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Strange behavior when moving around tunnels with low ceilings #27

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Yarillo4 opened this issue Dec 29, 2024 · 1 comment
Open

Strange behavior when moving around tunnels with low ceilings #27

Yarillo4 opened this issue Dec 29, 2024 · 1 comment
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@Yarillo4
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Yarillo4 commented Dec 29, 2024

Hello

I might be misunderstanding the intended behavior.

When the player enters a low ceiling area, here's what happens for me on BridgingMod-2.5.0+1.21.1.neoforge-release

https://i.horizon.pics/CMSWsqwKXq

When the pitch of the camera is angled firmly downwards and the reach is pointing to nothing but air, horizontal bridging happens. This is expected.

img

However, when the pitch of the camera is angled slightly downwards, the bridging will trigger in vertical mode and attempt to help me place blocks on the ceiling

image

I think it's clear in my video that help is not needed to place things on the ceiling. In fact I can't really think of a moment where I would be needing help for that

What I would expect is that the ceiling help would only trigger for a much higher angle

Currently, when pitch of the camera is angled directly forward, bridging isn't triggered. It feels to me like this is when the ceiling should be targetted, isn't it?

img

For when the player is looking down, I would expect the priority to be given to horizontal bridging at all times, since, sometimes, when you are trying to bridge over a shallow hole (2 blocks deep) for example, aiming at more than 45° downwards would just target the bottom of the hole (since it is shallow, you can reach it), meaning that the user will instinctively try to put their crosshair out of reach, aka, back up a little and aim higher. Which would auto-target the ceiling. A behavior that is probably never wanted.

Would this be something that you would want to fix?

Many thanks :D

@squeeglii
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It's definitely an annoying oversight. I'll look into fixing it! I have no clue why it's targeting that high, or that close to the player though.

Thank you for the videos & images btw! Helps a ton :]

@squeeglii squeeglii added the bug Something isn't working label Jan 2, 2025
@squeeglii squeeglii self-assigned this Jan 2, 2025
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