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lowest-common-ancestor.cpp
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lowest-common-ancestor.cpp
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#include <bits/stdc++.h>
using namespace std;
class Node {
public:
int data;
Node *left;
Node *right;
Node(int d) {
data = d;
left = NULL;
right = NULL;
}
};
class Solution {
public:
Node* insert(Node* root, int data) {
if(root == NULL) {
return new Node(data);
} else {
Node* cur;
if(data <= root->data) {
cur = insert(root->left, data);
root->left = cur;
} else {
cur = insert(root->right, data);
root->right = cur;
}
return root;
}
}
Node *lca(Node *root, int v1,int v2)
{
if(root->data>v1 && root->data>v2)
return lca(root->left,v1,v2);
if(root->data<v1 && root->data<v2)
return lca(root->right,v1,v2);
return root;
}
};
int main() {
Solution myTree;
Node* root = NULL;
int t;
int data;
std::cin >> t;
while(t-- > 0) {
std::cin >> data;
root = myTree.insert(root, data);
}
int v1, v2;
std::cin >> v1 >> v2;
Node *ans = myTree.lca(root, v1, v2);
std::cout << ans->data;
return 0;
}