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I'm trying to build mbtiles of contours for the whole planet. I'm using a JAXA DSM 30 m dataset from here https://www.eorc.jaxa.jp/ALOS/en/dataset/aw3d30/aw3d30_e.htm. The whole world is huge. It contains something about 23k tif files. I create contour shapefiles with these using gdal and then I generate a config for tilemaker for each shapefile which looks like this:
The error is thrown after reading about 3.5k shapefiles and it's actually two lines:
terminate called after throwing an instance of 'boost::interprocess::interprocess_exception'
terminate called recursively
Any idea what might be wrong? Is it possible that tilemaker is running into some limits because of the number of shapefiles? Or could it be related to the system itself?
My first approach was to merge smaller tifs into bigger ones but with that approach, I'm running into issues with shapefiles being bigger than 4GB.
Thanks for any heads up.
Cheers,
Patrik
The text was updated successfully, but these errors were encountered:
Hi,
I'm trying to build mbtiles of contours for the whole planet. I'm using a JAXA DSM 30 m dataset from here https://www.eorc.jaxa.jp/ALOS/en/dataset/aw3d30/aw3d30_e.htm. The whole world is huge. It contains something about 23k tif files. I create contour shapefiles with these using gdal and then I generate a config for tilemaker for each shapefile which looks like this:
The settings part looks like this:
The lua process script only has an attribute function to distinguish 50 m elevation lines (saw this part in another issue).
The error is thrown after reading about 3.5k shapefiles and it's actually two lines:
Any idea what might be wrong? Is it possible that tilemaker is running into some limits because of the number of shapefiles? Or could it be related to the system itself?
My first approach was to merge smaller tifs into bigger ones but with that approach, I'm running into issues with shapefiles being bigger than 4GB.
Thanks for any heads up.
Cheers,
Patrik
The text was updated successfully, but these errors were encountered: