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Design and Implement Camera Control #8

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brebory opened this issue Jan 1, 2021 · 0 comments
Open

Design and Implement Camera Control #8

brebory opened this issue Jan 1, 2021 · 0 comments
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game mechanic New feature for game mechanic
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@brebory
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brebory commented Jan 1, 2021

First, decisions must be made about camera control.

  • Should the camera be fully 360-degree rotatable?
  • The game takes place on the XY plane with movement in the Z axis locked
  • The camera could have a small rotation angle where it can change the angle of view slightly
  • Should it be possible to change the camera zoom?
  • Should the camera automatically follow Rubbley?

Once the questions above have answers, the implementation of the camera control can be decided.

  • How should the camera be controlled via touch? Via controller? Via keyboard?
  • Two-finger pan?
  • Right stick?
  • Right-click and drag?
@brebory brebory added the game mechanic New feature for game mechanic label Jan 1, 2021
@brebory brebory added this to the v0.0.1 milestone Jan 1, 2021
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