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LDI.h
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LDI.h
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#pragma once
#include <iostream>
#include <functional>
#include <utility>
#include <vector>
template<typename TItem> using ParseItemFunc = std::function<int(TItem&)>;
template<typename TItem> using SearchItemFunc = std::function<bool(TItem&)>;
class list_item_not_found_exception : public std::exception
{
public: list_item_not_found_exception(const char* msg) : std::exception(msg) { }
};
template<typename TItem> class IteratorLDI;
template<typename TItem> class LDI
{
friend class IteratorLDI<TItem>;
private:
TItem* items;
int* prev;
int* next;
int cap;
int size;
int first, last;
int first_free;
private:
int get_free_pos();
void add_free_pos(int i);
void redim();
public:
LDI();
void add(TItem item);
bool remove(TItem item);
void parse(const ParseItemFunc<TItem>& parse_fnc);
const TItem& search(const SearchItemFunc<TItem>& search_func) const;
friend std::ostream& operator << (std::ostream& o, LDI<TItem>& lst)
{
lst.parse([&o](TItem& item) { o << item << ' '; return 0; });
return o;
}
size_t dim() const;
std::vector<TItem> to_vector() const;
void free();
};
template<typename TItem> int LDI<TItem>::get_free_pos()
{
int i = first_free;
//std::cout << "nxt : " << i << '\n';
first_free = next[first_free];
return i;
}
template<typename TItem> void LDI<TItem>::add_free_pos(int i)
{
next[i] = first_free;
first_free = i;
}
// T(n)=2*n => θ(n)
template<typename TItem> void LDI<TItem>::redim()
{
TItem* new_items = new TItem[2*cap];
int* new_prev = new int[2*cap];
int* new_next = new int[2*cap];
for (int i = 0; i < cap; i++)
{
new_items[i] = items[i];
new_prev[i] = prev[i];
new_next[i] = next[i];
}
cap *= 2;
delete[] items;
delete[] prev;
delete[] next;
items = new_items;
prev = new_prev;
next = new_next;
}
template<typename TItem> LDI<TItem>::LDI()
{
cap = 256;
items = new TItem[cap];
prev = new int[cap];
next = new int[cap];
first_free = 0;
for (int i = 0; i < cap - 1; i++)
{
next[i] = i + 1;
}
next[cap - 1] = -1;
first = last = -1;
size = 0;
}
// θ(1) amortizat
template<typename TItem> void LDI<TItem>::add(TItem item)
{
if (first_free == -1)
{
redim();
first_free = cap/2;
for (int i = first_free; i < cap - 1; i++)
{
next[i] = i + 1;
}
next[cap - 1] = -1;
}
int index = get_free_pos();
if (size == 0)
{
items[index] = item;
next[index] = -1;
prev[index] = -1;
first = last = index;
}
else
{
// add to list's back
items[index] = item;
next[index] = -1;
prev[index] = last;
next[last] = index;
last = index;
}
size++;
}
// fav θ(1), defav θ(n), avg O(n)
// ovrall: O(n) cautarea item, θ(1) stergerea in sine => O(n)
template<typename TItem> bool LDI<TItem>::remove(TItem item)
{
int i = first;
while (i != -1)
{
if (items[i] == item)
{
int p = prev[i];
int n = next[i];
if(p!=-1)
next[p] = n;
else
first = n;
if (n != -1)
prev[n] = p;
else
last = p;
add_free_pos(i);
size--;
return true;
}
i = next[i];
}
return false;
}
// // θ(n) parcurgere generica
template<typename TItem> void LDI<TItem>::parse(const ParseItemFunc<TItem>& parse_fnc)
{
int i = first;
while (i != -1)
{
if (parse_fnc(items[i]) != 0) break;
i = next[i];
}
}
// fav θ(1), defav θ(n), avg O(n)
// overall O(n)
template<typename TItem> const TItem& LDI<TItem>::search(const SearchItemFunc<TItem>& search_func) const
{
int i = first;
while (i != -1)
{
if (search_func(items[i]))
{
return items[i];
}
i = next[i];
}
throw list_item_not_found_exception("Item not found in list");
}
template<typename TItem> void LDI<TItem>::free()
{
delete[] items;
delete[] prev;
delete[] next;
}
// θ(1)
template<typename TItem> size_t LDI<TItem>::dim() const
{
return this->size;
}
// θ(n)
template<typename TItem> std::vector<TItem> LDI<TItem>::to_vector() const
{
std::vector<TItem> vec;
int i = first;
while (i != -1)
{
vec.push_back(items[i]);
i = next[i];
}
return vec;
}
template<typename TItem> class IteratorLDI
{
private:
const LDI<TItem>* list = NULL;
int crt = -1;
public:
IteratorLDI() = default;
IteratorLDI(const LDI<TItem>& list);
void first();
void next();
bool valid() const;
const TItem& elem() const;
//int skip_list();
};
template<typename TItem> IteratorLDI<TItem>::IteratorLDI(const LDI<TItem>& list)
{
this->list = &list;
first(); // optional
}
template<typename TItem> void IteratorLDI<TItem>::first()
{
if (list != NULL)
crt = this->list->first;
}
template<typename TItem> void IteratorLDI<TItem>::next()
{
if (valid())
crt = list->next[crt];
}
template<typename TItem> bool IteratorLDI<TItem>::valid() const
{
return list != NULL && crt != -1;
}
template<typename TItem> const TItem& IteratorLDI<TItem>::elem() const
{
return list->items[crt];
}
/*// skips whole list if iterator is on the first position
template<typename TItem> int IteratorLDI<TItem>::skip_list()
{
if (valid())
{
if (crt == list->first)
{
crt = -1;
return list->dim();
}
}
return 0;
}*/