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HaxeFlixelGlitchRender.hxproj
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HaxeFlixelGlitchRender.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="Application" />
<movie input="" />
<movie path="Project.xml" />
<movie fps="60" />
<movie width="640" />
<movie height="480" />
<movie version="3" />
<movie minorVersion="0" />
<movie platform="NME" />
<movie background="000000" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="C:\dev\flixel" />
<class path="c:\hx\haxe\lib\lime\1,0,1" />
<class path="c:\hx\haxe\lib\openfl\2,0,1" />
<class path="source" />
<class path="c:\hx\haxe\lib\openfl\2,0,1\backends\flash" />
<class path="export\flash\haxe" />
</classpaths>
<!-- Build options -->
<build>
<option directives="flixel=3.3.5
lime=1.0.1
openfl=2.0.1
tools=1.5.7
FLX_NO_DEBUG
NAPE_RELEASE_BUILD
openfl-flash
display
web" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="ApplicationMain" />
<option enabledebug="False" />
<option additional="--no-output
--macro flixel.system.macros.FlxConditionals.run()
-swf-version 11.8" />
</build>
<!-- haxelib libraries -->
<haxelib>
<!-- example: <library name="..." /> -->
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="source\GameClass.hx" />
</compileTargets>
<!-- Assets to embed into the output SWF -->
<library>
<!-- example: <asset path="..." id="..." update="..." glyphs="..." mode="..." place="..." sharepoint="..." /> -->
</library>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand />
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>