From c39287e7feef0392f7ca08b11115b8c4e82a156a Mon Sep 17 00:00:00 2001 From: skial Date: Thu, 8 Dec 2022 10:36:11 +0000 Subject: [PATCH] Closes #1040 (#1041) Closes #992 Closes #974 Remove jobs posts that have expired/closed/been filled. --- src/roundups/657.md | 204 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 204 insertions(+) create mode 100644 src/roundups/657.md diff --git a/src/roundups/657.md b/src/roundups/657.md new file mode 100644 index 00000000..1b7f055a --- /dev/null +++ b/src/roundups/657.md @@ -0,0 +1,204 @@ +[_template]: ../templates/roundup.html +[date]: / "2022-12-01 10:05:00" +[modified]: / "2022-12-08 10:30:00" +[published]: / "2022-12-08 12:00:00" +[description]: / "The latest news covering the Haxe community, featuring upcoming talks, the latest HaxeLib releases, game previews and lots more!" +[author]: https://twitter.com/teormech "Alexander Hohlov" +[contributor]: https://twitter.com/skial "skial" + +# Haxe Roundup 656 + +Welcome to the latest edition of the Haxe Roundup. [Haxe](http://haxe.org/?ref=haxe.io) is a high level, strictly typed programming language and cross-compiler. + +## Community Updates + +### News and Articles + +- Logo has been working on a [list of people](https://gist.github.com/logo4poop/fadba8956b7196d61a865e8f47cffe43) in the Haxe community on open platforms such as Mastodon. :star: +- How to easily map [to Lua tables?](https://community.haxe.org/t/how-to-easily-map-to-lua-tables/3788?u=skial) +- Force `new` to be called as [method in Lua](https://community.haxe.org/t/force-new-to-be-called-as-method-in-lua/3794?u=skial). +- Minicology `0.8.8`: Ambient enemies and Irrigation fixes [devlog](https://store.steampowered.com/news/app/1471700/view/3627116704238331221). +- Northgard: A [huge thank you](https://store.steampowered.com/news/app/466560/view/3613605453017050058) to 3 Million Vikings! +- Armory 3D December 2022 [release notes](https://armory3d.org/notes#2022.12). +- Dead Cells had been nominated as [Most Improved game](https://twitter.com/GA_Conf/status/1598453538065371137) at The Game Accessibility Conference. + +##### _In case you missed it_ + +- `[planning/event]` UK Meet Spring 2023 [discussion](https://community.haxe.org/t/uk-meet-spring-2023/3754?u=skial). +- ☠️[Perilous Shores `1.4.2`](https://www.patreon.com/posts/74968763): labels and improved geometry by [Oleg Dolya](https://twitter.com/watawatabou/status/1595781435000229889). +- Papers, Please: [Invisible Update Incoming](https://store.steampowered.com/news/app/239030/view/3483000339649202293) by [Lucas Pope](https://twitter.com/dukope/status/1596694987567435776). +- Steel Seraph Full Release Process [Begins](https://deepshock.itch.io/steel-seraph/devlog/458152/steel-seraph-full-release-process-begins-windows-version-updated-to-final), Windows Version Updated to FINAL. +- Running a [whole 2D Game Engine in Unity](https://ceramic-engine.com/blog/ceramic-in-unity/) by [Jérémy Faivre](https://twitter.com/jeremyfaivre/status/1597164288900464643). +- Fraymakers Build Update `0.4.13` - Balance, Character Template & Custom Content Online [devlog](https://store.steampowered.com/news/app/1420350/view/3628242151803451244). + +### Videos & Music + +- How to [change materials](https://www.youtube.com/watch?v=lyX9WGR7lsg&widget_referrer=haxe.io) at runtime with Armory 3D. +- Fix camera overlaying frames [issue](https://www.youtube.com/shorts/-HQox6rb3WQ&widget_referrer=haxe.io) short. +- Armory 3D December 2022 release notes [video](https://www.youtube.com/watch?v=5sM6mY00eGs&widget_referrer=haxe.io). +- Dead Cells Apple Arcade Release [Trailer](https://www.youtube.com/watch?v=tp2_S42nGtE&widget_referrer=haxe.io). +- Building an online multiplayer browser game with Haxe and Colyseus [upcoming stream](https://www.youtube.com/watch?v=5XaGzRH5Y7I&widget_referrer=haxe.io) by Richard Oliver Bray. +- HaxeFlixel 3D Tutorial: Basics and Loading a Model [Part 1](https://www.youtube.com/watch?v=WwTH71btngs&widget_referrer=haxe.io) video by [lunarcleint](https://twitter.com/lunarcleint/status/1598492923955646466). +- Rogue of Vallas Level 6-4: [Excavation Playthrough](https://www.youtube.com/watch?v=1vTyFdxilf4&widget_referrer=haxe.io). +- :memo: _Add a [video](https://github.com/skial/haxe.io/labels/video) related to Haxe_. + +##### _In case you missed it_ + +- Let's Play Bring It On! [Episode 02](https://www.youtube.com/watch?v=489cdIdVvK4&widget_referrer=haxe.io) - Featuring Black Magix. +- Northgard - [3 Million Players](https://www.youtube.com/watch?v=QG_vZG9q7r8&widget_referrer=haxe.io). +- How to create [interactive 3D text](https://www.youtube.com/watch?v=EyOP6kZFp9M&widget_referrer=haxe.io) in Armory 3D for speech bubbles or name-tags... +- A quick tutorial on [spawning new objects](https://www.youtube.com/shorts/W7RXxK_yQjI&widget_referrer=haxe.io) in Armory 3D. +- Let's make a browser multiplayer game in Haxeflixel [stream recording](https://www.youtube.com/watch?v=rsSCAG0m-OM&widget_referrer=haxe.io) by Richard Oliver Bray. + +### Jobs, Bounties + +- :memo: _Add an [available job](https://github.com/skial/haxe.io/labels/jobs) involving Haxe_. + +#### Looking for work + +- [Rudy Geslin](https://github.com/kLabz) is available for freelance work. :new: + +#### Job listings + +- Corrun is looking for an experienced [Haxe programmer](https://community.haxe.org/t/paid-work-looking-for-an-experienced-haxe-programmer-to-make-a-deltarune-engine/3793?u=skial) to make a deltarune engine. :new: +- Fire Falcom are [actively looking](https://community.haxe.org/t/fire-falcom-is-actively-looking-for-gaming-platform-programmers/3685?u=skial) for Gaming Platform Programmers. +- Little team is [looking for a Haxe developer](https://gamedev.ru/job/forum/?id=264871) to work on HTML5 games. + +#### Bounties +- Five new Armory3D [bounties](https://github.com/armory3d/armory/labels/bounty) have been listed. +- Basic Platformer Pathfinding AI for HaxeFlixel `$150` [bounty](https://github.com/chosencharacters/squidBounties/issues/5). +- [Squidly](https://twitter.com/squuuidly/status/1243925472121151488) has opened up [a bounties page](https://github.com/chosencharacters/squidBounties) for HaxeFlixel features. + +### Product Releases & Announcements + +- [IriySoft](https://twitter.com/IriySoft/status/1598622112880771073) has released Cursed Treasure 1½ on [Google Play Store](https://play.google.com/store/apps/details?id=com.iriysoft.cursedtreasure15) and [App Store](https://apps.apple.com/us/app/id6443780502). This is the good old Cursed Treasure packed with 15 new levels and some features from part 2. +- Nuclear Blaze by [Sébastien Benard](https://twitter.com/deepnightfr/status/1600128285719019521) is coming to consoles on April 28th 2023! And it will include [PHYSICAL editions, with extra physical goodies](https://www.redartgames.com/presentation?rp=nuclear-blaze-82471)! :star: + +##### _In case you missed it_ + +- TD2S changelog [`29.11.22`](https://kurt-c0caine.itch.io/td2s/devlog/457618/changelog-291122). +- [The free Bank Update](https://twitter.com/Playdigious/status/1597591218598293504) for DeadCells is now live on [iOS](https://apps.apple.com/us/app/dead-cells/id1389752090) and [Android](https://play.google.com/store/apps/details?id=com.playdigious.deadcells.mobile). See Dead Cells - Break the Bank, Breaking Barriers and Enter the Panchaku mobile [release trailer](https://www.youtube.com/watch?v=0Tg0aONpRG4&widget_referrer=haxe.io). +- [Dead Cells+](https://apps.apple.com/us/app/dead-cells/id1626984813?ign-itscg=30800&ign-itsct=deadcells) will be released on [Apple Arcade](https://twitter.com/Playdigious/status/1597621416697815041) on December, 2nd. See Dead Cells Apple Arcade [announcement trailer](https://www.youtube.com/watch?v=5n9ITwFHvjc&widget_referrer=haxe.io). + +### Previews & Demos + +#### Open Source + +##### Community Previews + +- [Michael Bickel](https://twitter.com/dazKind/status/1600201950481424385) continues working on [hxgodot-cpp `git`](https://github.com/dazKind/hxgodot-cpp) by updating everything to latest Godot Engine 4 beta and has improved on the Haxe GC lifecycle interop with the engine. :star: + +##### From the [Haxe Discord] :key: server + +- [Green Fleece](https://bitdecaygames.itch.io/green-fleece) game by [MondayHopscotch](https://discord.com/channels/162395145352904705/162664383082790912/1048024941896945674). Made for GitHub Game-Off 2022. +- Sprite exported from Aseprite and then [read into Ceramic](https://discord.com/channels/162395145352904705/162664383082790912/1049824874945843201) by Jérémy Faivre. +- [Aidan Lee](https://discord.com/channels/162395145352904705/1020058709386330133/1048355658543669369) has added support for native types in Hxcppdbg, so you can inspect c++ pointers, references, classes, structs, etc. Even if they aren't externed, even if they only appear in untyped sections. + +##### _Git Repos_ + +- [reflaxe `git`](https://github.com/RobertBorghese/reflaxe) - Haxe framework for creating compilation targets using macros. :star: +- [hiss-ports `git`](https://github.com/hissvn/hiss-ports) - Ports of the Hiss interpreter to various Haxe targets. +- [armorlab `git`](https://github.com/armory3d/armorlab) - [ArmorLab](https://armorlab.org/) is a software for AI-powered texture authoring. +- _Check out the latest open source Haxe projects over on [GitHub][latest github]_. + +#### Closed Source + +- [Starfox update](https://twitter.com/SnkyGames/status/1599131549424705538) from SnkyGames. +- [lunarcleint](https://twitter.com/lunarcleint/status/1599614949126713344) just realized that you got to actually add game to the game. +- [Here's the 9-slice working](https://twitter.com/Zanzlanz/status/1599470335564333058) in Mine Blocks by Alex Lanzetta. +- Spirkop Games [are working](https://twitter.com/SpirkopGames/status/1599765893973954564) on the next update for [Energy Island Corp](https://store.steampowered.com/app/1241710/Energy_Island_Corp/). +- New quick videos from [Chibi Ninja Shino-kun: Treasure of Demon Tower](https://store.steampowered.com/app/2175640/Chibi_Ninja_Shinokun_Treasure_of_Demon_Tower/) by Ando: + * [Even more fire!](https://twitter.com/ohsat_games/status/1599104016860041218) + * Better believe I'll use the new fire wheels to make [tricky sections like this](https://twitter.com/ohsat_games/status/1599839995396870148). + * Experimenting with a new animation and made [a cursed Shino-kun](https://twitter.com/ohsat_games/status/1599864873189801984). + * [This is fine](https://twitter.com/ohsat_games/status/1600188507200233473). + * I mean, I did make [Speer DX], so I might as well [reuse some ideas...](https://twitter.com/ohsat_games/status/1600570890588143636) +- IndigoUán and Aaron are working on a 3D renderer for HaxeFlixel: + * Day 2. Here is a [simple wireframe cube](https://twitter.com/indigoUan/status/1598498552233205764) being moved around with FOV changes. + * Day 3. Finally [got rotation down](https://twitter.com/indigoUan/status/1598832886215757824). + +##### From the [Haxe Discord] :key: server + + +### _Some_ Library Releases + +- [reflaxe `1.0.1`](https://lib.haxe.org/p/reflaxe) +- [dropecho.interop `0.4.4`](https://lib.haxe.org/p/dropecho.interop) +- [dropecho.ds `1.4.1`](https://lib.haxe.org/p/dropecho.ds) +- [dropecho.storygen `0.9.2`](https://lib.haxe.org/p/dropecho.storygen) +- [dropecho.langgen `0.7.0`](https://lib.haxe.org/p/dropecho.langgen) +- [pirhana `1.1.10`](https://lib.haxe.org/p/pirhana) +- [dropecho.lib_example `0.9.2`](https://lib.haxe.org/p/dropecho.lib_example) +- [extension-androidtools `1.8.0`](https://lib.haxe.org/p/extension-androidtools) +- [flxanimation `3.0.1`](https://lib.haxe.org/p/flxanimate) +- [newgrounds `2.0.1`](https://lib.haxe.org/p/newgrounds) +- [tokentree `1.2.5`](https://lib.haxe.org/p/tokentree) +- _Check out the [most recent library releases](https://lib.haxe.org/recent/) on HaxeLib_. + +### People & Projects to support + +- [Axol Studio](https://axolstudio.com/) is a small independent game development studio, making games with and contributing to HaxeFlixel. +- [Funkin' Crew](https://ninja-muffin24.itch.io/funkin) is making Friday Night Funkin', a cartoon rhythm gaming excellence. +- [Patrick](https://www.patreon.com/gepatto) is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel. +- [Josh Tynjala](https://github.com/sponsors/joshtynjala) is working on Feathers UI — open source, cross-platform UI components built with OpenFL. +- [Pavel Alexandrov](https://ko-fi.com/yanrishatum) is primarily contributing to the Heaps engine and is the creator of format-tiled library. +- [Ian Harrigan](https://github.com/sponsors/ianharrigan) is working on primarily HaxeUI, as well as hxArduino & hxWebSockets. +- [Kaelan Evans](https://github.com/sponsors/kevansevans) is working on HxDoom, a Haxe adaption of Doom. +- [Richard Oliver Bray](https://ko-fi.com/richardoliverbray) is teaching people the things he's learnt, like React, Typescript and Haxe. +- [Alexander Gordeyko](https://www.patreon.com/axgord) is developing [Pony](https://github.com/AxGord/Pony), a Haxe open-cross-library. +- [Andy Li](https://github.com/users/andyli/sponsorship) is working around the Haxe ecosystem: CI, packaging, docs and learning materials. +- [Kevin Leung](https://www.patreon.com/kevinresol) is creating open source software libraries. +- [Robert Konrad](https://www.patreon.com/RobDangerous), the Kha author, is creating Programming Toolkits. +- [OpenFL](https://www.patreon.com/openfl) is creating free open source software. +- [HaxeUI](https://www.patreon.com/haxeui) is creating an open source user interface libraries. +- [HaxeFlixel](https://www.patreon.com/haxeflixel) is creating an open source, cross platform 2D game engine. +- [Slava Ra](https://www.patreon.com/slavara) is creating improvements for FlashDevelop and HaxeDevelop. +- [Mark Knol](https://www.patreon.com/markknol) is working on Haxe and its documentation. +- [Dan Korostelev](https://www.patreon.com/nadako) is working on the Haxe compiler. + +## Updates from the Haxe core + +### Current Proposals & Discussions + +- Add Caller Tracking [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/99). +- Add Traits [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/98). +- Add Constructor `this.arg` syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/97). +- Add new syntax for getters & setters inspired by the `C#` property syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/96). +- Add a type for meaningless values (similar to unit type) [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/95). +- Add better Overload Support [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/93). +- Add Static Extension Meta Functions [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/91). +- Add `enum abstract` over `enum` [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/87), plus [clarification](https://github.com/HaxeFoundation/haxe-evolution/pull/87#issuecomment-935339089). +- Add Enum abstract instances [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/86). +- `[RFC]` Xml Dsl's [discussion](https://github.com/HaxeFoundation/haxe-evolution/issues/60). +- Add [Default values for enum parameters](https://github.com/HaxeFoundation/haxe-evolution/issues/27). +- :memo: _Do you have an idea to improve Haxe? Consider [creating a proposal]._ + +### Core Changes + +22~ updates have been made to Haxe in the [last week][last week newurl]. + +- `[eval]` Add additional `Compiler`/`Context` functions for getting compiler configuration and main func/output types [merged](https://github.com/HaxeFoundation/haxe/pull/10871). :star: +- macro `'#if (a != b)'` should be true for missing defines [pull request](https://github.com/HaxeFoundation/haxe/pull/10868). +- `[hxcpp]` Don't allow static casting of extern classes or enums [merged](https://github.com/HaxeFoundation/haxe/pull/10876). + +##### _In case you missed it_ + +- Pretty errors, adding more contextual info [draft pull request](https://github.com/HaxeFoundation/haxe/pull/10863). :star2: +- Missing `return` ignored after short-circuited `throw` [issue](https://github.com/HaxeFoundation/haxe/issues/10865). +- DCE shouldn't remove static calls to impure functions [pull request](https://github.com/HaxeFoundation/haxe/pull/10866). + +You can get started using the latest features by downloading a [nightly build] of Haxe and see the impact the latest changes have on each target by browsing the [benchmarks] site. + +Take it easy everyone, stay safe and see you next week. :ua: + +[benchmarks]: https://benchs.haxe.org/ +[nightly build]: http://build.haxe.org +[creating a proposal]: https://github.com/HaxeFoundation/haxe-evolution +[last week]: https://github.com/search?q=closed:2022-12-01..2022-12-08+org:haxefoundation+is:closed +[last week newurl]: https://github.com/search?q=updated:%3E2022-12-01+org:haxefoundation +[latest github]: https://github.com/search?o=desc&q=created:%22%3E+2022-12-01%22+language:Haxe&s=updated&type=Repositories +[Haxe Discord]: https://discordapp.com/invite/0uEuWH3spjck73Lo +[Armory Discord]: https://discord.com/invite/7jDud8R3dE +[OpenFL Discord]: https://discordapp.com/invite/tDgq8EE +[FeathersUI Discord]: https://discord.com/invite/SnJBC53 +[Deepnight Discord]: https://discord.gg/xRMdA4er