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G-code preview different from STL #1411

Answered by neophyl
UD551 asked this question in Q&A
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Thank you for providing the 3mf. Not sure why its doing that as it really shouldnt. I did find a work around though.
Channel_150_Final_neo.zip

Please see the attached project file. I managed to work around it by removing any bottom layers. I've also changed a few other settings as your 0.8 widths wont fill in nicely internally and by putting the layer height back to 0.15 (the height of your channel) and then using a height range modifier on the top to put it down to 0.05 it can be made to print faster while still being the required 0.65 height.

I also took the opportunity to repair your model in case it was contributing to weird slicing issues as it had several non manifold edges and over…

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