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document story for what offline development looks like #74
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In theory if the provided runtime is support serverless-offline should "just work" |
Trying to find a resolution to this myself. Seems that the error message I keep getting is plugins:
- serverless-rust
- serverless-offline Further confusing is that the source of this library re-writes the runtime as provided here so serverless offline should see it as |
In fact, looking a little closer, it looks like serverless offline creates a representation of each lambda right after you run To that end, it doesn't get re-written as the Maybe the approach is to do something similar in this repo where there is an internal list of rust functions that are rewritten as |
I almost got this working with |
Linked issue for ref dherault/serverless-offline#1041 |
💡 Feature description
Local development keeps coming up as a common theme. Figure out and document the story for what this looks like, even if its just documenting how to set up serverless-offline.
💻 Basic example
add a second to the readme that outlines what is needed and how to do this with minimal friction
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