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nebula.dme
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nebula.dme
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// DM Environment file for nebula.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "code\___opendream_linting.dm"
#include "code\__globals.dm"
#include "code\_macros.dm"
#include "code\client_macros.dm"
#include "code\hub.dm"
#include "code\world.dm"
#include "code\__datastructures\priority_queue.dm"
#include "code\__datastructures\stack.dm"
#include "code\__defines\_byond_version_compat.dm"
#include "code\__defines\_compile_helpers.dm"
#include "code\__defines\_compile_options.dm"
#include "code\__defines\_planes+layers.dm"
#include "code\__defines\_tick.dm"
#include "code\__defines\admin.dm"
#include "code\__defines\ao.dm"
#include "code\__defines\ao_misc.dm"
#include "code\__defines\appearance.dm"
#include "code\__defines\armor.dm"
#include "code\__defines\atmos.dm"
#include "code\__defines\atmospherics.dm"
#include "code\__defines\bodytype.dm"
#include "code\__defines\callback.dm"
#include "code\__defines\chemistry.dm"
#include "code\__defines\client.dm"
#include "code\__defines\colors.dm"
#include "code\__defines\computers.dm"
#include "code\__defines\cooking.dm"
#include "code\__defines\credits.dm"
#include "code\__defines\culture.dm"
#include "code\__defines\damage.dm"
#include "code\__defines\damage_organs.dm"
#include "code\__defines\definition_helpers.dm"
#include "code\__defines\directions.dm"
#include "code\__defines\dview.dm"
#include "code\__defines\feedback.dm"
#include "code\__defines\fires.dm"
#include "code\__defines\flags.dm"
#include "code\__defines\fluids.dm"
#include "code\__defines\gamemode.dm"
#include "code\__defines\genetics.dm"
#include "code\__defines\guns.dm"
#include "code\__defines\holomap.dm"
#include "code\__defines\hud.dm"
#include "code\__defines\hydroponics.dm"
#include "code\__defines\integrated_circuits.dm"
#include "code\__defines\interactions.dm"
#include "code\__defines\inventory_sizes.dm"
#include "code\__defines\items_clothing.dm"
#include "code\__defines\jobs.dm"
#include "code\__defines\languages.dm"
#include "code\__defines\level_data.dm"
#include "code\__defines\lighting.dm"
#include "code\__defines\lists.dm"
#include "code\__defines\machinery.dm"
#include "code\__defines\mapping.dm"
#include "code\__defines\materials.dm"
#include "code\__defines\math_physics.dm"
#include "code\__defines\maths.dm"
#include "code\__defines\MC.dm"
#include "code\__defines\mech.dm"
#include "code\__defines\misc.dm"
#include "code\__defines\mob_status.dm"
#include "code\__defines\mobs.dm"
#include "code\__defines\movement.dm"
#include "code\__defines\observ.dm"
#include "code\__defines\organs.dm"
#include "code\__defines\overmap.dm"
#include "code\__defines\paperwork.dm"
#include "code\__defines\power.dm"
#include "code\__defines\proc_presets.dm"
#include "code\__defines\qdel.dm"
#include "code\__defines\radio.dm"
#include "code\__defines\reactions.dm"
#include "code\__defines\research.dm"
#include "code\__defines\shields.dm"
#include "code\__defines\shuttle.dm"
#include "code\__defines\skills.dm"
#include "code\__defines\sound.dm"
#include "code\__defines\spaceman_dmm.dm"
#include "code\__defines\spawn.dm"
#include "code\__defines\species.dm"
#include "code\__defines\status.dm"
#include "code\__defines\stress.dm"
#include "code\__defines\structures.dm"
#include "code\__defines\subsystem-priority.dm"
#include "code\__defines\subsystems.dm"
#include "code\__defines\targeting.dm"
#include "code\__defines\temperature.dm"
#include "code\__defines\template_tags.dm"
#include "code\__defines\time.dm"
#include "code\__defines\tools.dm"
#include "code\__defines\topic.dm"
#include "code\__defines\traits.dm"
#include "code\__defines\turfs.dm"
#include "code\__defines\unit_tests.dm"
#include "code\__defines\webhooks.dm"
#include "code\__defines\xenoarcheaology.dm"
#include "code\__defines\ZAS.dm"
#include "code\__defines\zmimic.dm"
#include "code\_global_vars\client.dm"
#include "code\_global_vars\configuration.dm"
#include "code\_global_vars\logging.dm"
#include "code\_global_vars\misc.dm"
#include "code\_global_vars\mobs.dm"
#include "code\_global_vars\sensitive.dm"
#include "code\_global_vars\sound.dm"
#include "code\_global_vars\lists\clothing.dm"
#include "code\_global_vars\lists\flavor.dm"
#include "code\_global_vars\lists\logs.dm"
#include "code\_global_vars\lists\mapping.dm"
#include "code\_global_vars\lists\names.dm"
#include "code\_global_vars\lists\objects.dm"
#include "code\_helpers\_global_objects.dm"
#include "code\_helpers\animations.dm"
#include "code\_helpers\areas.dm"
#include "code\_helpers\atmospherics.dm"
#include "code\_helpers\atom_movables.dm"
#include "code\_helpers\auxtools.dm"
#include "code\_helpers\builtin_proc_callers.dm"
#include "code\_helpers\cmp.dm"
#include "code\_helpers\emissive.dm"
#include "code\_helpers\files.dm"
#include "code\_helpers\functional.dm"
#include "code\_helpers\game.dm"
#include "code\_helpers\gauss.dm"
#include "code\_helpers\global_lists.dm"
#include "code\_helpers\icons.dm"
#include "code\_helpers\lists.dm"
#include "code\_helpers\logging.dm"
#include "code\_helpers\maths.dm"
#include "code\_helpers\matrices.dm"
#include "code\_helpers\medical_scans.dm"
#include "code\_helpers\mobs.dm"
#include "code\_helpers\names.dm"
#include "code\_helpers\overmap.dm"
#include "code\_helpers\profiling.dm"
#include "code\_helpers\radio.dm"
#include "code\_helpers\sanitize_values.dm"
#include "code\_helpers\storage.dm"
#include "code\_helpers\text.dm"
#include "code\_helpers\time.dm"
#include "code\_helpers\turfs.dm"
#include "code\_helpers\type2type.dm"
#include "code\_helpers\types.dm"
#include "code\_helpers\unsorted.dm"
#include "code\_helpers\view.dm"
#include "code\_helpers\visual_filters.dm"
#include "code\_helpers\washing.dm"
#include "code\_helpers\sorts\__main.dm"
#include "code\_helpers\sorts\TimSort.dm"
#include "code\_onclick\adjacent.dm"
#include "code\_onclick\ai.dm"
#include "code\_onclick\click.dm"
#include "code\_onclick\click_handling.dm"
#include "code\_onclick\cyborg.dm"
#include "code\_onclick\drag_drop.dm"
#include "code\_onclick\ghost.dm"
#include "code\_onclick\item_attack.dm"
#include "code\_onclick\MouseDrag.dm"
#include "code\_onclick\other_mobs.dm"
#include "code\_onclick\rig.dm"
#include "code\_onclick\hud\_defines.dm"
#include "code\_onclick\hud\action.dm"
#include "code\_onclick\hud\ai.dm"
#include "code\_onclick\hud\ai_hud.dm"
#include "code\_onclick\hud\animal.dm"
#include "code\_onclick\hud\fullscreen.dm"
#include "code\_onclick\hud\global_hud.dm"
#include "code\_onclick\hud\hud.dm"
#include "code\_onclick\hud\human.dm"
#include "code\_onclick\hud\other_mobs.dm"
#include "code\_onclick\hud\pai.dm"
#include "code\_onclick\hud\radial.dm"
#include "code\_onclick\hud\radial_persistent.dm"
#include "code\_onclick\hud\robot.dm"
#include "code\_onclick\hud\skybox.dm"
#include "code\_onclick\hud\screen\_screen.dm"
#include "code\_onclick\hud\screen\screen_abilities.dm"
#include "code\_onclick\hud\screen\screen_action_button.dm"
#include "code\_onclick\hud\screen\screen_ai_button.dm"
#include "code\_onclick\hud\screen\screen_attack_selector.dm"
#include "code\_onclick\hud\screen\screen_cataloguer.dm"
#include "code\_onclick\hud\screen\screen_cinematic.dm"
#include "code\_onclick\hud\screen\screen_click_catcher.dm"
#include "code\_onclick\hud\screen\screen_constructs.dm"
#include "code\_onclick\hud\screen\screen_credits.dm"
#include "code\_onclick\hud\screen\screen_drop.dm"
#include "code\_onclick\hud\screen\screen_equip.dm"
#include "code\_onclick\hud\screen\screen_exosuit.dm"
#include "code\_onclick\hud\screen\screen_fullscreen.dm"
#include "code\_onclick\hud\screen\screen_global_hud.dm"
#include "code\_onclick\hud\screen\screen_gun.dm"
#include "code\_onclick\hud\screen\screen_holomap.dm"
#include "code\_onclick\hud\screen\screen_intent.dm"
#include "code\_onclick\hud\screen\screen_internal.dm"
#include "code\_onclick\hud\screen\screen_inventory.dm"
#include "code\_onclick\hud\screen\screen_lighting.dm"
#include "code\_onclick\hud\screen\screen_maneuver.dm"
#include "code\_onclick\hud\screen\screen_module.dm"
#include "code\_onclick\hud\screen\screen_movement.dm"
#include "code\_onclick\hud\screen\screen_needs.dm"
#include "code\_onclick\hud\screen\screen_pai.dm"
#include "code\_onclick\hud\screen\screen_radial.dm"
#include "code\_onclick\hud\screen\screen_resist.dm"
#include "code\_onclick\hud\screen\screen_robot_drop_grab.dm"
#include "code\_onclick\hud\screen\screen_robot_intent.dm"
#include "code\_onclick\hud\screen\screen_robot_inventory.dm"
#include "code\_onclick\hud\screen\screen_robot_modules.dm"
#include "code\_onclick\hud\screen\screen_robot_panel.dm"
#include "code\_onclick\hud\screen\screen_robot_radio.dm"
#include "code\_onclick\hud\screen\screen_robot_store.dm"
#include "code\_onclick\hud\screen\screen_robot_warnings.dm"
#include "code\_onclick\hud\screen\screen_setup.dm"
#include "code\_onclick\hud\screen\screen_stamina.dm"
#include "code\_onclick\hud\screen\screen_storage.dm"
#include "code\_onclick\hud\screen\screen_swaphands.dm"
#include "code\_onclick\hud\screen\screen_throw.dm"
#include "code\_onclick\hud\screen\screen_toggle.dm"
#include "code\_onclick\hud\screen\screen_up_hint.dm"
#include "code\_onclick\hud\screen\screen_warnings.dm"
#include "code\_onclick\hud\screen\screen_zone_selector.dm"
#include "code\controllers\admin.dm"
#include "code\controllers\autotransfer.dm"
#include "code\controllers\communications.dm"
#include "code\controllers\controller.dm"
#include "code\controllers\failsafe.dm"
#include "code\controllers\hooks-defs.dm"
#include "code\controllers\hooks.dm"
#include "code\controllers\master.dm"
#include "code\controllers\subsystem.dm"
#include "code\controllers\verbs.dm"
#include "code\controllers\evacuation\evacuation.dm"
#include "code\controllers\evacuation\evacuation_eta.dm"
#include "code\controllers\evacuation\evacuation_helpers.dm"
#include "code\controllers\evacuation\evacuation_lifepods.dm"
#include "code\controllers\evacuation\evacuation_option.dm"
#include "code\controllers\evacuation\evacuation_pods.dm"
#include "code\controllers\evacuation\evacuation_predicate.dm"
#include "code\controllers\evacuation\evacuation_shuttle.dm"
#include "code\controllers\evacuation\~evac.dm"
#include "code\controllers\subsystems\air.dm"
#include "code\controllers\subsystems\alarm.dm"
#include "code\controllers\subsystems\ambience.dm"
#include "code\controllers\subsystems\ao.dm"
#include "code\controllers\subsystems\atoms.dm"
#include "code\controllers\subsystems\circuit_component.dm"
#include "code\controllers\subsystems\configuration.dm"
#include "code\controllers\subsystems\daycycle.dm"
#include "code\controllers\subsystems\disposals.dm"
#include "code\controllers\subsystems\evac.dm"
#include "code\controllers\subsystems\event.dm"
#include "code\controllers\subsystems\fluids.dm"
#include "code\controllers\subsystems\garbage.dm"
#include "code\controllers\subsystems\ghost_images.dm"
#include "code\controllers\subsystems\goals.dm"
#include "code\controllers\subsystems\graphs.dm"
#include "code\controllers\subsystems\holomap.dm"
#include "code\controllers\subsystems\icon_updates.dm"
#include "code\controllers\subsystems\inactivity.dm"
#include "code\controllers\subsystems\input.dm"
#include "code\controllers\subsystems\item_effects.dm"
#include "code\controllers\subsystems\jobs.dm"
#include "code\controllers\subsystems\lighting.dm"
#include "code\controllers\subsystems\machines.dm"
#include "code\controllers\subsystems\managed_instance.dm"
#include "code\controllers\subsystems\mapping.dm"
#include "code\controllers\subsystems\misc_late.dm"
#include "code\controllers\subsystems\overlays.dm"
#include "code\controllers\subsystems\plants.dm"
#include "code\controllers\subsystems\radiation.dm"
#include "code\controllers\subsystems\shuttle.dm"
#include "code\controllers\subsystems\skybox.dm"
#include "code\controllers\subsystems\spacedrift.dm"
#include "code\controllers\subsystems\statistics.dm"
#include "code\controllers\subsystems\supply.dm"
#include "code\controllers\subsystems\throwing.dm"
#include "code\controllers\subsystems\ticker.dm"
#include "code\controllers\subsystems\timer.dm"
#include "code\controllers\subsystems\trade.dm"
#include "code\controllers\subsystems\typing.dm"
#include "code\controllers\subsystems\vis_contents.dm"
#include "code\controllers\subsystems\vote.dm"
#include "code\controllers\subsystems\weather.dm"
#include "code\controllers\subsystems\xenoarch.dm"
#include "code\controllers\subsystems\zcopy.dm"
#include "code\controllers\subsystems\initialization\character_info.dm"
#include "code\controllers\subsystems\initialization\character_setup.dm"
#include "code\controllers\subsystems\initialization\codex.dm"
#include "code\controllers\subsystems\initialization\codex_dump.dm"
#include "code\controllers\subsystems\initialization\computer_networks.dm"
#include "code\controllers\subsystems\initialization\customitems.dm"
#include "code\controllers\subsystems\initialization\fabrication.dm"
#include "code\controllers\subsystems\initialization\lore.dm"
#include "code\controllers\subsystems\initialization\materials.dm"
#include "code\controllers\subsystems\initialization\misc.dm"
#include "code\controllers\subsystems\initialization\modpacks.dm"
#include "code\controllers\subsystems\initialization\persistence.dm"
#include "code\controllers\subsystems\initialization\robots.dm"
#include "code\controllers\subsystems\initialization\secrets.dm"
#include "code\controllers\subsystems\initialization\webhooks.dm"
#include "code\controllers\subsystems\mob_ai\auto_movement.dm"
#include "code\controllers\subsystems\mob_ai\mob_ai.dm"
#include "code\controllers\subsystems\processing\airflow.dm"
#include "code\controllers\subsystems\processing\blob.dm"
#include "code\controllers\subsystems\processing\chatter.dm"
#include "code\controllers\subsystems\processing\circuit.dm"
#include "code\controllers\subsystems\processing\fast_process.dm"
#include "code\controllers\subsystems\processing\graphs.dm"
#include "code\controllers\subsystems\processing\mobs.dm"
#include "code\controllers\subsystems\processing\nano.dm"
#include "code\controllers\subsystems\processing\obj.dm"
#include "code\controllers\subsystems\processing\overmap.dm"
#include "code\controllers\subsystems\processing\processing.dm"
#include "code\controllers\subsystems\processing\projectiles.dm"
#include "code\controllers\subsystems\processing\temperature.dm"
#include "code\controllers\subsystems\processing\turf.dm"
#include "code\controllers\subsystems\processing\vines.dm"
#include "code\datums\ai_law_sets.dm"
#include "code\datums\ai_laws.dm"
#include "code\datums\beam.dm"
#include "code\datums\browser.dm"
#include "code\datums\callbacks.dm"
#include "code\datums\category.dm"
#include "code\datums\cinematic.dm"
#include "code\datums\datum.dm"
#include "code\datums\footsteps.dm"
#include "code\datums\hierarchy.dm"
#include "code\datums\local_network.dm"
#include "code\datums\mil_ranks.dm"
#include "code\datums\mutable_appearance.dm"
#include "code\datums\position_point_vector.dm"
#include "code\datums\progressbar.dm"
#include "code\datums\security_state.dm"
#include "code\datums\sound_player.dm"
#include "code\datums\suit_sensor_jammer_method.dm"
#include "code\datums\sun.dm"
#include "code\datums\track.dm"
#include "code\datums\type_cloning.dm"
#include "code\datums\weakref.dm"
#include "code\datums\ai\ai.dm"
#include "code\datums\ai\ai_holo.dm"
#include "code\datums\ai\human.dm"
#include "code\datums\ai\monkey.dm"
#include "code\datums\appearances\appearance_data.dm"
#include "code\datums\appearances\appearance_manager.dm"
#include "code\datums\appearances\automatic\_base.dm"
#include "code\datums\appearances\automatic\cardborg.dm"
#include "code\datums\colors\color_generator.dm"
#include "code\datums\communication\_defines.dm"
#include "code\datums\communication\aooc.dm"
#include "code\datums\communication\channel.dm"
#include "code\datums\communication\dsay.dm"
#include "code\datums\communication\looc.dm"
#include "code\datums\communication\ooc.dm"
#include "code\datums\communication\pray.dm"
#include "code\datums\communication\~defines.dm"
#include "code\datums\composite_sounds\_composite_sound.dm"
#include "code\datums\composite_sounds\fire_sounds.dm"
#include "code\datums\composite_sounds\loom.dm"
#include "code\datums\composite_sounds\machinery_sounds.dm"
#include "code\datums\config\_config.dm"
#include "code\datums\config\_config_categories.dm"
#include "code\datums\config\config_enum.dm"
#include "code\datums\config\config_list.dm"
#include "code\datums\config\config_num.dm"
#include "code\datums\config\config_num_client.dm"
#include "code\datums\config\config_text.dm"
#include "code\datums\config\config_toggle.dm"
#include "code\datums\config\config_toggle_on.dm"
#include "code\datums\config\config_types\config_admin.dm"
#include "code\datums\config\config_types\config_client.dm"
#include "code\datums\config\config_types\config_debug.dm"
#include "code\datums\config\config_types\config_events.dm"
#include "code\datums\config\config_types\config_game_option.dm"
#include "code\datums\config\config_types\config_game_world.dm"
#include "code\datums\config\config_types\config_health.dm"
#include "code\datums\config\config_types\config_logging.dm"
#include "code\datums\config\config_types\config_mode.dm"
#include "code\datums\config\config_types\config_protected.dm"
#include "code\datums\config\config_types\config_resources.dm"
#include "code\datums\config\config_types\config_server.dm"
#include "code\datums\config\config_types\config_voting.dm"
#include "code\datums\daycycle\daycycle.dm"
#include "code\datums\daycycle\time_of_day.dm"
#include "code\datums\extensions\_defines.dm"
#include "code\datums\extensions\access_provider.dm"
#include "code\datums\extensions\event_registration.dm"
#include "code\datums\extensions\extensions.dm"
#include "code\datums\extensions\fake_data.dm"
#include "code\datums\extensions\interactive.dm"
#include "code\datums\extensions\label.dm"
#include "code\datums\extensions\local_network.dm"
#include "code\datums\extensions\lockable.dm"
#include "code\datums\extensions\parts_stash.dm"
#include "code\datums\extensions\penetration.dm"
#include "code\datums\extensions\radio_provider.dm"
#include "code\datums\extensions\state_machine.dm"
#include "code\datums\extensions\abilities\abilities.dm"
#include "code\datums\extensions\abilities\abilities_mob.dm"
#include "code\datums\extensions\abilities\ability_handler.dm"
#include "code\datums\extensions\abilities\ability_item.dm"
#include "code\datums\extensions\appearance\appearance.dm"
#include "code\datums\extensions\appearance\base_icon_state.dm"
#include "code\datums\extensions\appearance\cardborg.dm"
#include "code\datums\extensions\appearance\universally_visible.dm"
#include "code\datums\extensions\armor\ablative.dm"
#include "code\datums\extensions\armor\armor.dm"
#include "code\datums\extensions\armor\armor_rig.dm"
#include "code\datums\extensions\assembly\assembly.dm"
#include "code\datums\extensions\assembly\assembly_damage.dm"
#include "code\datums\extensions\assembly\assembly_interaction.dm"
#include "code\datums\extensions\assembly\assembly_power.dm"
#include "code\datums\extensions\cell\cell.dm"
#include "code\datums\extensions\cell\cell_panel.dm"
#include "code\datums\extensions\cell\cell_secured.dm"
#include "code\datums\extensions\cell\cell_unremovable.dm"
#include "code\datums\extensions\eye\_eye.dm"
#include "code\datums\extensions\eye\blueprints.dm"
#include "code\datums\extensions\eye\freelook.dm"
#include "code\datums\extensions\eye\landing.dm"
#include "code\datums\extensions\holster\holster.dm"
#include "code\datums\extensions\multitool\_multitool.dm"
#include "code\datums\extensions\multitool\multitool.dm"
#include "code\datums\extensions\multitool\store.dm"
#include "code\datums\extensions\multitool\circuitboards\buildtype_select.dm"
#include "code\datums\extensions\multitool\circuitboards\circuitboards.dm"
#include "code\datums\extensions\multitool\circuitboards\shuttle_console.dm"
#include "code\datums\extensions\multitool\circuitboards\stationalert.dm"
#include "code\datums\extensions\multitool\items\cable.dm"
#include "code\datums\extensions\multitool\items\clothing.dm"
#include "code\datums\extensions\multitool\items\items.dm"
#include "code\datums\extensions\multitool\items\stock_parts_radio.dm"
#include "code\datums\extensions\on_click\turf_hand.dm"
#include "code\datums\extensions\scent\_scent.dm"
#include "code\datums\extensions\scent\scent_candle.dm"
#include "code\datums\extensions\scent\scent_misc.dm"
#include "code\datums\extensions\storage\_storage.dm"
#include "code\datums\extensions\storage\_storage_ui.dm"
#include "code\datums\extensions\storage\subtypes_backpack.dm"
#include "code\datums\extensions\storage\subtypes_bag.dm"
#include "code\datums\extensions\storage\subtypes_basket.dm"
#include "code\datums\extensions\storage\subtypes_belt.dm"
#include "code\datums\extensions\storage\subtypes_box.dm"
#include "code\datums\extensions\storage\subtypes_excavation.dm"
#include "code\datums\extensions\storage\subtypes_firstaid.dm"
#include "code\datums\extensions\storage\subtypes_holster.dm"
#include "code\datums\extensions\storage\subtypes_misc.dm"
#include "code\datums\extensions\storage\subtypes_mre.dm"
#include "code\datums\extensions\storage\subtypes_part_replacer.dm"
#include "code\datums\extensions\storage\subtypes_pills.dm"
#include "code\datums\extensions\storage\subtypes_pockets.dm"
#include "code\datums\extensions\storage\subtypes_secure.dm"
#include "code\datums\extensions\storage\subtypes_sheets.dm"
#include "code\datums\extensions\storage\subtypes_slides.dm"
#include "code\datums\extensions\storage\subtypes_specialized.dm"
#include "code\datums\extensions\storage\subtypes_structure.dm"
#include "code\datums\extensions\storage\subtypes_tray.dm"
#include "code\datums\extensions\storage\subtypes_wallet.dm"
#include "code\datums\genetics\genetic_conditions.dm"
#include "code\datums\graph\graph.dm"
#include "code\datums\graph\node.dm"
#include "code\datums\helper_datums\dist_check.dm"
#include "code\datums\helper_datums\getrev.dm"
#include "code\datums\helper_datums\teleport.dm"
#include "code\datums\hostility\hostility.dm"
#include "code\datums\inventory_slots\_inventory_slot.dm"
#include "code\datums\inventory_slots\inventory_gripper.dm"
#include "code\datums\inventory_slots\inventory_gripper_subtypes.dm"
#include "code\datums\inventory_slots\slots\slot_back.dm"
#include "code\datums\inventory_slots\slots\slot_belt.dm"
#include "code\datums\inventory_slots\slots\slot_cuffs.dm"
#include "code\datums\inventory_slots\slots\slot_ears.dm"
#include "code\datums\inventory_slots\slots\slot_glasses.dm"
#include "code\datums\inventory_slots\slots\slot_gloves.dm"
#include "code\datums\inventory_slots\slots\slot_head.dm"
#include "code\datums\inventory_slots\slots\slot_id.dm"
#include "code\datums\inventory_slots\slots\slot_mask.dm"
#include "code\datums\inventory_slots\slots\slot_pockets.dm"
#include "code\datums\inventory_slots\slots\slot_shoes.dm"
#include "code\datums\inventory_slots\slots\slot_suit.dm"
#include "code\datums\inventory_slots\slots\slot_suit_storage.dm"
#include "code\datums\inventory_slots\slots\slot_uniform.dm"
#include "code\datums\item_modifiers\_defines.dm"
#include "code\datums\item_modifiers\item_modifier.dm"
#include "code\datums\item_modifiers\space_suits.dm"
#include "code\datums\item_modifiers\~defines.dm"
#include "code\datums\licences\license.dm"
#include "code\datums\mind\memory.dm"
#include "code\datums\mind\mind.dm"
#include "code\datums\move_intent\move_intent.dm"
#include "code\datums\move_intent\move_intent_animal.dm"
#include "code\datums\movement\_defines.dm"
#include "code\datums\movement\atom_movable.dm"
#include "code\datums\movement\automove.dm"
#include "code\datums\movement\automove_controller.dm"
#include "code\datums\movement\automove_metadata.dm"
#include "code\datums\movement\mob.dm"
#include "code\datums\movement\movement.dm"
#include "code\datums\movement\multiz.dm"
#include "code\datums\movement\robot.dm"
#include "code\datums\movement\~defines.dm"
#include "code\datums\music_tracks\1.dm"
#include "code\datums\music_tracks\_music_track.dm"
#include "code\datums\music_tracks\absconditus.dm"
#include "code\datums\music_tracks\ambispace.dm"
#include "code\datums\music_tracks\clouds_of_fire.dm"
#include "code\datums\music_tracks\comet_haley.dm"
#include "code\datums\music_tracks\df_theme.dm"
#include "code\datums\music_tracks\dilbert.dm"
#include "code\datums\music_tracks\elevator.dm"
#include "code\datums\music_tracks\elibao.dm"
#include "code\datums\music_tracks\endless_space.dm"
#include "code\datums\music_tracks\epicintro2015.dm"
#include "code\datums\music_tracks\epicintro2017.dm"
#include "code\datums\music_tracks\europa.dm"
#include "code\datums\music_tracks\fantasy.dm"
#include "code\datums\music_tracks\floating.dm"
#include "code\datums\music_tracks\human.dm"
#include "code\datums\music_tracks\lasers.dm"
#include "code\datums\music_tracks\lysendraa.dm"
#include "code\datums\music_tracks\marhaba.dm"
#include "code\datums\music_tracks\one_loop.dm"
#include "code\datums\music_tracks\pwmur.dm"
#include "code\datums\music_tracks\space_oddity.dm"
#include "code\datums\music_tracks\thunderdome.dm"
#include "code\datums\music_tracks\title1.dm"
#include "code\datums\music_tracks\treacherous_voyage.dm"
#include "code\datums\music_tracks\wake.dm"
#include "code\datums\observation\_defines.dm"
#include "code\datums\observation\area_power_change.dm"
#include "code\datums\observation\death.dm"
#include "code\datums\observation\density_set.dm"
#include "code\datums\observation\destroyed.dm"
#include "code\datums\observation\dir_set.dm"
#include "code\datums\observation\dismembered.dm"
#include "code\datums\observation\entered.dm"
#include "code\datums\observation\equipped.dm"
#include "code\datums\observation\examine.dm"
#include "code\datums\observation\exited.dm"
#include "code\datums\observation\helpers.dm"
#include "code\datums\observation\ingested.dm"
#include "code\datums\observation\life.dm"
#include "code\datums\observation\logged_in.dm"
#include "code\datums\observation\logged_out.dm"
#include "code\datums\observation\moved.dm"
#include "code\datums\observation\name_set.dm"
#include "code\datums\observation\observation.dm"
#include "code\datums\observation\opacity_set.dm"
#include "code\datums\observation\see_in_dark_set.dm"
#include "code\datums\observation\see_invisible_set.dm"
#include "code\datums\observation\set_invisibility.dm"
#include "code\datums\observation\shuttle_added.dm"
#include "code\datums\observation\shuttle_moved.dm"
#include "code\datums\observation\sight_set.dm"
#include "code\datums\observation\stat_set.dm"
#include "code\datums\observation\unequipped.dm"
#include "code\datums\observation\updated_icon.dm"
#include "code\datums\observation\zone_selected.dm"
#include "code\datums\observation\~cleanup.dm"
#include "code\datums\observation\~defines.dm"
#include "code\datums\outfits\_defines.dm"
#include "code\datums\outfits\horror_killers.dm"
#include "code\datums\outfits\misc.dm"
#include "code\datums\outfits\outfit.dm"
#include "code\datums\outfits\pirates.dm"
#include "code\datums\outfits\spec_op.dm"
#include "code\datums\outfits\tournament.dm"
#include "code\datums\outfits\wizardry.dm"
#include "code\datums\outfits\equipment\backpacks.dm"
#include "code\datums\outfits\equipment\survival_box.dm"
#include "code\datums\outfits\jobs\_defines.dm"
#include "code\datums\outfits\jobs\generic.dm"
#include "code\datums\outfits\jobs\job.dm"
#include "code\datums\outfits\jobs\misc.dm"
#include "code\datums\proximity_trigger\proximity_trigger.dm"
#include "code\datums\proximity_trigger\turf_selection.dm"
#include "code\datums\repositories\_defines.dm"
#include "code\datums\repositories\admin_pm.dm"
#include "code\datums\repositories\areas.dm"
#include "code\datums\repositories\atom_info.dm"
#include "code\datums\repositories\attack_logs.dm"
#include "code\datums\repositories\cameras.dm"
#include "code\datums\repositories\client.dm"
#include "code\datums\repositories\decls.dm"
#include "code\datums\repositories\events.dm"
#include "code\datums\repositories\follow.dm"
#include "code\datums\repositories\mobs.dm"
#include "code\datums\repositories\repository.dm"
#include "code\datums\repositories\sound_channels.dm"
#include "code\datums\repositories\unique.dm"
#include "code\datums\repositories\uplink_purchases.dm"
#include "code\datums\repositories\~defines.dm"
#include "code\datums\repositories\crew\_defines.dm"
#include "code\datums\repositories\crew\binary.dm"
#include "code\datums\repositories\crew\crew.dm"
#include "code\datums\repositories\crew\crew_sensor_modifier.dm"
#include "code\datums\repositories\crew\general.dm"
#include "code\datums\repositories\crew\tracking.dm"
#include "code\datums\repositories\crew\vital.dm"
#include "code\datums\repositories\crew\~defines.dm"
#include "code\datums\scents\scent_decls.dm"
#include "code\datums\state_machine\paper_fortune_fsm.dm"
#include "code\datums\state_machine\state.dm"
#include "code\datums\state_machine\transition.dm"
#include "code\datums\supplypacks\atmospherics.dm"
#include "code\datums\supplypacks\custodial.dm"
#include "code\datums\supplypacks\dispcarts.dm"
#include "code\datums\supplypacks\engineering.dm"
#include "code\datums\supplypacks\flooring.dm"
#include "code\datums\supplypacks\galley.dm"
#include "code\datums\supplypacks\hydroponics.dm"
#include "code\datums\supplypacks\livecargo.dm"
#include "code\datums\supplypacks\materials.dm"
#include "code\datums\supplypacks\medical.dm"
#include "code\datums\supplypacks\munitions.dm"
#include "code\datums\supplypacks\nonessent.dm"
#include "code\datums\supplypacks\operations.dm"
#include "code\datums\supplypacks\science.dm"
#include "code\datums\supplypacks\security.dm"
#include "code\datums\supplypacks\supply.dm"
#include "code\datums\supplypacks\supplypack.dm"
#include "code\datums\trading\__trading_defines.dm"
#include "code\datums\trading\_trade_hub.dm"
#include "code\datums\trading\_trader.dm"
#include "code\datums\trading\trade_hub_overmap.dm"
#include "code\datums\trading\trading_verbs.dm"
#include "code\datums\trading\traders\ai.dm"
#include "code\datums\trading\traders\books.dm"
#include "code\datums\trading\traders\food.dm"
#include "code\datums\trading\traders\goods.dm"
#include "code\datums\trading\traders\misc.dm"
#include "code\datums\trading\traders\ship.dm"
#include "code\datums\trading\traders\unique.dm"
#include "code\datums\trading\traders\weaponry.dm"
#include "code\datums\traits\_trait_categories.dm"
#include "code\datums\traits\_traits.dm"
#include "code\datums\traits\metabolically_inert.dm"
#include "code\datums\traits\maluses\_malus.dm"
#include "code\datums\traits\maluses\amputations.dm"
#include "code\datums\traits\maluses\animal_protein.dm"
#include "code\datums\traits\maluses\ethanol.dm"
#include "code\datums\traits\maluses\vision.dm"
#include "code\datums\traits\prosthetics\prosthetic_limbs.dm"
#include "code\datums\traits\prosthetics\prosthetic_organs.dm"
#include "code\datums\underwear\bottom.dm"
#include "code\datums\underwear\socks.dm"
#include "code\datums\underwear\top.dm"
#include "code\datums\underwear\undershirt.dm"
#include "code\datums\underwear\underwear.dm"
#include "code\datums\uplink\ammunition.dm"
#include "code\datums\uplink\badassery.dm"
#include "code\datums\uplink\devices and tools.dm"
#include "code\datums\uplink\grenades.dm"
#include "code\datums\uplink\hardsuit_modules.dm"
#include "code\datums\uplink\highly_visible_and_dangerous_weapons.dm"
#include "code\datums\uplink\implants.dm"
#include "code\datums\uplink\medical.dm"
#include "code\datums\uplink\services.dm"
#include "code\datums\uplink\stealth_and_camouflage_items.dm"
#include "code\datums\uplink\stealthy_and_inconspicuous_weapons.dm"
#include "code\datums\uplink\telecrystals.dm"
#include "code\datums\uplink\uplink_categories.dm"
#include "code\datums\uplink\uplink_items.dm"
#include "code\datums\uplink\uplink_sources.dm"
#include "code\datums\vending\stored_item.dm"
#include "code\datums\vending\vending.dm"
#include "code\datums\vote\add_antag.dm"
#include "code\datums\vote\custom.dm"
#include "code\datums\vote\gamemode.dm"
#include "code\datums\vote\map.dm"
#include "code\datums\vote\restart.dm"
#include "code\datums\vote\transfer.dm"
#include "code\datums\vote\vote.dm"
#include "code\datums\wires\airlock.dm"
#include "code\datums\wires\alarm.dm"
#include "code\datums\wires\apc.dm"
#include "code\datums\wires\camera.dm"
#include "code\datums\wires\explosive.dm"
#include "code\datums\wires\fabricator.dm"
#include "code\datums\wires\inertial_damper.dm"
#include "code\datums\wires\nuclearbomb.dm"
#include "code\datums\wires\particle_accelerator.dm"
#include "code\datums\wires\radio.dm"
#include "code\datums\wires\robot.dm"
#include "code\datums\wires\shield_generator.dm"
#include "code\datums\wires\smartfridge.dm"
#include "code\datums\wires\smes.dm"
#include "code\datums\wires\suit_cycler.dm"
#include "code\datums\wires\taperecorder.dm"
#include "code\datums\wires\vending.dm"
#include "code\datums\wires\wire_description.dm"
#include "code\datums\wires\wires.dm"
#include "code\game\alpha_masks.dm"
#include "code\game\atom_material.dm"
#include "code\game\atoms.dm"
#include "code\game\atoms_damage.dm"
#include "code\game\atoms_fluids.dm"
#include "code\game\atoms_init.dm"
#include "code\game\atoms_layering.dm"
#include "code\game\atoms_movable.dm"
#include "code\game\atoms_movable_grabs.dm"
#include "code\game\atoms_movable_interactions.dm"
#include "code\game\atoms_movable_overlay.dm"
#include "code\game\atoms_temperature.dm"
#include "code\game\base_turf.dm"
#include "code\game\images.dm"
#include "code\game\movietitles.dm"
#include "code\game\response_team.dm"
#include "code\game\sound.dm"
#include "code\game\world.dm"
#include "code\game\world_topic_commands.dm"
#include "code\game\antagonist\_antagonist_setup.dm"
#include "code\game\antagonist\antagonist.dm"
#include "code\game\antagonist\antagonist_add.dm"
#include "code\game\antagonist\antagonist_create.dm"
#include "code\game\antagonist\antagonist_equip.dm"
#include "code\game\antagonist\antagonist_factions.dm"
#include "code\game\antagonist\antagonist_helpers.dm"
#include "code\game\antagonist\antagonist_objectives.dm"
#include "code\game\antagonist\antagonist_panel.dm"
#include "code\game\antagonist\antagonist_place.dm"
#include "code\game\antagonist\antagonist_print.dm"
#include "code\game\antagonist\antagonist_update.dm"
#include "code\game\antagonist\outsider\actors.dm"
#include "code\game\antagonist\outsider\ert.dm"
#include "code\game\antagonist\outsider\mercenary.dm"
#include "code\game\antagonist\outsider\wizard.dm"
#include "code\game\antagonist\station\provocateur.dm"
#include "code\game\antagonist\station\thrall.dm"
#include "code\game\area\area_abstract.dm"
#include "code\game\area\area_access.dm"
#include "code\game\area\area_fishing.dm"
#include "code\game\area\area_power.dm"
#include "code\game\area\area_space.dm"
#include "code\game\area\areas.dm"
#include "code\game\gamemodes\game_mode.dm"
#include "code\game\gamemodes\game_mode_latespawn.dm"
#include "code\game\gamemodes\calamity\calamity.dm"
#include "code\game\gamemodes\endgame\endgame.dm"
#include "code\game\gamemodes\endgame\ftl_jump\ftl_jump.dm"
#include "code\game\gamemodes\endgame\nuclear_explosion\nuclear_explosion.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\cascade_blob.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\portal.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\universe.dm"
#include "code\game\gamemodes\events\power_failure.dm"
#include "code\game\gamemodes\extended\extended.dm"
#include "code\game\gamemodes\nuclear\nuclear.dm"
#include "code\game\gamemodes\nuclear\pinpointer.dm"
#include "code\game\gamemodes\objectives\_objective.dm"
#include "code\game\gamemodes\objectives\objective_assassinate.dm"
#include "code\game\gamemodes\objectives\objective_brig.dm"
#include "code\game\gamemodes\objectives\objective_capture.dm"
#include "code\game\gamemodes\objectives\objective_debrain.dm"
#include "code\game\gamemodes\objectives\objective_demote.dm"
#include "code\game\gamemodes\objectives\objective_download.dm"
#include "code\game\gamemodes\objectives\objective_execute.dm"
#include "code\game\gamemodes\objectives\objective_harm.dm"
#include "code\game\gamemodes\objectives\objective_heist.dm"
#include "code\game\gamemodes\objectives\objective_misc.dm"
#include "code\game\gamemodes\objectives\objective_nuclear.dm"
#include "code\game\gamemodes\objectives\objective_protect.dm"
#include "code\game\gamemodes\objectives\objective_rev.dm"
#include "code\game\gamemodes\objectives\objective_steal.dm"
#include "code\game\gamemodes\wizard\wizard.dm"
#include "code\game\gamemodes\wizard\wizard_props.dm"
#include "code\game\gamemodes\wizard\servant_items\caretaker.dm"
#include "code\game\gamemodes\wizard\servant_items\champion.dm"
#include "code\game\gamemodes\wizard\servant_items\familiar.dm"
#include "code\game\gamemodes\wizard\servant_items\fiend.dm"
#include "code\game\gamemodes\wizard\servant_items\infiltrator.dm"
#include "code\game\gamemodes\wizard\servant_items\overseer.dm"
#include "code\game\jobs\_access_defs.dm"
#include "code\game\jobs\access.dm"
#include "code\game\jobs\access_datum.dm"
#include "code\game\jobs\whitelist.dm"
#include "code\game\jobs\job\_job.dm"
#include "code\game\machinery\ai_slipper.dm"
#include "code\game\machinery\air_sensor.dm"
#include "code\game\machinery\alarm.dm"
#include "code\game\machinery\atmo_control.dm"
#include "code\game\machinery\Beacon.dm"
#include "code\game\machinery\biogenerator.dm"
#include "code\game\machinery\bodyscanner.dm"
#include "code\game\machinery\bodyscanner_console.dm"
#include "code\game\machinery\bodyscanner_display.dm"
#include "code\game\machinery\buttons.dm"
#include "code\game\machinery\CableLayer.dm"
#include "code\game\machinery\cell_charger.dm"
#include "code\game\machinery\commsrelay.dm"
#include "code\game\machinery\constructable_frame.dm"
#include "code\game\machinery\cracker.dm"
#include "code\game\machinery\cryopod.dm"
#include "code\game\machinery\dehumidifier.dm"
#include "code\game\machinery\deployable.dm"
#include "code\game\machinery\doppler_array.dm"
#include "code\game\machinery\flasher.dm"
#include "code\game\machinery\floodlight.dm"
#include "code\game\machinery\floor_light.dm"
#include "code\game\machinery\floorlayer.dm"
#include "code\game\machinery\hologram.dm"
#include "code\game\machinery\holosign.dm"
#include "code\game\machinery\igniter.dm"
#include "code\game\machinery\jukebox.dm"
#include "code\game\machinery\lightswitch.dm"
#include "code\game\machinery\magnet.dm"
#include "code\game\machinery\mass_driver.dm"
#include "code\game\machinery\mech_recharger.dm"
#include "code\game\machinery\message_server.dm"
#include "code\game\machinery\navbeacon.dm"
#include "code\game\machinery\newscaster.dm"
#include "code\game\machinery\nuclear_bomb.dm"
#include "code\game\machinery\OpTable.dm"
#include "code\game\machinery\oxygen_pump.dm"
#include "code\game\machinery\pager.dm"
#include "code\game\machinery\portable_turret.dm"
#include "code\game\machinery\recharger.dm"
#include "code\game\machinery\rechargestation.dm"
#include "code\game\machinery\requests_console.dm"
#include "code\game\machinery\seed_extractor.dm"
#include "code\game\machinery\self_destruct.dm"
#include "code\game\machinery\self_destruct_storage.dm"
#include "code\game\machinery\singularitybeacon.dm"
#include "code\game\machinery\Sleeper.dm"
#include "code\game\machinery\slide_projector.dm"
#include "code\game\machinery\spaceheater.dm"
#include "code\game\machinery\status_display.dm"
#include "code\game\machinery\status_display_ai.dm"
#include "code\game\machinery\status_light.dm"
#include "code\game\machinery\suit_cycler.dm"
#include "code\game\machinery\suit_cycler_units.dm"
#include "code\game\machinery\supply_display.dm"
#include "code\game\machinery\supplybeacon.dm"
#include "code\game\machinery\teleporter.dm"
#include "code\game\machinery\turret_control.dm"
#include "code\game\machinery\vending_deconstruction.dm"
#include "code\game\machinery\vitals_monitor.dm"
#include "code\game\machinery\wall_frames.dm"
#include "code\game\machinery\washing_machine.dm"
#include "code\game\machinery\_machines_base\machinery.dm"
#include "code\game\machinery\_machines_base\machinery_components.dm"
#include "code\game\machinery\_machines_base\machinery_damage.dm"
#include "code\game\machinery\_machines_base\machinery_power.dm"
#include "code\game\machinery\_machines_base\machinery_public_vars.dm"
#include "code\game\machinery\_machines_base\machinery_public_vars_common.dm"
#include "code\game\machinery\_machines_base\machine_construction\_construction.dm"
#include "code\game\machinery\_machines_base\machine_construction\airlock.dm"
#include "code\game\machinery\_machines_base\machine_construction\blast_doors.dm"
#include "code\game\machinery\_machines_base\machine_construction\computer.dm"
#include "code\game\machinery\_machines_base\machine_construction\default.dm"
#include "code\game\machinery\_machines_base\machine_construction\frame.dm"
#include "code\game\machinery\_machines_base\machine_construction\item_chassis.dm"
#include "code\game\machinery\_machines_base\machine_construction\noninteractive.dm"
#include "code\game\machinery\_machines_base\machine_construction\pipe.dm"
#include "code\game\machinery\_machines_base\machine_construction\wall_frame.dm"
#include "code\game\machinery\_machines_base\machine_construction\wall_frame_hackable.dm"
#include "code\game\machinery\_machines_base\machine_construction\wall_frame_simple.dm"
#include "code\game\machinery\_machines_base\stock_parts\_stock_parts.dm"
#include "code\game\machinery\_machines_base\stock_parts\access_lock.dm"
#include "code\game\machinery\_machines_base\stock_parts\building_material.dm"
#include "code\game\machinery\_machines_base\stock_parts\card_reader.dm"
#include "code\game\machinery\_machines_base\stock_parts\disk_reader.dm"
#include "code\game\machinery\_machines_base\stock_parts\item_holder.dm"
#include "code\game\machinery\_machines_base\stock_parts\legacy_parts.dm"
#include "code\game\machinery\_machines_base\stock_parts\network_lock.dm"
#include "code\game\machinery\_machines_base\stock_parts\network_receiver.dm"
#include "code\game\machinery\_machines_base\stock_parts\shielding.dm"
#include "code\game\machinery\_machines_base\stock_parts\stock_parts_interface.dm"
#include "code\game\machinery\_machines_base\stock_parts\stock_parts_presets.dm"
#include "code\game\machinery\_machines_base\stock_parts\power\battery.dm"
#include "code\game\machinery\_machines_base\stock_parts\power\power.dm"
#include "code\game\machinery\_machines_base\stock_parts\power\terminal.dm"
#include "code\game\machinery\_machines_base\stock_parts\power\tesla.dm"
#include "code\game\machinery\_machines_base\stock_parts\radio\radio_presets.dm"
#include "code\game\machinery\_machines_base\stock_parts\radio\receiver.dm"
#include "code\game\machinery\_machines_base\stock_parts\radio\stock_parts_radio.dm"
#include "code\game\machinery\_machines_base\stock_parts\radio\transmitter.dm"
#include "code\game\machinery\atmoalter\_atmos_connection.dm"
#include "code\game\machinery\atmoalter\canister.dm"
#include "code\game\machinery\atmoalter\meter.dm"
#include "code\game\machinery\atmoalter\portable_atmospherics.dm"
#include "code\game\machinery\atmoalter\pump.dm"
#include "code\game\machinery\atmoalter\scrubber.dm"
#include "code\game\machinery\camera\_camera_device.dm"
#include "code\game\machinery\camera\camera.dm"
#include "code\game\machinery\camera\presets.dm"
#include "code\game\machinery\camera\robot_camera.dm"
#include "code\game\machinery\camera\tracking.dm"
#include "code\game\machinery\computer\ai_core.dm"
#include "code\game\machinery\computer\arcade.dm"
#include "code\game\machinery\computer\arcade_orion.dm"
#include "code\game\machinery\computer\area_atmos.dm"
#include "code\game\machinery\computer\atmos_alert.dm"
#include "code\game\machinery\computer\buildandrepair.dm"
#include "code\game\machinery\computer\central_atmos.dm"
#include "code\game\machinery\computer\computer.dm"
#include "code\game\machinery\computer\guestpass.dm"
#include "code\game\machinery\computer\law.dm"
#include "code\game\machinery\computer\message.dm"
#include "code\game\machinery\computer\Operating.dm"
#include "code\game\machinery\computer\prisoner.dm"
#include "code\game\machinery\computer\robot.dm"
#include "code\game\machinery\computer\shuttle.dm"
#include "code\game\machinery\computer\station_alert.dm"
#include "code\game\machinery\doors\_door.dm"
#include "code\game\machinery\doors\airlock.dm"
#include "code\game\machinery\doors\airlock_autoname.dm"
#include "code\game\machinery\doors\airlock_control.dm"
#include "code\game\machinery\doors\airlock_electronics.dm"
#include "code\game\machinery\doors\airlock_interactions.dm"
#include "code\game\machinery\doors\airlock_subtypes.dm"
#include "code\game\machinery\doors\blast_door.dm"
#include "code\game\machinery\doors\braces.dm"
#include "code\game\machinery\doors\brigdoors.dm"
#include "code\game\machinery\doors\double.dm"
#include "code\game\machinery\doors\firedoor.dm"
#include "code\game\machinery\doors\firedoor_assembly.dm"
#include "code\game\machinery\doors\windowdoor.dm"
#include "code\game\machinery\embedded_controller\airlock_controllers.dm"
#include "code\game\machinery\embedded_controller\airlock_controllers_dummy.dm"
#include "code\game\machinery\embedded_controller\airlock_docking_controller.dm"
#include "code\game\machinery\embedded_controller\airlock_docking_controller_multi.dm"
#include "code\game\machinery\embedded_controller\airlock_program.dm"
#include "code\game\machinery\embedded_controller\docking_program.dm"
#include "code\game\machinery\embedded_controller\docking_program_multi.dm"
#include "code\game\machinery\embedded_controller\embedded_controller_base.dm"
#include "code\game\machinery\embedded_controller\embedded_program_base.dm"
#include "code\game\machinery\embedded_controller\simple_docking_controller.dm"
#include "code\game\machinery\embedded_controller\tin_can.dm"
#include "code\game\machinery\kitchen\drying_oven.dm"
#include "code\game\machinery\kitchen\gibber.dm"
#include "code\game\machinery\kitchen\icecream.dm"
#include "code\game\machinery\kitchen\microwave.dm"
#include "code\game\machinery\kitchen\smartfridge.dm"
#include "code\game\machinery\kitchen\cooking_machines\_cooker.dm"
#include "code\game\machinery\kitchen\cooking_machines\_cooker_output.dm"
#include "code\game\machinery\kitchen\cooking_machines\candy.dm"
#include "code\game\machinery\kitchen\cooking_machines\cereal.dm"
#include "code\game\machinery\kitchen\cooking_machines\fryer.dm"
#include "code\game\machinery\kitchen\cooking_machines\grill.dm"
#include "code\game\machinery\kitchen\cooking_machines\oven.dm"
#include "code\game\machinery\pipe\construction.dm"
#include "code\game\machinery\pipe\pipelayer.dm"
#include "code\game\machinery\turrets\_turrets.dm"
#include "code\game\machinery\turrets\network_turret.dm"
#include "code\game\machinery\turrets\turret_ammo.dm"
#include "code\game\machinery\turrets\turret_fsm.dm"
#include "code\game\machinery\turrets\turret_hostility.dm"
#include "code\game\machinery\vending\_vending.dm"
#include "code\game\machinery\vending\actors.dm"
#include "code\game\machinery\vending\botany.dm"
#include "code\game\machinery\vending\cigs.dm"
#include "code\game\machinery\vending\engineering.dm"
#include "code\game\machinery\vending\food.dm"
#include "code\game\machinery\vending\medical.dm"
#include "code\game\machinery\vending\misc.dm"
#include "code\game\machinery\vending\security.dm"
#include "code\game\machinery\vending\toxins.dm"
#include "code\game\objects\alien_props.dm"
#include "code\game\objects\empulse.dm"
#include "code\game\objects\explosion.dm"
#include "code\game\objects\item_mob_overlay.dm"
#include "code\game\objects\munition.dm"
#include "code\game\objects\obj_edibility.dm"
#include "code\game\objects\objs.dm"
#include "code\game\objects\objs_damage.dm"
#include "code\game\objects\objs_interactions.dm"
#include "code\game\objects\topic.dm"
#include "code\game\objects\auras\aura.dm"
#include "code\game\objects\auras\blueforge_aura.dm"
#include "code\game\objects\auras\radiant_aura.dm"
#include "code\game\objects\auras\regenerating_aura.dm"
#include "code\game\objects\auras\shadowling_aura.dm"
#include "code\game\objects\auras\starlight.dm"
#include "code\game\objects\auras\personal_shields\personal_shield.dm"
#include "code\game\objects\compass\_compass.dm"
#include "code\game\objects\compass\compass_holder.dm"
#include "code\game\objects\compass\compass_overmap.dm"
#include "code\game\objects\compass\compass_waypoint.dm"
#include "code\game\objects\effects\_effect.dm"
#include "code\game\objects\effects\bump_teleporter.dm"
#include "code\game\objects\effects\cig_smoke.dm"
#include "code\game\objects\effects\dirty_floor.dm"
#include "code\game\objects\effects\effect_system.dm"
#include "code\game\objects\effects\explosion_particles.dm"
#include "code\game\objects\effects\fake_fire.dm"
#include "code\game\objects\effects\force_portal.dm"
#include "code\game\objects\effects\gateway.dm"
#include "code\game\objects\effects\gibspawner.dm"