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Textures #17

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sofar opened this issue Nov 2, 2016 · 6 comments
Open

Textures #17

sofar opened this issue Nov 2, 2016 · 6 comments
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@sofar
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sofar commented Nov 2, 2016

Texture size vs Pixel size consistency

  • 16px or 32px? or even 24px?

  • pixel style

  • color palettes for each biome/environment

  • rgb or indexed.

  • alpha channel allowed?

  • animated node textures

  • low saturation, avoid cartoon style coloring.

  • dark but realistic

@sofar sofar added this to the 1 milestone Nov 2, 2016
@sofar sofar mentioned this issue Nov 2, 2016
21 tasks
@sofar sofar added the WIP label Nov 2, 2016
@gaelysam
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16 px for nodes. Maybe 24 or 32 pixels for craftitems, as because the texture is not displayed on a cube, pixellation is more visible.
Style: rather dark but realistic. Avoid bright colors that would make the world look like a cartoon.

@sofar
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sofar commented Jan 23, 2017

I'm starting out with PixelPerfectionv3.6. I've loved this texture pack and it's CC-BY-SA-4.0 Xssheep. It converts well in mcresconvert, so I might just try to avoid doing textures altogether as long as I can by using this fantastic set.

I've converted the default character skin to a multi-layer skin for the default player model skin, and this is looking well.

@Extex101
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Hey I've made a book texture that is 24x
temporary_1557719023029
temporary_1557719042570
Open and Closed

I was thinking maybe making your books work using HUD
Click to open book
Book changes to open book
HUD with contents of book shows up
You can walk and read
Click to close book and HUD

I can make different textures for the various books in-game

@Extex101
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Extex101 commented May 14, 2019

I've also made some scrolls
temporary_1557812435969
temporary_1557812443876

P.S. @sofar I'm very interested in this project and would like to help. If I can (Note: I made these textures for atwt, they were not pre-made)

@sofar
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sofar commented May 17, 2019

These are great. However, I've pretty much discontinued this project entirely. Much of the ideas of this project lives on in the hidden worlds project, instead.

@Extex101
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Oh that's too bad...
I guess I'll just have to make a 24x24 texture pack
XD I'm working with Ezhh on The Hidden Worlds doing textures.

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