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Garbled text replacing editor #171
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whoops, misclick Also, I uploaded the file over here and it actually worked: https://static.vikomprenas.com/wtf-superpowers |
O...kay. So I just had a scene editor replaced with what looks like the first half or so of a shader. Going off that and the suspicious "PNG" at the beginning of the file I uploaded, I'd say it's somehow deciding to send raw asset data in place of an actual editor? What the hell? |
But it's only partial asset data. The PNG doesn't actually qualify as a PNG. Also it ends in |
Okay. On cursory inspection, the asset numbers of the assets being confused with each other are completely different (323 in place of 131), at least in the scene/shader case, since I actually know what's going on there and can look. Also, the assets themselves don't look like symlinks, and contain the right data in the actual files. |
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No idea what that could be, haven't seen that behavior before. Is it possible your project or some folder inside it has a name that conflicts with the paths for the editors somehow? Seems unlikely but I can't think of a better explanation. |
The editors are stored in their own folder, separately from the projects, aren't they? |
Yes, but URL route mapping could possible explain that. It's just a shot in the dark cause I can't think of a better explanation. |
I have no idea how to check for this, so... |
Let's wake this two-month-old issue up again! Now that I actually can think of something to try, I copied and pasted a printable part of the garbled data into |
https://i.imgur.com/auoT3J1.png
This seems to be happening to random editors. In this case it's a script (one that I found a bug in -_-), but it also happened to a scene. Also, pressing Cmd+W while the active tab has this in it just closes the entire Superpowers window.
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