Releases: stephengold/Libbulletjme
Releases · stephengold/Libbulletjme
1.0.19
- Added soft-body physics support, mostly copied straight from Dokthar's fork.
- Added
getCollisionFlags()
andsetCollisionFlags()
to thePhysicsCollisionObject
class.
1.0.18
- Added a method to create a single-ended
SliderJoint
. - Added null checks and improved exception messages.
1.0.17
Added methods to create single-ended ConeJoint
, HingeJoint
, SixDofJoint
, and SixDofSpringJoint
.
1.0.16
- Added
getBreakingImpulseThreshold()
,setBreakingImpulseThreshold()
,isEnabled()
, andsetEnabled()
to thePhysicsJoint
class. - Added a method to create a single-ended
Point2PointJoint
.
1.0.15
- Added an option to generate debug meshes with 256 vertices for convex shapes, instead of the usual 42 vertices.
- Avoid trashing the shape's user pointer in
DebugShapeFactory
.
1.0.14
- Added a multi-sphere collision shape.
- Added
isConcave()
to theCollisionShape
class. - Changed the initialization message.
1.0.13
Upgraded the Bullet sources to match SHA1 ID=9ad77a2 of the bullet3 project.
1.0.12
- Added
activate()
to thePhysicsCollisionObject
class. - Added
getTargetVelocity()
to theTranslationalLimitMotor
class. - Improved argument validation for JNI methods.
- Upgraded the Bullet source code to match version 2.87 of the bullet3 project.
1.0.10
Use the Force in PhysicsRigidBody.activate()
.
1.0.9
- Added
getAccumulatedImpulse()
andgetCurrentPosition()
to theRotationalLimitMotor
class. - Added
getOffset()
andsetTargetVelocity()
to theTranslationalLimitMotor
class.