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Game.h
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Game.h
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#pragma once
#include "ofMain.h"
#include "GameEvent.h"
#include "Timer.h"
#include "pearlMap.h"
#include "player.h"
class Game : public ofBaseApp{
public:
void setup(int& p1,int& p2,int& arena,bool first);
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
/****************USER DEFINED FUNCTION **************************/
void reset();
void gameEvent(GameEvent &e);
//timer
Timer timer;
ofTrueTypeFont timeFont;
//player
Player p1;
Player p2;
int player1;
int player2;
RankData datum[5];
string path;
//pearlMap
pearlMap map1;
pearlMap map2;
static bool shouldRemovePearl(pearl &p);
//map&background
ofImage background;
ofSoundPlayer bgSound;
bool bPlaying;
//game
bool bMoving;
bool whoMove;
float timeGameOver;
ofTrueTypeFont title;
vector <string> splitString;
bool getbGameFinished(){return bGameFinished;}
void setbGameFinished(bool y){bGameFinished = y;}
//bool bCalculating;
bool gameOver;
private:
bool bGameFinished;
};