-
Notifications
You must be signed in to change notification settings - Fork 0
/
object_handler.py
36 lines (28 loc) · 1.28 KB
/
object_handler.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
from sprite_object import *
from npc import *
class ObjectHandler:
def __init__(self, game):
self.game = game
self.sprite_list = []
self.npc_list = []
self.npc_sprite_path = 'resources/sprites/npc/'
self.static_sprite_path = 'resources/sprites/static_sprites/'
self.anim_sprite_path = 'resources/sprites/animated_sprites/'
add_sprite = self.add_sprite
add_npc = self.add_npc
self.npc_positions = {}
# sprite map
add_sprite(AnimatedSprite(game, path=self.anim_sprite_path + 'decoy/0.png', pos=(8.5, 8.5)))
add_sprite(AnimatedSprite(game, path=self.anim_sprite_path + 'decoy/0.png', pos=(5.5, 14.5)))
add_sprite(AnimatedSprite(game, path=self.anim_sprite_path + 'decoy/0.png', pos=(16.5, 15.5)))
add_sprite(AnimatedSprite(game, path=self.anim_sprite_path + 'decoy/0.png', pos=(14.5, 12.5)))
# npc map
add_npc(NPC(game))
def add_npc(self, npc):
self.npc_list.append(npc)
def update(self):
self.npc_positions = {npc.map_pos for npc in self.npc_list if npc.alive}
[sprite.update() for sprite in self.sprite_list]
[npc.update() for npc in self.npc_list]
def add_sprite(self, sprite):
self.sprite_list.append(sprite)