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Problem updating to ARM64 for Android #655

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miragevideo opened this issue Aug 22, 2019 · 0 comments
Open

Problem updating to ARM64 for Android #655

miragevideo opened this issue Aug 22, 2019 · 0 comments

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@miragevideo
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We have a running app build in Unity and deployed to iOS and Android. Google Play store now requires ARM64 support. When we enabled this in Unity and did a build, the app no longer responds to SignalBus.Fire(). The sample code is here:
signalBus.Fire(new UIPagesRequestSignal
{
whichPage = this.whichPage,
shouldTurnOn = doRequest
});

Anyone else seeing this issue? Is there an upgrade needed to ZenJect to support 64-bit?

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