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Temp Setup Guide for 1.14.1 #1055
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Hi, I'm new to Entitas, the documents doesn't match the current version. I'm a little confused. After doing all above it generates 0 files. The generator just create an empty "Generated" folder. |
@emadgh Hi, yes it's quite confused.. Did you download the sample project metioned in step 2? Can you generate file with command in that project? If that's fine (should be fine), it should be no problem if you has exactly same folder structure as that sample project has. |
I will add a few comments:
It is all work in win11. UPD: The problem with the rider's terminal was at my side (rider took local, not global PATH, where dotnet was registered) |
@Vikta5 Hi there, the sample project is working and generating code via Terminal is possible, |
I really trying this guide, but in the end just intall the v1.13 :/ |
the documents doesn't match the current version .it takes me half day to start entitas .here 's my steps. use "dotnet --info" in cmd to make sure u install the dotnet sdks 6.
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Hi. I have this issue - Specify the project file to use, as this "project path" contains several of these files. What i need to do? Help pls. |
where is Jenny.properties and Entitas.properties? please tell me ,brother thankyou |
Sorry for the confusion! The setup with Entitas 1.14 changed a little but because I migrated to dotnet 6.0 (instead of mono). As always, if you have any issues or trouble getting Entitas or Jenny to work, I strongly recommend having a look at the sample game: Even when the docs are not updated yet, this sample game is always up to date and uses the latest Entitas version. It's always worth checking it. @huyinings already shared the correct steps to do, I'll summarize them again and try to answer all questions:
# Example jenny server
dotnet Jenny/Jenny.Generator.Cli.dll server
# Example jenny gen
dotnet Jenny/Jenny.Generator.Cli.dll gen
If you have further issue let me know, and I'll update my post! |
it's pity that such cool project became so absurdly overcomplicated to install/update that it became absolutely unusable. I just spent whole morning trying to figure out the migration process, and still end up with |
@thenitro sorry for the inconvenience. The initial setup caused trouble for many, but is essentially the same as previously, only using dotnet 6. I'm to blame for the lack of documentation for Jenny, I'll do better in Entitas 2.0 (by removing Jenny 😅) For now Match One's Jenny.properties is your best friend |
nice! can't wait for Entitas 2.0. I'm currently using 0.13 for my pet city builder project and it works nicely, just wanter to give it a little bump up, anyway good job with Entitas, just don't forget about migration from older versions )) |
@synthetic-w the exception can happen when the Jenny.properties file is invalid due to wrong syntax. If you can post it we see where the problem is |
Downloaded the project Match One on mac Unity 2022.3.13.f1 and 2021 I get an error when generating: Unable to load shared library 'hostfxr' or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(libhostfxr, 1): image not found |
sudo cp /usr/local/share/dotnet/host/fxr/"нужная версия"/libhostfxr.dylib /usr/local/share/dotnet/shared/Microsoft.NETCore.App/"нужная версия" Result in my Terminal: Marat@Marat-iMac ~ % sudo cp /usr/local/share/dotnet/host/fxr/6.0.25/libhostfxr.dylib /usr/local/share/dotnet/shared/Microsoft.NETCore.App/6.0.25 |
It's quite struggling for me to grasp all the infomation from issue to setup the project, maybe it's just me not smart enough but anyway. For someone who watch video and want to try this wonderful framework.
Tutorial or installing guide is temproraly broken, so follow these steps instead.
Tips:
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