From 7ed15442f713da241edf2fac4614e2fca3426c69 Mon Sep 17 00:00:00 2001 From: SpiritFoxShikigami Date: Wed, 31 Jul 2024 18:45:37 +0200 Subject: [PATCH] Revert proposal.md to original --- src/en/templates/proposal.md | 41 +++++++++++++++++------------------- 1 file changed, 19 insertions(+), 22 deletions(-) diff --git a/src/en/templates/proposal.md b/src/en/templates/proposal.md index 42b603099..283eecdf8 100644 --- a/src/en/templates/proposal.md +++ b/src/en/templates/proposal.md @@ -1,33 +1,30 @@ -# Pet cat familiar - Ghost role +# Short, Properly Capitalized Title + +Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. | Designers | Implemented | GitHub Links | |---|---|---| -| SpiritFoxShikigami | :x: No | TBD | +| Your Names Here | :white_check_mark: Yes or :warning: Partially or :information_source: Open PR or :x: No | PR Links or TBD | -## Overview +`Designers` should be the names that you use on GitHub and/or Discord. This is optional but strongly recommended, since: + +- This acknowledges credit where it is due +- People who are confused about the written intent can use this information to contact the authors -This proposal describes the addition of a new cat familiar ghost role by re-using cat and syndicat assets. -In addition to re-using assets, a few mechanics and gameplay features are to be introduced to make the ghost role dynamic, interactive and fun. +`Implemented` is the status of the feature. + +Github links can include multiple PRs, if relevant. + +## Overview -## Reason for proposal +A very short, maybe three sentence summary of what this proposal is about. A high level "overview" or "what this adds". -There are a lot of ghost roles in the game already, but the issues ususally involve how much one can do with those roles to still have fun in the game. -Many times mice or any station pets only involve walking around and just observing the station as a whole, which may come off as a bit boring when there is not much interactivity given to their circumstances. -To combat this boredom issue, pet cats are introduced as a familiar to add a bit more complexity to the gameplay than just spectating as an animal with not much purpose given. +## Background -## How to include the pet cat in the game +Summarize any information that is needed to contextualize the proposed changes, e.g. the current state of the game. -The mentioned cats can be summoned by using a teleporter item like that of a syndicat's, except that the teleporter becomes an obtainable item by being included in the maint's random loot pool. -Using the teleporter prompts to name the cat that is about to be summoned. -The ghost role becomes available after the prompt for someone to take. +Also link any relevant discussions on Discord, GitHub, or HackMD that are relevant to the proposal. -## Features +## The rest? -- The sprite of the cat is randomized and can be any of the existing ones (excluding syndicat) -- The player who plays the cat will see an icon on the person who summoned him, so they can be correctly identified as their owner -- Pet cats have an additional bag slot, which can hold a satchel bag (The sprite will show the satchel being strapped to its tail) -- The cat is not capable of speech, thus making only cat noises when the player types a message into the in game chat (just like syndicat) -- An additional "hand" slot is given to the cat for carrying items in its mouth -- Cats get access to basic (or emergency accessed) doors, so they do not become stuck in one room easily -- When the owner whistles from within anywhere in the station, the player who plays the cat will hear the whistle sound and get a pin pointer on the screen - The pointer points towards the owner as an indication for the cat to walk to them -- Cats are familiars and must follow their owner's orders or wishes +Is entirely up to you.