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Consumes a lot of energy while in the game loop; CPU gets hot, fan starts up, battery draining rate increases. Even though no moves are made by the user, the display is being updated very quickly and repeatedly.
restrict the animation frame rate,
stop animation updates as soon as required movements have finished,
use dirty rectangle accumulation, see sugargame example source.
The text was updated successfully, but these errors were encountered:
Consumes a lot of energy while in the game loop; CPU gets hot, fan starts up, battery draining rate increases. Even though no moves are made by the user, the display is being updated very quickly and repeatedly.
The text was updated successfully, but these errors were encountered: