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Releases: stephengold/Libbulletjme

1.0.19

04 Dec 05:38
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  • Added soft-body physics support, mostly copied straight from Dokthar's fork.
  • Added getCollisionFlags() and setCollisionFlags() to the PhysicsCollisionObject class.

1.0.18

28 Nov 02:56
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  • Added a method to create a single-ended SliderJoint.
  • Added null checks and improved exception messages.

1.0.17

25 Nov 19:39
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Added methods to create single-ended ConeJoint, HingeJoint, SixDofJoint, and SixDofSpringJoint.

1.0.16

24 Nov 22:31
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  • Added getBreakingImpulseThreshold(), setBreakingImpulseThreshold(), isEnabled(), and setEnabled() to the PhysicsJoint class.
  • Added a method to create a single-ended Point2PointJoint.

1.0.15

19 Nov 18:24
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  • Added an option to generate debug meshes with 256 vertices for convex shapes, instead of the usual 42 vertices.
  • Avoid trashing the shape's user pointer in DebugShapeFactory.

1.0.14

18 Nov 19:38
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  • Added a multi-sphere collision shape.
  • Added isConcave() to the CollisionShape class.
  • Changed the initialization message.

1.0.13

16 Nov 02:42
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Upgraded the Bullet sources to match SHA1 ID=9ad77a2 of the bullet3 project.

1.0.12

27 Oct 23:22
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  • Added activate() to the PhysicsCollisionObject class.
  • Added getTargetVelocity() to the TranslationalLimitMotor class.
  • Improved argument validation for JNI methods.
  • Upgraded the Bullet source code to match version 2.87 of the bullet3 project.

1.0.10

18 Oct 18:43
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Use the Force in PhysicsRigidBody.activate().

1.0.9

13 Oct 18:57
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  • Added getAccumulatedImpulse() and getCurrentPosition() to the RotationalLimitMotor class.
  • Added getOffset() and setTargetVelocity() to the TranslationalLimitMotor class.