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Hello. In the project example, if I only download 4 images out of the 6 nodes in the gui, I am getting garbled images for nodes 5-6 (for html5 version):
From within Defold editor (desktop, Project/Build), nodes 5-6 will be black (not garbled).
I was expecting that since no image has been loaded in the other slots, they should still retain the original red/blue squares in the tile source? Right now, as soon as 1 image has been loaded, the remaining unused image slots in the 10x10 tilesource seem to be affected.
Is this expected? Or is there a "fix"?
Use case: I would like some pre-built images inside the tile source (e.g. first 10 slots are fixed, the 90 slots can be changed dynamically). However right now, as soon as 1 dynamic image is loaded, the rest of the unused image slots are garbled already.
I am using Defold 1.2.170, Windows 10. Not sure if this has been an issue with older versions, but it's only now that I have noticed it.
Thanks for any input.
The text was updated successfully, but these errors were encountered:
It's possible some things changed on Defold size, or this project is wrong. I recommend posting in the forum. The base atlas size you use matters for all of the offsets (and again the offsets in this project may be wrong, ask someone smarter).
Hello. In the project example, if I only download 4 images out of the 6 nodes in the gui, I am getting garbled images for nodes 5-6 (for html5 version):
From within Defold editor (desktop, Project/Build), nodes 5-6 will be black (not garbled).
I was expecting that since no image has been loaded in the other slots, they should still retain the original red/blue squares in the tile source? Right now, as soon as 1 image has been loaded, the remaining unused image slots in the 10x10 tilesource seem to be affected.
Is this expected? Or is there a "fix"?
Use case: I would like some pre-built images inside the tile source (e.g. first 10 slots are fixed, the 90 slots can be changed dynamically). However right now, as soon as 1 dynamic image is loaded, the rest of the unused image slots are garbled already.
I am using Defold 1.2.170, Windows 10. Not sure if this has been an issue with older versions, but it's only now that I have noticed it.
Thanks for any input.
The text was updated successfully, but these errors were encountered: