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Conveyor QOL is non-existent #34336

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superjj18 opened this issue Jan 9, 2025 · 2 comments
Open

Conveyor QOL is non-existent #34336

superjj18 opened this issue Jan 9, 2025 · 2 comments
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A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. Issue: Replicated This issue has been replicated by another user. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: New Feature Type: New feature or content, or extending existing content

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@superjj18
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Segments must be made at a lathe, segments don't stack, each segment must be placed with the build menu, each segment must be connected via multitool.

@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Jan 9, 2025
@lzk228
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lzk228 commented Jan 9, 2025

what is wrong with producing on lathe?

@EthanQix
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EthanQix commented Jan 9, 2025

what is wrong with producing on lathe?

I'm guessing they should either be constructed via the build menu with ingredients, OR be built in lathes and placed with one click, not the current mix of both. Also ideally a conveyor chain should be pairable with a lever with only one multitool interaction.

@ArtisticRoomba ArtisticRoomba added P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content D2: Medium Difficulty: A good amount of codebase knowledge required. Issue: Replicated This issue has been replicated by another user. A: General Interactions Area: General in-game interactions that don't relate to another area. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 25, 2025
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Labels
A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. Issue: Replicated This issue has been replicated by another user. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: New Feature Type: New feature or content, or extending existing content
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