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Hey~
I'm Freya, game developer and educator! Probably most known for having created Shader Forge, co-founded the studio making Budget Cuts, and most recently, I made Shapes for Unity

Throughout my time in game dev, I've realized there are so many math wheels I keep reinventing for every project I work with. I don't particularly enjoy looking up line segment-line segment intersection for the 8th time in my life

I aim to collect all my math stuff into a single library, Mathfs, here on GitHub! Hopefully allowing everyone to take advantage of all the wonderful things you can do once you have the tools of math available to you ✨

However, making things available for free has this weird thing happen where it actually doesn't give you any kind of financial support in return. It's very strange I know

That's why I'm opening up for sponsorship here, in case you'd like to be extra supportive of my stuff 💖

Much love,
Freya

Current sponsors 3

@keijiro
@niki
@malted
Past sponsors 18
@itscarlosrufo
@seeyam-q
@MarceColl
@h3xb0y
@ul
@asoji
@unitof
@sansfontieres
@klydra
Private Sponsor
@jimchan3301
@mykongee
@kolibril13
@PymZoR
@hyperupcall
Private Sponsor
@StupydHors
@Sahira100

Featured work

  1. FreyaHolmer/Mathfs

    Expanded Math Functionality for Unity

    C# 2,509
  2. FreyaHolmer/Render-Queue

    Render Queue Unity Extension

    C# 142

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