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index.js
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index.js
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'use strict';
require('dotenv').config();
// Require the necessary discord.js classes
const { Client, Collection, GatewayIntentBits } = require('discord.js');
const assert = require('assert');
const connect = require('./connect');
const fs = require('fs');
const path = require('node:path');
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
const {
DISCORD_TOKEN: token
} = process.env;
assert.ok(token, 'Must set DISCORD_TOKEN environment variable');
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection
// With the key as the command name and the value as the exported module
client.commands.set(command.data.name, command);
}
// When the client is ready, run this code (only once)
client.once('ready', async() => {
console.log('Ready!');
});
client.on('interactionCreate', async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
run();
async function run() {
await connect();
// Login to Discord with your client's token
client.login(token);
}