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Describes progression complex - how various resources, locations, biomes, entities etc all are layered in tiers.
Describes how to limit players from obtaining items and terrain that are in content that is too hard for their progression
The game shall provide increased difficulty content, we call these "Tiers"
In each Tier, the player can only obtain resources that are of a certain level quality. When properly using the resources in that tier, the player should be able to effectively farm that Tier content, and when the player has fully farmed that Tier, they should be able to safely start progressing to the next Tier.
The Tier consists of both resources, terrain, monsters, etc.
Base Tier (1)
stone, wood, cloth, leather are the main farming resources
location: world surface, immediate underground cave areas
tin, coal, copper
provides basic clothing only, primitive weapons
no real monster danger, monster damage is easily recovered
basic food is plentyful
simple alchemy is not possible, but basic alchemy materials become available
Second Tier (2)
Special surface and immediate subsurface areas with more difficult monsters
opens up the ability to make bronze, needs crucible
iron, silver for bling
basic metal armors become possible
alchemy is not required, but really helpful. better alchemy materials become available
player survivability is boosted
monster damage is deadly to unprepared players, but manageable for players who have basic armor and don't attract many monsters at the same time
Third Tier (3)
much deeper stuff, stuff up in the sky, extremely random surface structures
steel, gold for bling, needs heavy anvil and hammers to forge into tools
heavy armors can be made
alchemy materials are available, is required, and player needs lots of tier 2 alchemy materials
significant item enhancements become available?
player survivability is further boosted
monster damage is overwhelming quickly and player will get killed if not prepared.
Describes progression complex - how various resources, locations, biomes, entities etc all are layered in tiers.
Describes how to limit players from obtaining items and terrain that are in content that is too hard for their progression
The game shall provide increased difficulty content, we call these "Tiers"
In each Tier, the player can only obtain resources that are of a certain level quality. When properly using the resources in that tier, the player should be able to effectively farm that Tier content, and when the player has fully farmed that Tier, they should be able to safely start progressing to the next Tier.
The Tier consists of both resources, terrain, monsters, etc.
Base Tier (1)
Second Tier (2)
Third Tier (3)
End Tier (4)
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