diff --git a/src/en/space-station-14/core-design.md b/src/en/space-station-14/core-design.md new file mode 100644 index 000000000..d4f120192 --- /dev/null +++ b/src/en/space-station-14/core-design.md @@ -0,0 +1,15 @@ +# Core Game Design +This document contains the Core Game Design Principles of SS14 and its Gameplay Pillars. +These principles and pillars should be used to inform the design of any new designs or large balance changes. + +Questions around Core Game Design should be directed towards the Design Committee Group on the Official SS14 Discord (Prefered) or if you do not use Discord by making a thread on the SS14 Forums. + +### Caveats: +- This document is a living document and will change overtime as the design of SS14 evolves. +- These principles and pillars are one interpretation of what SS14 should be and only reflects the direction of Wizden (upstream) LRP and MRP servers. +- Forks and other communities may have different ideas and directions which they want to take the game, which is fine and something we want to encourage! +- Forks can use these principles as a base or create their own, this is primarily intended to serve as a direction for upstream SS14 development. + + +## Placeholder Page, this doc is actively under development +This document will be filled out as core design elements are decided on by the Design Committe.