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Updated Engineering Concept Section
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Jezithyr committed Jul 15, 2024
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The powerhouse of the ~~cell~~ station

## Concept
> A high-level conceptual overview of what this department does. This is generally 1-2 paragraphs and should reflect a high level view of what this department brings to the player and the game.
Engineering is responsible for building, running, maintaining, and repairing life-critical station hardware. No matter what the situation is, engineering keeps the power on and the atmosphere breathable.
- **Primary Goal**: Keep the station habitable and respond to life-support emergencies
- **Secondary Goal**: *Perform* upgrades[1] the station and process raw resources into usable items/equipment.

[1] The difference between engineering and science when it comes to upgrades is that Engineering focuses on the implementation/installation while Science researches/creates the upgrades or their components.

## Player Story
> A short (1-2 paragraph) story from the perspective of someone playing a role in this department. This is effectively a story of the ideal experience of a player interacting with these mechanics/systems.
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> Each mechanic should have its own subheading and should contain a *short high-level* overview of the mechanic and how it is used by this department. Each mechanic should also link their associated design document as the subheading.
### Mechanic_Placeholder2 (Not Implemented Yet)
> Mechanics that are unimplemented should be marked with (Not Implmented Yet) and should link the associated design proposal if it exists.
> Mechanics that are unimplemented should be marked with (Not Implmented Yet) and should link the associated design proposal if it exists.

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