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Not existed Locale keys #34343

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Vonsant opened this issue Jan 9, 2025 · 0 comments
Open

Not existed Locale keys #34343

Vonsant opened this issue Jan 9, 2025 · 0 comments
Labels
A: Core Tech Area: Underlying core tech for the game and the Github repository. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes T: Cleanup Type: Code clean-up, without being a full refactor or feature

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@Vonsant
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Vonsant commented Jan 9, 2025

Description

I ran a small script that checked all existing keys in the Loc.getString format and their availability in the Locale.

Found several keys for which no locales exist.

Additional context

There is list of missing keys:

Content.Server/RoundEnd/RoundEndSystem.cs - Loc.GetString("Station")
Content.Server/Administration/Commands/BabyJailCommand.cs - babyjail-command-overall-minutes-set
Content.Server/Administration/Commands/BanListCommand.cs - cmd-banlist-hint
Content.Server/Procedural/DungeonSystem.Commands.cs - cmd-dungen_pack_vis (twice)
Content.Client/UserInterface/Systems/EscapeMenu/OptionsUIController.cs - cmd-parse-failure-int
Content.Server/Maps/PlanetCommand.cs - cmd-planet-map-prototype
Content.Shared/Research/Systems/SharedResearchStealerSystem.cs - ninja-download-fail
Content.Server/Administration/Commands/PanicBunkerCommand.cs - panicbunker-command-overall-minutes-age-set
Content.Client/SprayPainter/UI/SprayPainterWindow.xaml.cs - pipe-painter-no-color-selected
Content.Server/Salvage/SalvageSystem.Expeditions.cs - salvage-expedition-mission-completed
Content.Server/Screens/Components/ScreenComponent.cs - screen-color and screen-text
Content.Server/Sandbox/Commands/ColorNetworkCommand.cs - shell-entity-is-not-node-container and shell-node-group-is-invalid
Content.Shared/Strip/SharedStrippableSystem.cs - strippable-component-item-slot-occupied
Content.Server/Commands/ActionCommands.cs - upgradeaction-command-help
Content.Client/Administration/Systems/AdminVerbSystem.cs - view-variables
Content.Server/Whitelist/WhitelistCommands.cs - whitelist-not-whitelisted

@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Jan 9, 2025
@lzk228 lzk228 added T: Bugfix Type: Bugs and/or bugfixes P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Cleanup Type: Code clean-up, without being a full refactor or feature DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. A: Core Tech Area: Underlying core tech for the game and the Github repository. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 9, 2025
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Labels
A: Core Tech Area: Underlying core tech for the game and the Github repository. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes T: Cleanup Type: Code clean-up, without being a full refactor or feature
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