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template.cpp
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//极大极小值伪代码
int MinMax(局面 p, int depth) { // depth是搜索深度
int bestvalue, value;
if (isGameOver || depth <= 0) { //叶子节点
返回估值(p); //直接返回对局面的估值
}
if (当前是计算机走棋) {
bestvalue = -INF; //初始最佳值设为负无穷
} else {
bestvalue = INF; // 初始最佳值设为正无穷
}
for (each possible move m) {
makeMove(m); //局面p随之改变
value = MinMax(p, depth - 1); //搜索子节点
unmakeMove(m); //恢复局面p
if (当前是计算机走棋) {
bestvalue = max(value, bestvalue); //取最大值
} else {
bestvalue = min(value, bestvalue); //取最大值
}
}
return bestvalue;
}
//----------------------------------------
//负极大值算法伪代码
long NegaMax(局面 p, int Side, int depth) { // depth是搜索深度
int bestvalue, value;
if (isGameOver || depth <= 0) { //叶子节点
返回估值(p, Side); //直接返回对局面的估值
}
bestvalue = -INF; //初始最佳值设为负无穷
for (each possible move m) {
makeMove(m);
value = -NegaMax(p, opSide, depth - 1);
unMakeMove(m);
if (value > bestvalue) { //取最大值
bestvalue = value;
}
}
return bestvalue;
}
//----------------------------------------
//极大极小 alpha-beta
int maxMixAlpahBeta(int dept, int alpha, int beta) {
if (gameOver)
return evaluation; //胜负已分,返回估值
if (dept <= 0)
return evaluation; //叶子节点,返回估值
if (is min node) { //极小节点
for (each possible move m) { //对每一可能的走法m
make move m;
score = maxMixAlpahBeta(dept – 1, alpha, beta);
unmake move m;
if (score < beta) {
beta = score;
if (alpha > beta)
return alpha; // alpha 剪枝
}
}
return beta; //返回极小值
} else { //取极大节点
for (each possible move m) { //对每一可能的走法m
make move m;
score = maxMixAlpahBeta(dept – 1, alpha, beta);
unmake move m;
if (score > alpha) {
alpha = score;
if (alpha > beta)
return beta; // beta 剪枝
}
}
return alpha; //返回极大值
}
}
//----------------------------------------
//负极大值 alpha-beta
int negativeAlphabeta(int dept, int alpha, int beta) {
if (gameOver)
return evaluation; //胜负已分,返回估值
if (dept <= 0)
return evaluation; //叶子节点,返回估值
for (each possible move m) { //对每一可能的走法m
make move m;
score = -negativeAlphabeta(dept – 1, -beta, -alpha);
unmake move m;
if (score >= alpha) {
alpha = score;
if (alpha >= beta)
return beta; // beta 剪枝
}
}
return alpha; //返回极小值
}
//----------------------------------------
//置换表结构
struct hashItem {
int64 checksum; //校验当前项是否符合所查找的节点
int depth; //该表项求值时的搜索深度
enum { exact, lower_bound, upper_bound } entry_type; //准确值、最差值、最好值
double eval; //代表该节点的值
} hashTable[HASH_TABLE_SIZE]