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app.samples: add the PulleyConstraintTest class
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/*
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Copyright (c) 2024 Stephen Gold
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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package testjoltjni.app.samples;
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import com.github.stephengold.joltjni.*;
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import com.github.stephengold.joltjni.enumerate.*;
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import com.github.stephengold.joltjni.operator.Op;
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/**
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* A line-for-line Java translation of the Jolt Physics pulley-constraint test.
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* <p>
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* Compare with the original by Jorrit Rouwe at
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* https://github.com/jrouwe/JoltPhysics/blob/master/Samples/Tests/Constraints/PulleyConstraintTest.cpp
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*/
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class PulleyConstraintTest extends Test{
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void Initialize()
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{
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// Floor
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CreateFloor();
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// Variation 0: Max length (rope)
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// Variation 1: Fixed length (rigid rod)
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// Variation 2: Min/max length
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// Variation 3: With ratio (block and tackle)
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for (int variation = 0; variation < 4; ++variation)
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{
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RVec3 position1=new RVec3(-10, 10, -10.0f * variation);
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Body body1 = mBodyInterface.createBody(new BodyCreationSettings(new BoxShape(Vec3.sReplicate(0.5f)), position1, Quat.sIdentity(), EMotionType.Dynamic, Layers.MOVING));
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mBodyInterface.addBody(body1.getId(), EActivation.Activate);
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RVec3 position2=new RVec3(10, 10, -10.0f * variation);
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Body body2 = mBodyInterface.createBody(new BodyCreationSettings(new BoxShape(Vec3.sReplicate(0.5f)), position2, Quat.sIdentity(), EMotionType.Dynamic, Layers.MOVING));
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mBodyInterface.addBody(body2.getId(), EActivation.Activate);
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PulleyConstraintSettings settings=new PulleyConstraintSettings();
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settings.setBodyPoint1 ( Op.add(position1 ,new Vec3(0, 0.5f, 0))); // Connect at the top of the block
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settings.setBodyPoint2 ( Op.add(position2 ,new Vec3(0, 0.5f, 0)));
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settings.setFixedPoint1 ( Op.add(settings.getBodyPoint1() ,new Vec3(0, 10, 0)));
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settings.setFixedPoint2 ( Op.add(settings.getBodyPoint2() ,new Vec3(0, 10, 0)));
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switch (variation)
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{
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case 0:
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// Can't extend but can contract
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break;
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case 1:
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// Fixed size
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settings.setMinLength ( settings.setMaxLength ( -1));
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break;
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case 2:
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// With range
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settings.setMinLength ( 18.0f);
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settings.setMaxLength ( 22.0f);
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break;
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case 3:
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// With ratio
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settings.setRatio ( 4.0f);
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break;
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}
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mPhysicsSystem.addConstraint(settings.create(body1, body2));
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}
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}
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}

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