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This is high in priority (in my view), next after having Godot4 RPM addon
We have Godot4 Mediapipe with c# wrapper with complete FacialLandmark captures which could be used to drive facial animation
However, what is demonstrated here is still missing in Godot4. A more complex text to lipsync that is worth evaluating.
Alignment with Text2Speech with lipsync and facial expression
ReadyPlayerMe_BodyTracking
https://youtu.be/puLAC1DB_nQ
RPM TalkingHead
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