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Regular data logging & replay rely on having buffers loaded in memory for fast operation
for simulations that don't need to be fast, or will execute for very long periods of time, need another way
logging
create a Julia interface that creates a small buffer that can be written to file or sent to a database every N time steps. The rust app writes into the internal buffer, with a callback to note buffer is full. Can be done serially or with two buffers for speed.
replay
similar fashion, use callback to note that new data must be loaded.
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: