-
Notifications
You must be signed in to change notification settings - Fork 8
/
game.py
427 lines (383 loc) · 15.2 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
# -*- coding: utf-8 -*-
#Copyright (c) 2012 Walter Bender
# Ported to GTK3:
# Ignacio Rodríguez <[email protected]
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with this library; if not, write to the Free Software
# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
LEVELS_TRUE = ['def generate_pattern(self):\n\
# Level 1: Center dot is Red\n\
dot_list = []\n\
for i in range(25):\n\
dot_list.append(self._mun_color.random_hvc(0, 10, 4, 7, 3, 3))\n\
dot_list[12] = self._mun_color.hvc(0, 5, 3)\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 2: Monochrome\n\
dot_list = []\n\
h = int(uniform(0, 10))\n\
for i in range(25):\n\
dot_list.append(self._mun_color.random_hue(h, h))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 3: Max chroma\n\
dot_list = []\n\
for i in range(25):\n\
dot_list.append(self._mun_color.random_hvc(0, 10, 4, 7, 3, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 4: lighter as it moves up\n\
dot_list = []\n\
for y in range(5):\n\
for x in range(5):\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 10-y, 10-y, 2, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 5: chroma increases to center\n\
dot_list = []\n\
for i in range(25):\n\
if i in [0, 1, 2, 3, 4, 5, 9, 10, 14, 15, 19, 20, 21, 22, 23, 24]:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 4, 7, 1, 1))\n\
elif i in [6, 7, 8, 11, 13, 16, 17, 18]:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 4, 7, 2, 2))\n\
else:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 4, 7, 3, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 6: equiluminent\n\
dot_list = []\n\
for i in range(25):\n\
dot_list.append(self._mun_color.random_hvc(0, 10, 6, 6, 3, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 7: complementary\n\
dot_list = []\n\
h = int(uniform(0, 10))\n\
for i in range(25):\n\
if int(uniform(0, 2)):\n\
dot_list.append(self._mun_color.random_hvc(h, h, 6, 6, 3, 3))\n\
else:\n\
dot_list.append(self._mun_color.random_hvc(h+5, h+5, 6, 6, 3, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 8: hue increase down\n\
dot_list = []\n\
for y in range(5):\n\
for x in range(5):\n\
dot_list.append(self._mun_color.random_hvc(\n\
y*2, y*2+1, 4, 7, 2, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 9: interlocking hues\n\
dot_list = []\n\
h = int(uniform(0, 10))\n\
for i in range(25):\n\
if i in [0, 1, 2, 3, 4, 9, 14, 19, 18, 17, 16, 11]:\n\
dot_list.append(self._mun_color.random_hvc(\n\
h, h, 4, 7, 2, 3))\n\
elif i == 12:\n\
dot_list.append(self._mun_color.random_hvc(\n\
h + 2, h + 2, 4, 7, 0, 2))\n\
else:\n\
dot_list.append(self._mun_color.random_hvc(\n\
h + 4, h + 4, 4, 7, 2, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 10: checkerboard\n\
dot_list = []\n\
for i in range(25):\n\
if i % 2 == 0:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 4, 5, 1, 1))\n\
else:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 7, 8, 3, 3))\n\
return dot_list\n']
LEVELS_FALSE = ['def generate_pattern(self):\n\
# Level 1: Center dot is not Red\n\
dot_list = []\n\
for i in range(25):\n\
dot_list.append(self._mun_color.random_hvc(0, 10, 4, 7, 3, 3))\n\
dot_list[12] = self._mun_color.random_hvc(1, 10, 4, 7, 3, 3)\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 2: not monochrome\n\
dot_list = []\n\
h = int(uniform(0, 7))\n\
for i in range(25):\n\
dot_list.append(self._mun_color.random_hue(h, h + 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 3: not max chroma\n\
dot_list = []\n\
for i in range(25):\n\
dot_list.append(self._mun_color.random_hvc(0, 10, 4, 7, 0, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 4: lighter as it moves down\n\
dot_list = []\n\
for y in range(5):\n\
for x in range(5):\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, y+5, y+5, 2, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 5: chroma decreases to center\n\
dot_list = []\n\
for i in range(25):\n\
if i in [0, 1, 2, 3, 4, 5, 9, 10, 14, 15, 19, 20, 21, 22, 23, 24]:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 4, 7, 3, 3))\n\
elif i in [6, 7, 8, 11, 13, 16, 17, 18]:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 4, 7, 2, 2))\n\
else:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 4, 7, 1, 1))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 6: not equiluminent\n\
dot_list = []\n\
for i in range(25):\n\
dot_list.append(self._mun_color.random_hvc(0, 10, 4, 8, 3, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 7: complementary\n\
dot_list = []\n\
h = int(uniform(0, 10))\n\
for i in range(25):\n\
if int(uniform(0, 2)):\n\
dot_list.append(self._mun_color.random_hvc(h, h, 6, 6, 3, 3))\n\
else:\n\
dot_list.append(self._mun_color.random_hvc(h+2, h+2, 6, 6, 3, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 8: hue increase up\n\
dot_list = []\n\
for y in range(5):\n\
for x in range(5):\n\
dot_list.append(self._mun_color.random_hvc(\n\
8-y*2, 9-y*2, 4, 7, 2, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 9: interlocking hues\n\
dot_list = []\n\
h = int(uniform(0, 10))\n\
for i in range(25):\n\
if i in [0, 1, 2, 3, 4, 9, 14, 19, 18, 17, 16, 11]:\n\
dot_list.append(self._mun_color.random_hvc(\n\
h, h, 4, 7, 2, 3))\n\
elif i == 12:\n\
dot_list.append(self._mun_color.random_hvc(\n\
h, h + 1, 4, 7, 0, 2))\n\
else:\n\
dot_list.append(self._mun_color.random_hvc(\n\
h + 1, h + 1, 4, 7, 2, 3))\n\
return dot_list\n',
'def generate_pattern(self):\n\
# Level 10: chroma checkerboard\n\
dot_list = []\n\
for i in range(25):\n\
if i % 2 == 0:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 5, 5, 0, 1))\n\
else:\n\
dot_list.append(self._mun_color.random_hvc(\n\
0, 10, 5, 5, 3, 3))\n\
return dot_list\n']
from gi.repository import Gdk, GdkPixbuf, GObject, Gtk
import cairo
from math import sqrt
from random import uniform
import traceback
from gettext import gettext as _
import logging
_logger = logging.getLogger('reflection-activity')
try:
from sugar3.graphics import style
GRID_CELL_SIZE = style.GRID_CELL_SIZE
except ImportError:
GRID_CELL_SIZE = 0
from mun import MunColor
from sprites import Sprites, Sprite
# Grid dimensions
GRID = 5
WHITE = 2
landscape = (Gdk.Screen.height() < Gdk.Screen.width())
smallest_size = Gdk.Screen.height() if landscape else Gdk.Screen.width()
DOT_SIZE = int(0.1*smallest_size)
class Game():
def __init__(self, canvas, parent=None, colors=['#A0FFA0', '#FF8080']):
self._activity = parent
self._colors = [colors[0]]
self._colors.append(colors[1])
self._mun_color = MunColor()
self._dot_cache = {}
self._canvas = canvas
if parent is not None:
parent.show_all()
self._parent = parent
self._canvas.connect("draw", self.__draw_cb)
self._width = Gdk.Screen.width()
self._height = Gdk.Screen.height() - (GRID_CELL_SIZE * 1.5)
self._scale = smallest_size / (DOT_SIZE*8)
self._dot_size = int(DOT_SIZE * self._scale)
self._space = int(self._dot_size / 5.)
self.max_levels = len(LEVELS_TRUE)
self.this_pattern = False
# Generate the sprites we'll need...
self._sprites = Sprites(self._canvas)
self._dots = []
self._generate_grid()
def _generate_grid(self):
''' Make a new set of dots for a grid of size edge '''
i = 0
for y in range(GRID):
for x in range(GRID):
xoffset = int((self._width - GRID * self._dot_size - \
(GRID - 1) * self._space) / 2.)
xoffset -= int(self._dot_size / 2) # rects aren't centered
if i < len(self._dots):
self._dots[i].move(
(xoffset + x * (self._dot_size + self._space),
y * (self._dot_size + self._space) + self._space))
else:
self._dots.append(
Sprite(self._sprites,
xoffset + x * (self._dot_size + self._space),
y * (self._dot_size + self._space) + self._space,
self._new_dot(self._colors[0])))
self._dots[i].type = 0
self._dots[-1].set_label_attributes(40)
i += 1
def show(self, dot_list):
for i in range(GRID * GRID):
self._dots[i].set_shape(self._new_dot(dot_list[i]))
self._dots[i].type = dot_list[i]
def show_true(self):
self.show(self._generate_pattern(LEVELS_TRUE[self._activity.level]))
self.this_pattern = True
def show_false(self):
self.show(self._generate_pattern(LEVELS_FALSE[self._activity.level]))
self.this_pattern = False
def show_random(self):
''' Fill the grid with a true or false pattern '''
if int(uniform(0, 2)) == 0:
self.show_true()
else:
self.show_false()
def _initiating(self):
return self._activity._collab.props.leader
def new_game(self):
''' Start a new game. '''
self.show_random()
def restore_grid(self, dot_list, boolean, color):
''' Restore a grid from the share '''
self.show(dot_list)
self.this_pattern = boolean
self._colors = color
def save_grid(self):
''' Return dot list for sharing '''
dot_list = []
for dot in self._dots:
dot_list.append(dot.type)
return dot_list, self.this_pattern, self._colors
def _grid_to_dot(self, pos):
''' calculate the dot index from a column and row in the grid '''
return pos[0] + pos[1] * GRID
def _dot_to_grid(self, dot):
''' calculate the grid column and row for a dot '''
return [dot % GRID, int(dot / GRID)]
def _set_label(self, string):
''' Set the label in the toolbar or the window frame. '''
self._activity.status.set_label(string)
def _generate_pattern(self, f):
''' Run Python code passed as argument '''
userdefined = {}
try:
exec(f, globals(), userdefined)
return userdefined['generate_pattern'](self)
except ZeroDivisionError as e:
self._set_label('Python zero-divide error: %s' % (str(e)))
except ValueError as e:
self._set_label('Python value error: %s' % (str(e)))
except SyntaxError as e:
self._set_label('Python syntax error: %s' % (str(e)))
except NameError as e:
self._set_label('Python name error: %s' % (str(e)))
except OverflowError as e:
self._set_label('Python overflow error: %s' % (str(e)))
except TypeError as e:
self._set_label('Python type error: %s' % (str(e)))
except:
self._set_label('Python error')
traceback.print_exc()
return None
def __draw_cb(self, canvas, cr):
self._sprites.redraw_sprites(cr=cr)
def do_expose_event(self, event):
''' Handle the expose-event by drawing '''
# Restrict Cairo to the exposed area
cr = self._canvas.window.cairo_create()
cr.rectangle(event.area.x, event.area.y,
event.area.width, event.area.height)
cr.clip()
# Refresh sprite list
if cr is not None:
self._sprites.redraw_sprites(cr=cr)
def _destroy_cb(self, win, event):
Gtk.main_quit()
def _new_dot(self, color):
''' generate a dot of a color color '''
if not color in self._dot_cache:
self._stroke = color
self._fill = color
self._svg_width = self._dot_size * 2
self._svg_height = self._dot_size * 2
pixbuf = svg_str_to_pixbuf(
self._header() + \
self._rect(self._dot_size / 2., self._dot_size / 2.,
self._dot_size / 2.) + \
self._footer())
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,
self._svg_width, self._svg_height)
context = cairo.Context(surface)
Gdk.cairo_set_source_pixbuf(context, pixbuf, 0, 0)
context.rectangle(0, 0, self._svg_width, self._svg_height)
context.fill()
self._dot_cache[color] = surface
return self._dot_cache[color]
def _header(self):
return '<svg\n' + 'xmlns:svg="http://www.w3.org/2000/svg"\n' + \
'xmlns="http://www.w3.org/2000/svg"\n' + \
'xmlns:xlink="http://www.w3.org/1999/xlink"\n' + \
'version="1.1"\n' + 'width="' + str(self._svg_width) + '"\n' + \
'height="' + str(self._svg_height) + '">\n'
def _circle(self, r, cx, cy):
return '<circle style="fill:' + str(self._fill) + ';stroke:' + \
str(self._stroke) + ';" r="' + str(r - 0.5) + '" cx="' + \
str(cx) + '" cy="' + str(cy) + '" />\n'
def _rect(self, r, x, y):
return '<rect style="fill:' + str(self._fill) + ';stroke:' + \
str(self._stroke) + ';" width="' + str(r * 2) + '" height="' + \
str(r * 2) + '" x="' + \
str(x) + '" y="' + str(y) + '" />\n'
def _footer(self):
return '</svg>\n'
def svg_str_to_pixbuf(svg_string):
""" Load pixbuf from SVG string """
pl = GdkPixbuf.PixbufLoader.new_with_type('svg')
pl.write(bytes(svg_string, 'utf-8'))
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf