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app.js
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app.js
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'use strict';
var THREE = require('three');
var Physijs = require('physijs-browserify')(THREE);
var OrbitControls = require('three-orbit-controls')(THREE)
var dat = require('dat-gui');
var TWEEN = require('tween');
var Utils = require('./utils.js');
var Consts = require('./consts.js');
var Globals = require('./globals.js');
var Domino = require('./domino.js');
var Arrangments = require('./arrangements.js');
var MobileDetect = require('mobile-detect');
// Physijs.scripts.worker = './node_modules/physijs-browserify/libs/physi-worker.js';
Physijs.scripts.worker = '/js/physi-worker.js';
Physijs.scripts.ammo = 'ammo.js';
function App () {
var self = this;
var initEventHandling;
var renderer;
var scene;
var camera;
var controls;
var audio = require('./audio.js');
var gallery;
var blocks = [];
var activeBlocks = [];
var intersect_plane;
var selected_block = null;
var intersected_block = null;
var mouse_position = new THREE.Vector3;
var track_mouse = false;
var dragging = false;
var tracking_points = [];
var collision_history = {};
var mobileDetect = new MobileDetect(window.navigator.userAgent);
// instantiate a loader
var loader = new THREE.TextureLoader();
// var arrowTexture = loader.load('images/arrow.png');
function initScene() {
renderer = new THREE.WebGLRenderer({
// antialias: true,
preserveDrawingBuffer: true // required to support .toDataURL()
});
renderer.setSize( window.innerWidth, window.innerHeight );
// renderer.shadowMapEnabled = true;
// renderer.shadowMapSoft = true;
document.getElementById( 'viewport' ).appendChild( renderer.domElement );
scene = new Physijs.Scene({ fixedTimeStep: 1 / 60 });
scene.setGravity(new THREE.Vector3( 0, -120, 0 ));
scene.addEventListener('update',
function() {
scene.simulate();
}
);
camera = new THREE.PerspectiveCamera(
35,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.set( 75, 50, 0 );
camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
scene.add( camera );
controls = new OrbitControls(camera);
controls.enablePan = false;
// ambient light
var am_light = new THREE.AmbientLight( 0x444444 );
scene.add( am_light );
// directional light
var dir_light = new THREE.DirectionalLight( 0xFFFFFF );
dir_light.position.set( 20, 30, -5 );
dir_light.target.position.copy( scene.position );
scene.add( dir_light );
// Table
var table_material = Physijs.createMaterial(
new THREE.MeshLambertMaterial({ map: loader.load( '/textures/wood.jpg' ) }),
.9, // high friction
.2 // low restitution
);
table_material.map.wrapS = table_material.map.wrapT = THREE.RepeatWrapping;
table_material.map.repeat.set( 1, 1 );
var table = new Physijs.BoxMesh(
new THREE.BoxGeometry(Consts.table_width, Consts.table_length, Consts.table_height),
table_material,
0, // mass
{ restitution: .2, friction: .8 }
);
table.position.y = -.5;
// table.receiveShadow = true;
scene.add( table );
intersect_plane = new THREE.Mesh(
new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ),
new THREE.MeshBasicMaterial({ opacity: 0, transparent: true, wireframe: false })
);
intersect_plane.rotation.x = Math.PI / -2;
scene.add( intersect_plane );
initEventHandling();
requestAnimationFrame( render );
scene.simulate();
// addDominos(Arrangments.arrangePyramid());
// addDominos(Arrangments.arrangeCircle());
// addDominos(Arrangments.arrangeSpirala());
// addDominos(Arrangments.arrangeText());
initDatGui();
};
var frameCount = 0;
function render() {
requestAnimationFrame( render );
TWEEN.update();
renderer.render( scene, camera );
// Once every 24 frames.
if(frameCount % 24 == 0) {
for(var i = 0; i < activeBlocks.length; i++) {
var block = activeBlocks[i];
// does angle between the table and current domino
// below Math/6?
if( Utils.angleToTable(block) <= Math.PI/6 && block.mass !== 0 ) {
// Freez.
block.domino.freez();
// remove domino from physics engine
// domino.mass = 0;
// activeBlocks.splice(i, 1);
}
}
}
frameCount++;
};
initEventHandling = (function() {
var _vector = new THREE.Vector3;
var handleMouseDown;
var handleMouseMove;
var handleMouseUp;
var handleTouchend;
handleTouchend = function( evt ) {
var touch = evt.changedTouches[0];
_vector = Utils.screenToWorld(touch.clientX, touch.clientY, camera);
mouse_position.copy(_vector);
var ray = new THREE.Raycaster( camera.position, _vector.sub( camera.position ).normalize() );
var intersections = ray.intersectObjects( blocks );
// are we on a domino?
if ( intersections.length !== 0 ) {
var intersected_domino = intersections[0].object.domino;
intersected_domino.push(intersections[0].face);
}
};
handleMouseDown = function( evt ) {
var ray;
var button;
_vector = Utils.screenToWorld(evt.clientX, evt.clientY, camera);
mouse_position.copy(_vector);
ray = new THREE.Raycaster( camera.position, _vector.sub( camera.position ).normalize() );
var intersections = ray.intersectObjects( blocks );
switch(evt.which) {
case Consts.left_button:
if ( intersections.length !== 0 ) {
if(selected_block !== intersections[0].object.domino) {
if(selected_block !== null) {
selected_block.deSelect();
}
selected_block = intersections[0].object.domino;
selected_block.select();
selected_block.mesh.setAngularVelocity(Consts.zero);
selected_block.mesh.setLinearVelocity(Consts.zero);
}
dragging = true;
controls.enabled = false;
}
break;
case Consts.right_button:
// are we on a domino?
if ( intersections.length !== 0 ) {
var intersected_domino = intersections[0].object.domino;
intersected_domino.push(intersections[0].face);
}
else {
var intersection = ray.intersectObject( intersect_plane );
mouse_position.copy( intersection[0].point );
startTracking(intersection[0].point);
}
break;
}
};
handleMouseMove = function( evt ) {
var ray;
var intersections;
// Get mouse position in the world.
_vector = Utils.screenToWorld(evt.clientX, evt.clientY, camera);
mouse_position.copy(_vector);
ray = new THREE.Raycaster( camera.position, _vector.sub( camera.position ).normalize() );
// are we intersecting with any blocks?
intersections = ray.intersectObjects( blocks );
if (intersections.length > 0) {
if (intersected_block === null) {
intersected_block = intersections[0].object;
intersected_block.domino.highlight();
}
else if(intersected_block !== intersections[0].object) {
// restore previous intersection object (if it exists) to its original color
intersected_block.domino.restoreColor();
intersected_block = intersections[0].object;
intersected_block.domino.highlight();
}
} else {
if(intersected_block !== null) {
intersected_block.domino.restoreColor();
intersected_block = null;
}
}
if(dragging) {
intersections = ray.intersectObject( intersect_plane );
selected_block.mesh.__dirtyPosition = true;
selected_block.freez();
intersections[0].point.y = Consts.block_height/2;
selected_block.move(intersections[0].point);
}
if(track_mouse) {
intersections = ray.intersectObject( intersect_plane );
var currentPoint = intersections[0].point;
var lastPoint = tracking_points[tracking_points.length-1].position;
var distance = lastPoint.distanceTo(currentPoint);
var sections = Math.floor(distance / (Consts.block_thick * 3));
for(var i = 1; i <= sections; i++) {
var c = lastPoint.clone();
// c.add(currentPoint.sub(lastPoint).multiplyScalar(i/sections));
c.x += (currentPoint.x - lastPoint.x) * i/sections;
c.z += (currentPoint.z - lastPoint.z) * i/sections;
tracking_points.push({position: c, color: Globals.selected_color.color});
track();
}
}
};
handleMouseUp = function( evt ) {
controls.enabled = true;
switch(evt.which) {
case Consts.left_button:
dragging = false;
if(selected_block !== null) {
selected_block.mesh.__dirtyPosition = true;
selected_block.unFreez();
}
controls.enabled = true;
break;
case Consts.right_button:
stopTracking();
break;
}
};
return function() {
if(mobileDetect.mobile()) {
renderer.domElement.addEventListener( 'touchend', handleTouchend );
} else {
renderer.domElement.addEventListener( 'mousedown', handleMouseDown );
renderer.domElement.addEventListener( 'mousemove', handleMouseMove );
renderer.domElement.addEventListener( 'mouseup', handleMouseUp );
}
};
})();
function startTracking(startPosition) {
track_mouse = true;
tracking_points.push({position: startPosition, color: Globals.selected_color.color});
}
function track() {
var initialHeading = new THREE.Vector3(1, 0, 0);
var prevPiece = tracking_points[tracking_points.length-2];
var currentPiece = tracking_points[tracking_points.length-1];
// compute direction vector from prev piece to current piece
var dirVector = currentPiece.position.clone().sub(prevPiece.position);
// compute rotation angle.
dirVector.y = dirVector.z;
var angle = -1*Utils.signedAngleBetween(initialHeading, dirVector);
prevPiece.angle = angle;
addDominos([prevPiece]);
}
function stopTracking() {
if(tracking_points.length > 1) {
// Determin last block heading.
var initialHeading = new THREE.Vector3(1, 0, 0);
var prevPiece = tracking_points[tracking_points.length-2];
var lastPiece = tracking_points[tracking_points.length-1];
// compute direction vector from prev piece to last piece
var dirVector = lastPiece.position.clone().sub(prevPiece.position);
// compute rotation angle.
dirVector.y = dirVector.z;
var angle = -1*Utils.signedAngleBetween(initialHeading, dirVector);
lastPiece.angle = angle;
}
track_mouse = false;
addDominos(tracking_points.splice(tracking_points.length-1, 1));
tracking_points = [];
}
function addDominos(pieces) {
var interval = setInterval(function(){
if(pieces.length > 0) {
var piece = pieces.shift();
var d = new Domino(piece.position, piece.angle, piece.color, collisionHandler, Physijs);
scene.add( d.mesh );
blocks.push( d.mesh );
} else {
clearInterval(interval);
}
}, 10)
}
function onKeyDown(event) {
switch(event.keyCode) {
case Consts.left_key:
if(selected_block !== null) {
selected_block.turn(-Math.PI / 72);
}
break;
case Consts.right_key:
if(selected_block !== null) {
selected_block.turn(Math.PI / 72);
}
break;
case Consts.d_key:
if(selected_block !== null) {
deleteDomino(selected_block);
selected_block = null;
}
break;
case Consts.c_key:
self.clearBoard();
case Consts.r_key:
restore();
break;
case Consts.s_key:
self.share();
break;
}
}
function deleteDomino(domino) {
// remove domino from blocks array.
for(var i = blocks.length-1; i >=0; i--) {
if(blocks[i] === domino.mesh) {
blocks.splice(i, 1);
break;
}
}
// remove domino from scene
scene.remove(domino.mesh);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function initDatGui() {
var gui = new dat.GUI();
gui.addColor(Globals.selected_color, 'color');
var guiContainer = document.getElementById('guiContainer');
guiContainer.appendChild(gui.domElement);
}
function collisionHandler(other_object, relative_velocity, relative_rotation, contact_normal) {
// console.log('collision');
// `this` has collided with `other_object` with an impact speed of `relative_velocity` and a rotational force of `relative_rotation` and at normal `contact_normal`
var keyA = this.id + '_' + other_object.id;
var keyB = other_object.id + '_' + this.id;
var domino = this;
if (!collision_history[domino.id]) {
// first collision, domino placed on table.
collision_history[domino.id] = 1;
} else {
// Second collision.
activeBlocks.push(domino);
}
// unique collision between pices.
if(!collision_history[keyA] && !collision_history[keyB]) {
// console.log('uniqe collision between '+ this.id + ' and ' + other_object.id);
// console.log(keyA + ' first collision');
collision_history[keyA] = true;
collision_history[keyB] = true;
audio.playCollisionSound();
} else {
// console.log(this.id + ' and ' + other_object.id + ' already collided');
}
}
function restore() {
if(Globals.edit_mode) {
for(var i = blocks.length-1; i >= 0; i--) {
var block = blocks[i];
block.domino.restoreOriginalPosition();
}
} else {
var pieces = [];
for(var i = blocks.length-1; i >=0; i--) {
var domino = blocks[i].domino;
pieces.push({'position': domino.position, 'angle': domino.angle, 'color': domino.color});
}
self.clearBoard();
addDominos(pieces);
}
}
this.load = function(id) {
var request = new XMLHttpRequest();
request.open('GET', Consts.SERVER_URL+'/'+id, true);
request.onload = function() {
var data;
// try to parse response.
try{
data = JSON.parse(request.response);
} catch(e) {
console.log(e);
return;
}
self.clearBoard();
for(var i = data.layout.length-1; i >=0; i--) {
data.layout[i].position = new THREE.Vector3(
data.layout[i].position.x,
data.layout[i].position.y,
data.layout[i].position.z
);
}
data.layout.reverse();
addDominos(data.layout);
Globals.edit_mode = false;
};
request.onerror = function(err) {
console.log(err);
}
request.send();
}
this.clearBoard = function() {
// remove domino from blocks array.
for(var i = blocks.length-1; i >=0; i--) {
var domino = blocks[i];
// remove domino from scene
scene.remove(domino);
}
blocks = [];
};
this.share = function() {
controls.enabled = false;
var data = {};
var layout = [];
for(var i = blocks.length-1; i >=0; i--) {
var domino = blocks[i].domino;
layout.push(domino.marshal());
}
// No dominos
if (layout.length === 0) {
console.log('Please place some dominos.');
self.showLayer('shareDiv');
var shareSucceeded = document.getElementById('shareSucceeded');
shareSucceeded.style.display='none';
var shareSucceeded = document.getElementById('shareFailed');
shareSucceeded.style.display='block';
return;
}
data.layout = layout;
data.screenShot = Utils.takeScreenShot(renderer);
// Send request to server.
var request = new XMLHttpRequest();
request.open('POST', Consts.SERVER_URL+'/save', true);
request.onload = function() {
var resp = JSON.parse(request.response);
self.showLayer('shareDiv');
var shareSucceeded = document.getElementById('shareSucceeded');
shareSucceeded.style.display='block';
var shareSucceeded = document.getElementById('shareFailed');
shareSucceeded.style.display='none';
var shareLinkURL = 'http://domino.roilipman.com/?l='+resp.layoutId;
var shareLinkTxt = document.getElementById('shareLink');
shareLinkTxt.value = shareLinkURL;
var lnkTwitter = document.getElementById('lnkTwitter');
lnkTwitter.onclick = function(){Utils.tweet('https://twitter.com/intent/tweet?url=' + shareLinkURL + '&text=Domino (No.'+resp.layoutNumber+')')};
console.log(request.response);
};
request.onerror = function(err) {
console.log(err);
}
request.send(JSON.stringify(data));
}
this.showLayer = function(layerId) {
var layer = document.getElementById(layerId);
layer.className += ' is-visible';
};
this.hideLayer = function(layerId) {
var layer = document.getElementById(layerId);
var className = layer.className;
var idx = className.lastIndexOf(' ');
className = className.substring(0, idx);
layer.className = className;
};
this.showGallery = function() {
controls.enabled = false;
gallery.showGallery();
};
this.hideGallery = function() {
controls.enabled = true;
gallery.hideGallery();
};
this.hideShare = function() {
controls.enabled = true;
self.hideLayer('shareDiv');
};
this.Init = function() {
initScene();
document.addEventListener( 'keydown', onKeyDown, false);
window.addEventListener( 'resize', onWindowResize, false );
gallery = require('./gallery.js');
var layoutId = Utils.getPageId();
if(layoutId) {
self.load(layoutId);
}
if(mobileDetect.mobile()) {
self.showLayer('noMobileDiv');
}
};
}
window.app = new App();