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Attempting to pull an entity from inside a locker in debug mode throws an error #29625

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Plykiya opened this issue Jun 30, 2024 · 0 comments
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Status: Untriaged Somebody go through and give this appropriate labels

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Plykiya commented Jun 30, 2024

Description

Climb in locker, right click and pull any object inside the locker, receive the following error:
Robust.Shared.Utility.DebugAssertException HResult=0x80131500 Message=Expected: not 577 Source=Robust.Shared StackTrace: at Robust.Shared.Utility.DebugTools.AssertNotEqual[T](T objA, T objB) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Shared\Utility\DebugTools.cs:line 144 at Robust.Shared.Physics.Systems.SharedPhysicsSystem.Solve(EntityUid uid, PhysicsMapComponent component, Single frameTime, Single dtRatio, Single invDt, Boolean prediction) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Shared\Physics\Systems\SharedPhysicsSystem.Island.cs:line 420 at Robust.Shared.Physics.Systems.SharedPhysicsSystem.Step(EntityUid uid, PhysicsMapComponent component, Single frameTime, Boolean prediction) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Shared\Physics\Systems\SharedPhysicsSystem.Island.cs:line 270 at Robust.Shared.Physics.Systems.SharedPhysicsSystem.SimulateWorld(Single deltaTime, Boolean prediction) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Shared\Physics\Systems\SharedPhysicsSystem.cs:line 308 at Robust.Server.GameObjects.PhysicsSystem.Update(Single frameTime) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Server\GameObjects\EntitySystems\PhysicsSystem.cs:line 35 at Robust.Shared.GameObjects.EntitySystemManager.TickUpdate(Single frameTime, Boolean noPredictions) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Shared\GameObjects\EntitySystemManager.cs:line 306 at Robust.Shared.GameObjects.EntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 252 at Robust.Server.GameObjects.ServerEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Server\GameObjects\ServerEntityManager.cs:line 195 at Robust.Server.BaseServer.Update(FrameEventArgs frameEventArgs) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Server\BaseServer.cs:line 729 at Robust.Server.BaseServer.<SetupMainLoop>b__66_1(Object sender, FrameEventArgs args) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Server\BaseServer.cs:line 542 at Robust.Shared.Timing.GameLoop.Run() in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 235 at Robust.Server.BaseServer.MainLoop() in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Server\BaseServer.cs:line 569 at Robust.Server.Program.ParsedMain(CommandLineArgs args, Boolean contentStart, ServerOptions options) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Server\Program.cs:line 74 at Robust.Server.Program.Start(String[] args, ServerOptions options, Boolean contentStart) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Server\Program.cs:line 42 at Robust.Server.ContentStart.Start(String[] args) in P:\Coding\CSharp\Space Station 14\RobustToolbox\Robust.Server\ContentStart.cs:line 10 at Content.Server.Program.Main(String[] args) in P:\Coding\CSharp\Space Station 14\Content.Server\Program.cs:line 9

It doesn't blow up in release mode at the very least but is really questionable whether people should even be capable of pulling objects from within a container considering you don't really exist in a movable state when you're in a container...

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@github-actions github-actions bot added the Status: Untriaged Somebody go through and give this appropriate labels label Jun 30, 2024
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