0.3.3 (2021-04-16)
- default active texture unit error (#231) (ed2f3ed)
- memory crash caused by 'RenderElement' pool (#211) (0f8eb79)
- model flicker bug (ffa771d)
0.3.2 (2021-04-14)
- error caused by duplicate shader name (839ec0f)
- material blend error (#214) (897fd21)
- shader wanning with unUpload texture (#212) (8f52847)
- texture upload warnning (#183) (4a9c0c9)
0.3.1 (2021-04-09)
0.3.0 (2021-04-05)
- add
materialCount
,getInstanceMaterial()
,getMaterial()/setMaterial()
,getMaterials()/setMaterials()
properties and methods inRenderer
. (#75) - Delete
GeometryRenderer
, mesh renderer uniformly usesMeshRenderer
.(#75) - Remove geometry classes such as
GeometryXX
and usePrimitiveMesh
instead.(#85) - Optimize the sorting performance of the render queue.(#98)
- Added tillingOffset property for commonly used materials.(#104)
- Camera adds
screenPointToRay
method.(#109) - Add model-oriented mesh class
ModleMesh
.(#100) - Mesh adds
addSubMesh(subMesh: SubMesh): SubMesh;
function overload.(#117) - SpriteRenderer adds
flipX/Y
and custom shader capabilities.(#64) - Add
Sprite
Class as the rendering data ofSpriteRenderer
.(#64) RenderTargetBlendState
adds enbale property.(#123)- Add
isTransparent
,alphaCutoff
,renderFace
,blendMode
blend state properties for commonly used materials.(#121) - Export
GLTFResource
type.(#135)