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javadoc/master/com/jme3/bullet/collision/PhysicsCollisionEvent.html

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@@ -194,13 +194,13 @@ <h2>Method Summary</h2>
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<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>int</code></div>
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<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#getIndex0()" class="member-name-link">getIndex0</a>()</code></div>
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<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
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<div class="block">Return the triangle index in the shape of object A at the point of
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<div class="block">Return the triangle index in the shape of object 0 at the point of
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contact (native field: m_index0).</div>
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</div>
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<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>int</code></div>
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<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#getIndex1()" class="member-name-link">getIndex1</a>()</code></div>
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<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
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<div class="block">Return the triangle index in the shape of object B at the point of
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<div class="block">Return the triangle index in the shape of object 1 at the point of
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contact (native field: m_index1).</div>
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</div>
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<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="../../math/Vector3f.html" title="class in com.jme3.math">Vector3f</a></code></div>
@@ -251,13 +251,13 @@ <h2>Method Summary</h2>
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<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>int</code></div>
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<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#getPartId0()" class="member-name-link">getPartId0</a>()</code></div>
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<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
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<div class="block">Return the part index in the shape of object A at the point of contact
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<div class="block">Return the part index in the shape of object 0 at the point of contact
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(native field: m_partId0).</div>
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</div>
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<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>int</code></div>
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<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#getPartId1()" class="member-name-link">getPartId1</a>()</code></div>
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<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
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<div class="block">Return the part index in the shape of object B at the point of contact
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<div class="block">Return the part index in the shape of object 1 at the point of contact
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(native field: m_partId1).</div>
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</div>
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<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="../../math/Vector3f.html" title="class in com.jme3.math">Vector3f</a></code></div>
@@ -477,12 +477,14 @@ <h3>getFlags</h3>
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<section class="detail" id="getIndex0()">
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<h3>getIndex0</h3>
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<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">int</span>&nbsp;<span class="element-name">getIndex0</span>()</div>
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<div class="block">Return the triangle index in the shape of object A at the point of
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contact (native field: m_index0).
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<div class="block">Return the triangle index in the shape of object 0 at the point of
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contact (native field: m_index0). Object 0 could be object A, or it could
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be object B.
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<p>
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If shape is convex, the index is undefined.
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If the shape is convex, the index is undefined.
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<p>
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If shape is a CompoundCollisionShape, the index identifies a child shape.
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If the shape is a CompoundCollisionShape, the index identifies a child
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shape.
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<p>
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If the shape is a GImpactCollisionShape or MeshCollisionShape, the index
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identifies a triangle in an IndexedMesh.
@@ -500,12 +502,14 @@ <h3>getIndex0</h3>
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<section class="detail" id="getIndex1()">
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<h3>getIndex1</h3>
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<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">int</span>&nbsp;<span class="element-name">getIndex1</span>()</div>
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<div class="block">Return the triangle index in the shape of object B at the point of
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contact (native field: m_index1).
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<div class="block">Return the triangle index in the shape of object 1 at the point of
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contact (native field: m_index1). Object 1 could be object A, or it could
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be object B.
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<p>
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If shape is convex, the index is undefined.
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If the shape is convex, the index is undefined.
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<p>
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If shape is a CompoundCollisionShape, the index identifies a child shape.
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If the shape is a CompoundCollisionShape, the index identifies a child
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shape.
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<p>
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If the shape is a GImpactCollisionShape or MeshCollisionShape, the index
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identifies a triangle in an IndexedMesh.
@@ -604,8 +608,9 @@ <h3>getNormalWorldOnB</h3>
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<section class="detail" id="getPartId0()">
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<h3>getPartId0</h3>
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<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">int</span>&nbsp;<span class="element-name">getPartId0</span>()</div>
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<div class="block">Return the part index in the shape of object A at the point of contact
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(native field: m_partId0).
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<div class="block">Return the part index in the shape of object 0 at the point of contact
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(native field: m_partId0). Object 0 could be object A, or it could be
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object B.
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<p>
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If the shape is compound or convex, the index is undefined.
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<p>
@@ -624,8 +629,9 @@ <h3>getPartId0</h3>
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<section class="detail" id="getPartId1()">
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<h3>getPartId1</h3>
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<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">int</span>&nbsp;<span class="element-name">getPartId1</span>()</div>
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<div class="block">Return the part index in the shape of object B at the point of contact
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(native field: m_partId1).
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<div class="block">Return the part index in the shape of object 1 at the point of contact
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(native field: m_partId1). Object 1 could be object A, or it could be
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object B.
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<p>
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If the shape is compound or convex, the index is undefined.
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<p>

javadoc/master/index-all.html

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</dd>
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<dt><a href="com/jme3/bullet/collision/PhysicsCollisionEvent.html#getIndex0()" class="member-name-link">getIndex0()</a> - Method in class com.jme3.bullet.collision.<a href="com/jme3/bullet/collision/PhysicsCollisionEvent.html" title="class in com.jme3.bullet.collision">PhysicsCollisionEvent</a></dt>
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<dd>
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<div class="block">Return the triangle index in the shape of object A at the point of
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<div class="block">Return the triangle index in the shape of object 0 at the point of
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contact (native field: m_index0).</div>
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</dd>
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<dt><a href="com/jme3/bullet/collision/ManifoldPoints.html#getIndex0(long)" class="member-name-link">getIndex0(long)</a> - Static method in class com.jme3.bullet.collision.<a href="com/jme3/bullet/collision/ManifoldPoints.html" title="class in com.jme3.bullet.collision">ManifoldPoints</a></dt>
@@ -3674,7 +3674,7 @@ <h2 class="title" id="I:G">G</h2>
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</dd>
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<dt><a href="com/jme3/bullet/collision/PhysicsCollisionEvent.html#getIndex1()" class="member-name-link">getIndex1()</a> - Method in class com.jme3.bullet.collision.<a href="com/jme3/bullet/collision/PhysicsCollisionEvent.html" title="class in com.jme3.bullet.collision">PhysicsCollisionEvent</a></dt>
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<dd>
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<div class="block">Return the triangle index in the shape of object B at the point of
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<div class="block">Return the triangle index in the shape of object 1 at the point of
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contact (native field: m_index1).</div>
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</dd>
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<dt><a href="com/jme3/bullet/collision/ManifoldPoints.html#getIndex1(long)" class="member-name-link">getIndex1(long)</a> - Static method in class com.jme3.bullet.collision.<a href="com/jme3/bullet/collision/ManifoldPoints.html" title="class in com.jme3.bullet.collision">ManifoldPoints</a></dt>
@@ -4114,7 +4114,7 @@ <h2 class="title" id="I:G">G</h2>
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</dd>
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<dt><a href="com/jme3/bullet/collision/PhysicsCollisionEvent.html#getPartId0()" class="member-name-link">getPartId0()</a> - Method in class com.jme3.bullet.collision.<a href="com/jme3/bullet/collision/PhysicsCollisionEvent.html" title="class in com.jme3.bullet.collision">PhysicsCollisionEvent</a></dt>
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<dd>
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<div class="block">Return the part index in the shape of object A at the point of contact
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<div class="block">Return the part index in the shape of object 0 at the point of contact
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(native field: m_partId0).</div>
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</dd>
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<dt><a href="com/jme3/bullet/collision/ManifoldPoints.html#getPartId0(long)" class="member-name-link">getPartId0(long)</a> - Static method in class com.jme3.bullet.collision.<a href="com/jme3/bullet/collision/ManifoldPoints.html" title="class in com.jme3.bullet.collision">ManifoldPoints</a></dt>
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</dd>
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<dt><a href="com/jme3/bullet/collision/PhysicsCollisionEvent.html#getPartId1()" class="member-name-link">getPartId1()</a> - Method in class com.jme3.bullet.collision.<a href="com/jme3/bullet/collision/PhysicsCollisionEvent.html" title="class in com.jme3.bullet.collision">PhysicsCollisionEvent</a></dt>
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<dd>
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<div class="block">Return the part index in the shape of object B at the point of contact
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<div class="block">Return the part index in the shape of object 1 at the point of contact
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(native field: m_partId1).</div>
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</dd>
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<dt><a href="com/jme3/bullet/collision/ManifoldPoints.html#getPartId1(long)" class="member-name-link">getPartId1(long)</a> - Static method in class com.jme3.bullet.collision.<a href="com/jme3/bullet/collision/ManifoldPoints.html" title="class in com.jme3.bullet.collision">ManifoldPoints</a></dt>

sitemap.xml

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<loc>https://stephengold.github.io/Libbulletjme/lbj-en/English/collision.html</loc>
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