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components_external_nodes_items.lua
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------------------------------------------------------------
-- _____ _ _ _ --
-- |_ _| |_ (_)_ _ __| |_ _ _ --
-- | | | ' \| | '_(_-< _| || | --
-- |_| |_||_|_|_| /__/\__|\_, | --
-- |__/ --
------------------------------------------------------------
-- Thirsty mod external nodes items --
------------------------------------------------------------
-- See init.lua for license --
------------------------------------------------------------
--[[
These are nodes and items required to make canteens and
fountains. Simply change the name here to change the reference
across the whole mod.
]]--
local E = thirsty.ext_nodes_items
-- item and node mod aliases, change these as needed.
-- if item dosen't exist as either Ingredient or Augumented
-- item it wont register.
-- Basic Water, change here or register
-- using thirsty.register_hydrate_node()
-- and leave these unchanged.
E.water_source = "default:water_source"
E.water_source_f = "default:water_flowing"
E.water_source_riv = "default:river_water_source"
E.water_source_riv_f = "default:river_water_flowing"
-- Ingredients
E.group_wood = "group:wood"
E.stone = "default:stone"
E.steel_ingot = "default:steel_ingot"
E.bronze_ingot = "default:bronze_ingot"
E.copper_ingot = "default:copper_ingot"
E.mese_crystal = "default:mese_crystal"
E.diamond = "default:diamond"
E.bucket_water = "bucket:bucket_water"
E.bucket_empty = "bucket:bucket_empty"
-- Augumented Items
E.drinking_glass = "vessels:drinking_glass"
E.glass_bottle = "vessels:glass_bottle" -- looks like glass potion bottle
E.glass_bottle_f = "vessels_glass_bottle_full_cc_by_sa_3.png" -- image for registering full version of above
E.steel_bottle = "vessels:steel_bottle"
E.wood_bowl = "farming:bowl"
E.glass_milk = "mobs:glass_milk" -- note needs E.drinking_glass for empty return item