-
Notifications
You must be signed in to change notification settings - Fork 13
/
ball.py
175 lines (153 loc) · 5.89 KB
/
ball.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
# -*- coding: utf-8 -*-
"""
HitTheBalls : hit the ball(s) with the good result.
Copyright (C) 2013 Laurent Bernabe <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
from math import sqrt
class Ball(object):
"""
An abstractation of a ball. Its size is automatically adjusted with
its given operation text.
"""
def __init__(self, txt_font, txt_color, bg_color, operation,
move_area, velocity=(0, 0)):
"""
Constructor
txt_font : text font => olpcgames.pangofont
txt_color : text color => Tuple of 3 integers in [0,255]
bg_color : background color => Tuple of 3 integers in [0,255]
operation : operation => An Operation value
move_area : space where ball is allowed to be => Tuple of 4 integers (
left side x, top side y, right side x, bottom side y)
velocity : current direction of move (so a (0,0) velocity for a fixed
ball) => A tuple of 2 floats (x,y)
"""
self._txt_font = txt_font
self._txt_color = txt_color
self._bg_color = bg_color
self._operation = operation
self._center = (0, 0)
self._velocity = velocity
self._move_area = move_area
self._visible = True
txt_size = txt_font.size(operation.get_text())
if txt_size[0] > txt_size[1]:
max_txt_size = txt_size[0]
else:
max_txt_size = txt_size[1]
self._diameter = int(max_txt_size * 1.25)
def get_txt_font(self):
"""
Accessor to the text font
=> olpcgames.pangofont
"""
return self._txt_font
def get_diameter(self):
"""
Accessor to the diameter.
=> Int value
"""
return self._diameter
def get_bg_color(self):
"""
Accessor to the background color.
=> Tuple of 3 integers
"""
return self._bg_color
def get_txt_color(self):
"""
Accessor to the text (foreground) color.
=> Tuple of 3 integers
"""
return self._txt_color
def get_operation(self):
"""
Accessor to the operation.
=> Operation instance.
"""
return self._operation
def get_center(self):
"""
Accessor to the center position.
=> Tuple of 2 integers.
"""
return tuple([int(x) for x in self._center])
def move_to(self, new_center_position):
"""
Moves the ball to a particular place.
new_center_position : the new center position => a tuple of 2 integers
"""
if (new_center_position[0] - self._diameter < self._move_area[0]
or new_center_position[0] + self._diameter > self._move_area[2]
or new_center_position[1] - self._diameter < self._move_area[1]
or new_center_position[1] + self._diameter > self._move_area[3]):
self._center = (self._move_area[0] + self._diameter,
self._move_area[1] + self._diameter)
else:
self._center = new_center_position
def move(self):
"""
Moves the ball by its current velocity.
Please notice that this velocity will change whenever the ball hits
a wall (a screen side).
"""
expected_new_center = (self._center[0] + self._velocity[0],
self._center[1] + self._velocity[1])
self._center = expected_new_center
radius = self._diameter / 2
# Ball must not go across left or right wall.
if (self._center[0] < self._move_area[0] + radius
or self._center[0] > self._move_area[2] - radius):
self._velocity = (-self._velocity[0], self._velocity[1])
self._center = (self._center[0] + self._velocity[0],
self._center[1] + self._velocity[1])
# Ball must not go across top or bottom wall.
elif (self._center[1] < self._move_area[1] + radius
or self._center[1] > self._move_area[3] - radius):
self._velocity = (self._velocity[0], -self._velocity[1])
self._center = (self._center[0] + self._velocity[0],
self._center[1] + self._velocity[1])
def oppose_velocity_and_move(self):
"""
Alters the velocity, by multiplying each of its values
by -1, then move it from one step (calling move).
"""
self._velocity = (self._velocity[0] * -1,
self._velocity[1] * -1)
def contains(self, point):
"""
Tells whether the given point is inside the ball.
point : the point to test => tuple of 2 integers
=> Boolean
"""
vector_to_center = (point[0] - self._center[0],
point[1] - self._center[1])
dist_to_center = sqrt(vector_to_center[0] * vector_to_center[0]
+ vector_to_center[1] * vector_to_center[1])
return dist_to_center <= self._diameter / 2
def is_visible(self):
"""
Tells whether this ball is visible.
=> Boolean
"""
return self._visible
def show(self):
"""
Makes the ball visible.
"""
self._visible = True
def hide(self):
"""
Makes the ball hidden.
"""
self._visible = False