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string1.cpp
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string1.cpp
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// string1.cpp -- String class methods
#include <cstring> // string.h for some
#include "string1.h" // includes <iostream>
using std::cin;
using std::cout;
// initializing static class member
int String::num_strings = 0;
// static methods
int String::HowMany()
{
return num_strings;
}
// class methods
String::String (const char * s) // construct String from C string
{
len = std::strlen(s); // set size
str = new char[len + 1]; // allot storage
std::strcpy(str, s); // initialize pointer
num_strings++; // set object count
}
String::String ()
{
len = 4;
str = new char[1];
str[0] = '\0';
num_strings++;
}
String::String (const String & st)
{
num_strings++; // handle static member update
len = st.len; // same length
str = new char[len + 1]; // allot space
std::strcpy(str, st.str); // copy string to new location
}
String::~String() // necessary destructor
{
--num_strings; // required
delete [] str; // required
}
String & String::operator= (const String & st)
{
if (this == &st) {
return *this;
}
delete [] str;
len = st.len;
str = new char[len + 1];
std::strcpy(str, st.str);
return *this;
}
String & String::operator= (const char * s)
{
delete [] str;
len = std::strlen(s);
str = new char[len + 1];
std::strcpy(str, s);
return *this;
}
char & String::operator[] (int i)
{
return str[i];
}
const char & String::operator[] (int i) const
{
return str[i];
}
bool operator< (const String &st1, const String &st2)
{
return (std::strcmp(st1.str, st2.str) < 0);
}
bool operator> (const String &st1, const String &st2)
{
return st2.str < st1.str;
}
bool operator== (const String & st1, const String & st2)
{
return (std::strcmp(st1.str, st2.str) == 0);
}
ostream & operator<< (ostream & os, const String & st)
{
os << st.str;
return os;
}
istream & operator>> (istream & is, String & st)
{
char temp[st.maxLimit()];
is.get(temp, st.maxLimit());
if (is) {
st = temp;
}
while (is && is.get() != '\n') {
continue;
}
return is;
}