completion before we start exposing things to Python.

@DavidTruby
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I added the pipedream label just for this :-P

@DavidTruby
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I don't know if this is actually doable, given that we're using variadic templates etc. I'll try to look into it more, plus I've got some crazy ideas up my sleeve, so I guess we'll see ;-)

@ghost ghost assigned DavidTruby Nov 4, 2013
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